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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1789097 times)
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KTH
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    « Reply #6465 on: March 11, 2012, 08:50:30 AM »


    remember Sdo0m never do model ports so it will be ove Wolf
    but i do them and i will port him over fox then its done and i got time for it
    He can still ask to someone, like SouthCraft.
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    Royal_Blade
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    « Reply #6466 on: March 11, 2012, 09:38:19 AM »


    Metal Sonic is looking well.

    Personally, I'm not a huge Sonic fan, so i'm not really that hyped for it. But it's your work, so It's bound to shine with swag.

    But I like it since it's a Wolf PSA and there aren't that many of them.
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    lYIaXeD OuT
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    « Reply #6467 on: March 12, 2012, 07:11:07 PM »


    Oh that's pretty nice, love those animations, gives him real character. He looks so much like he does in the games.
    « Last Edit: March 12, 2012, 10:34:20 PM by lYIaXeD OuT » Logged

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    songeflemy
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    « Reply #6468 on: March 12, 2012, 08:02:29 PM »


    He looks so much like he does in the games.

    ...

    I'm probably reading this wrong, but.....
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    Velen
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    « Reply #6469 on: March 12, 2012, 08:14:55 PM »


    ...

    I'm probably reading this wrong, but.....

    You're not. Trust me. I'm having similar thoughts.
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    « Reply #6470 on: March 12, 2012, 10:33:46 PM »


    ...

    I'm probably reading this wrong, but.....
    ? I was referring to the way he moves. Not the actual model. I'm just saying he looks very accurate and original.
    « Last Edit: March 12, 2012, 10:37:10 PM by lYIaXeD OuT » Logged

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    « Reply #6471 on: March 13, 2012, 05:30:49 PM »


    a few questions Sdo0m.

    one, if i were to make a PSA over a character like Ganondorf would this concept work without file size issues?

    simply put character has no run just walk, and only one jump. for every 40% damage you do to him he loses a chunk of armour and he gets faster and so forth and so forth. would this take alot of PSA space or a good amount of psa knowledge?

    and about viewtful joe. i only have one major complaint.

    it's his viewtifulrang. can you make it need a charge? in the first game it did, and it's way to spammable as it is. with the newer advances of PSA and Modeling couldn't fix this one major problem?
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    SiLeNtDo0m
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    « Reply #6472 on: March 14, 2012, 02:04:20 PM »


    a few questions Sdo0m.

    one, if i were to make a PSA over a character like Ganondorf would this concept work without file size issues?

    simply put character has no run just walk, and only one jump. for every 40% damage you do to him he loses a chunk of armour and he gets faster and so forth and so forth. would this take alot of PSA space or a good amount of psa knowledge?

    It may be possible.  You'd be better off asking KJP than me.  He has more experience with exploring concepts like that.  Ganon's file size for his .pac file should be good enough.

    and about viewtful joe. i only have one major complaint.

    it's his viewtifulrang. can you make it need a charge? in the first game it did, and it's way to spammable as it is. with the newer advances of PSA and Modeling couldn't fix this one major problem?

    1) It's called a Voomerang.  VOOMERANG!! [/viewtifulnerdrage]

    2) PSA advancements have really been almost non existent.  Brawlbox has gotten better, PSA hasn't at all.  It's still just as tiresome to do PSA work now as it was before.

    And you never NEEDED to charge it.  Charging it only made it better.  You could just throw it how it was.  It was a standard projectile that could be charged.  It's like this in every Viewtiful Joe game and in TvC and MvC3. 
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    « Reply #6473 on: March 14, 2012, 09:28:47 PM »


    It still needs some kind of start up, or end lag though. As of right now, it's too good.
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    « Reply #6474 on: March 15, 2012, 05:47:09 PM »


    Yes, the VOOMERANG needs some startup lag, you know where he puts his hands to his helmet  and you can immedietely let go and a week one goes out and an animation is set so it goes in the arch that it did in the first game. and you can be charged.

    I just recently bought the first viewtiful joe (3$ this game is worth lik 20$)

    and thanks for confirming my thought, i plan on making a super character who is like the black knight but an add on saying, the more damage i take i lose armor and gain the speed that i was lacking.

    just fixing the Side-B on Viewtiful Joe would be perfect. heck i would consider putting it over toon link if i were you, you know get a model rig over the little guy, and go with that, you've got your bombs and your boomerang.... just a suggestion if you want to do a revamp.
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    SiLeNtDo0m
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    « Reply #6475 on: March 16, 2012, 12:43:02 AM »


    Actually, I plan on redoing Joe completely as regards to animations since I want to work with the model Pervy sent me.  However for that model I'll need to change up a lot of things anyway since it has a slightly different bone structure (and it has the Tongue and scarf bones).

    Also can anyone import the Shocking Pink and Voomerang models from TvC/MvC3?  The ones in the current PSA have major shading issues.
    « Last Edit: March 16, 2012, 12:46:07 AM by SDo0m InFiNiTy » Logged


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    « Reply #6476 on: March 16, 2012, 07:35:17 AM »


    i know you said the animations are going to change but do you think you could use the f6 machine for FS?
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    « Reply #6477 on: March 16, 2012, 09:16:44 AM »


    Actually, I plan on redoing Joe completely as regards to animations since I want to work with the model Pervy sent me.  However for that model I'll need to change up a lot of things anyway since it has a slightly different bone structure (and it has the Tongue and scarf bones).

    Also can anyone import the Shocking Pink and Voomerang models from TvC/MvC3?  The ones in the current PSA have major shading issues.

    About that, I can very easily fix his TransN issue so everything will work correctly, but I only know how to though Tabuu, which would require rewriting the PSA afterwards >.>

    Also, I couldn't get the models from TvC/MvC3, but I could fix up the current models o-o
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    « Reply #6478 on: March 16, 2012, 10:21:48 AM »



    About that, I can very easily fix his TransN issue so everything will work correctly, but I only know how to though Tabuu, which would require rewriting the PSA afterwards >.>

    Also, I couldn't get the models from TvC/MvC3, but I could fix up the current models o-o

    i can fix the bones without messing with the whole psa if you need just some hexing Tongue
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    « Reply #6479 on: March 16, 2012, 10:40:43 AM »



    Also, I couldn't get the models from TvC/MvC3, but I could fix up the current models o-o


    Yes please!
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