|
|
« Reply #5880 on: January 03, 2012, 01:45:29 PM » |
|
Cuz I love you guys :V http://www.youtube.com/watch?v=MhTT2j4TssI Some of it's quite hard to see, again because of frame rate drops from Camtasia. I even had to slow down the Attack100 so it was at least a little more visible in the vid. Awesome. DashAttack looked so fluent. If you want a SSJ or charging Aura that is possibly animated and maybe semi-transparent BBB has been working on it a long while ago. I haven't heard from him since. Also, I remember titanoverlord and other people know how to make things semi-transparent just incase.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5881 on: January 03, 2012, 02:19:42 PM » |
|
SDo0m, something I really like about you is the effort you put into your animations. They look so legit.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5882 on: January 03, 2012, 03:22:23 PM » |
|
Awesome. DashAttack looked so fluent. If you want a SSJ or charging Aura that is possibly animated and maybe semi-transparent BBB has been working on it a long while ago. I haven't heard from him since. Also, I remember titanoverlord and other people know how to make things semi-transparent just incase. Actually, I think I've constructed potentially quite a cool looking SSJ aura using Wolf's blaster field as a base:
I recoloured this field that surrounds Wolf yellow. During the SSJ mode he'll be surrounded by this field.
SDo0m, something I really like about you is the effort you put into your animations. They look so legit.
Thanks a lot good sir. I want to go into it as a profession at some point when I'm older, so I'm trying to get as good as possible now
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5883 on: January 03, 2012, 03:22:59 PM » |
|
Despite my belief that DBZ is overrated, I'm quite hyped for Vegeta. Current animations look really good and the moveset looks both solid and fun.
Cloud is looking great too. Keep up the good work!
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5884 on: January 03, 2012, 03:24:22 PM » |
|
So you recolored it yellow, then did you rotate it to be vertical? Also, stretching the graphic vertically wouldn't look a little effective.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5885 on: January 03, 2012, 03:26:27 PM » |
|
sdoom so you maded a ssj aura already? great xD just wondring any chance of making ssj as a mode to those ppl who dont use FS in battle? like a mode that could only be activated once per stock and over like 100%? just a sugestion since many from KCMM dont use Smashball and will never use ssj mode at all
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5886 on: January 03, 2012, 03:41:13 PM » |
|
Despite my belief that DBZ is overrated, I'm quite hyped for Vegeta. Current animations look really good and the moveset looks both solid and fun.
Cloud is looking great too. Keep up the good work!
Cheers bro, and I saw the comment about the KOF 13 music. I've gradually been falling in love with the soundtrack XD
So you recolored it yellow, then did you rotate it to be vertical? Also, stretching the graphic vertically wouldn't look a little effective.
I'm actually not stretching it at all. The graphic itself is pretty big, and I can always use multiple and translate them up to give a greater aura effect. But yes I did recolour and rotate it.
sdoom so you maded a ssj aura already? great xD just wondring any chance of making ssj as a mode to those ppl who dont use FS in battle? like a mode that could only be activated once per stock and over like 100%? just a sugestion since many from KCMM dont use Smashball and will never use ssj mode at all
That is a very good idea actually. I'll add that to the moveset.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5887 on: January 03, 2012, 03:47:31 PM » |
|
................
then what will happen to the final smash?
will it still have big bang and final flash?
|
|
|
Logged
|
... 3DS Friend Code: 5284-2093-8448 PM if you add?
|
|
|
|
|
|
« Reply #5888 on: January 03, 2012, 04:06:51 PM » |
|
those animations look amazing sir.
im not DBZ fan, but i may consider getting this PSA just for the sake of it being awesome.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5889 on: January 03, 2012, 04:10:37 PM » |
|
................
then what will happen to the final smash?
will it still have big bang and final flash?
i bet sdoom can think of something also sdoom wolf has a model changer that vegeta doesnt even use wich is for the gun on the strap of his leg so if you change ssj polygons bone visibility for BlasterM(i think its the gun bone) you can activate it whenever you fell like by psa
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5890 on: January 03, 2012, 04:16:25 PM » |
|
Hey SD, I know I've asked you this already, but considering you want to get into animation as a profession. Would you mind helping me out with Krystals extra animations, you know, the stuff like walking/running/dash/dash attack/fall all that misc stuff? I could probably handle the main animations, even for the specials, but those other animations I want to look really polished.
Seeing as you took interest in Vageta psa due to how well the rig was imported, I guess I'll work my ass off on my Krystal import over Zelda and see if I can impress you with it. But meh...I doubt I will...*shrug*
Also, please pm me the coding you explained in an earlier post so I don't lose track of it? ^+^
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5891 on: January 03, 2012, 06:22:50 PM » |
|
@Dot and Carnage
Final Smash will be Final Flash but stronger, but as a result his Galick Gun won't change when in SSJ.
@NZM
Well Vegeta was someone I was kinda thinking of for a while. Ever since MarioDK released Wolfgeta, I kept thinking that he needed a direction. Vegeta is also a character I know a fair bit about too. I've played a fair bit of him in a number of DBZ games, and of course watched the anime episodes too. However despite this I didn't quite feel inclined to try making him. But a combination of Beyond's awesome import (the texture's awesome and the rig is clean) and all the hype surrounding Goku made me feel that it would only be suitable. And thus here we are.
Krystal's a different case. I've never played SF:Adventures and although I've played a fair bit of SF:Assault I never play as Krystal. I've never really grown to know or care for the character at all, and there's hundreds of characters I'd do before her.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5892 on: January 03, 2012, 08:03:11 PM » |
|
those animations look amazing sir.
im not DBZ fan, but i may consider getting this PSA just for the sake of it being awesome.
This ^ Plus I needed to comment so I could keep up with the thread.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #5893 on: January 03, 2012, 08:14:08 PM » |
|
Have you ever thought of changing the X-Y-Z scalings of the field to completely the look of the aura?
|
|
|
Logged
|
3DS Friend Code: 2895-6640-9302
|
|
|
|
|
|
« Reply #5894 on: January 03, 2012, 08:14:52 PM » |
|
Well, alright, I guess I'll respect that decision and opinion. (She doesn't use the staff in starfox assault in the first place anyway. *sigh*) And I am looking forward to seeing Vegetable boy finished. With the rig I'm working on, she should be easier to animate, the only thing I'm having trouble with is the rigging of the knee. Cause it's got a slightly canine shape to it X_X but I'll push on through. Could you pm me some stuff code-wise on how to psa something? Just the stuff on fake projectiles and the specials I mentioned earlier. Also, how do I prevent Zelda from transforming into Sheik without a Gecko Code? As for the topic of Vageta, aside from the Vageta Dance taunt(if you do decide to use that on wolf) you could also make him do this as a taunt.
|
|
|
Logged
|
|
|
|
|
|