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Question: This poll is boring...
Boring option 1 - 2 (6.1%)
Boring option 2 - 0 (0%)
Slightly more interesting option - 6 (18.2%)
Exciting but possibly deadly option - 16 (48.5%)
I don't like options - 9 (27.3%)
Total Voters: 33

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Author Topic: The Doctor's Creations... I'm done...  (Read 157363 times)
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Velen
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    « Reply #360 on: March 20, 2011, 07:34:25 PM »


    Speaking of textures Panda. I tried Pik's method to make them look better, but it seems doing that to even only one of them breaks the File Size Limit.

    Later, I might edit in bigger buckles for Ragna's outfit. For now, I'll just focus on the colors.

    P.S. Trying to edit the hair area on FitIke01 is a b****. >.>
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    DrPanda
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    « Reply #361 on: March 20, 2011, 07:59:48 PM »


    What exactly is 'Pik's method'? Undecided


    Also, I have done all I can with Hazama's model now. If I send you him could you fix up the textures on him for me?
    ...I hate texturing Marth Azn
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    « Reply #362 on: March 20, 2011, 08:02:31 PM »


    What exactly is 'Pik's method'? Undecided


    Also, I have done all I can with Hazama's model now. If I send you him could you fix up the textures on him for me?
    ...I hate texturing Marth Azn


    Then after you release him, you can start on Petey(fun sized) and Sol badguy
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    Velen
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    « Reply #363 on: March 20, 2011, 08:31:56 PM »


    What exactly is 'Pik's method'? Undecided


    Also, I have done all I can with Hazama's model now. If I send you him could you fix up the textures on him for me?
    ...I hate texturing Marth Azn


    Pik's method is basically increasing the size of the textures to increase their resolution. For example, making Ike's bigger textures 1024 x 1024 to increase their resolution.

    When I did it with Ragna's belts, they looked kickass...-but the Gecko File Size limit inhibits it.
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    DrPanda
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    « Reply #364 on: March 20, 2011, 08:41:27 PM »


    Huh, is that all? Laugh
    I thought there would be more to it than that... Like using materials and UV mapping Tongue
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    Velen
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    « Reply #365 on: March 20, 2011, 08:44:25 PM »


    Huh, is that all? Laugh
    I thought there would be more to it than that... Like using materials and UV mapping Tongue

    Nope.

    -The problem is, Ragna's filesize makes it impossible to increase the resolution of his textures very much.

    I don't know how much I could increase it, but if I had to guess. I think 1.5x times normal size may be the limit.
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    dRage
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    « Reply #366 on: March 21, 2011, 10:23:22 AM »


    That Hazama already looks amazing. Great job! Awesome Face
     
    Marth's ood standing animation threw me off at first but it definitely looks like him in the last two shots. Really looking forward to trolling with him in Brawl.
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    Albafika
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    « Reply #367 on: March 21, 2011, 11:08:26 AM »


    Question!

    this standing pose, could I please have it? I'd love to have it. XD

    (Hazama's looking REALLY good.)
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    Velen
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    « Reply #368 on: March 21, 2011, 12:41:06 PM »


    It appears Hazama's original texture will take a while to spruce up properly...

    The top of his hat looks round in the second screenshot, but I can't entirely tell.

    All in all, He'll require special attention to detail, and I'll need to compare him to Marth's Original texture for Shading references on the arms and such so I know where to put them generally and such. Then I'll try adding more fine details after that.
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    « Reply #369 on: March 21, 2011, 02:17:18 PM »


    His hat is gonna be hard to texture... I used the jewel on Marth's tiara to make it, so all of the UV points atop it map to the same place Undecided
    I tried to re-map it, but had no luck Sad

    That Hazama already looks amazing. Great job! Awesome Face
     
    Marth's ood standing animation threw me off at first but it definitely looks like him in the last two shots. Really looking forward to trolling with him in Brawl.
    Thanks Grin
    Marth and Hazama are almost complete opposites, so it is hard to get 'Hazama like' screenshots of him.

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    Albafika
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    « Reply #370 on: March 21, 2011, 02:32:43 PM »


    His hat is gonna be hard to texture... I used the jewel on Marth's tiara to make it, so all of the UV points atop it map to the same place Undecided
    I tried to re-map it, but had no luck Sad

    That Hazama already looks amazing. Great job! Awesome Face
     
    Marth's ood standing animation threw me off at first but it definitely looks like him in the last two shots. Really looking forward to trolling with him in Brawl.

    Thanks Grin
    Marth and Hazama are almost complete opposites, so it is hard to get 'Hazama like' screenshots of him.




    I meant this pose , would it be possible for you to pass me it? I'd love to have it!
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    DrPanda
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    « Reply #371 on: March 21, 2011, 03:36:21 PM »


    I only really made that pose for show >.>
    I replaced his down taunt with that pose and it's completely static...
    D'ya still want it? Undecided
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    Albafika
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    « Reply #372 on: March 21, 2011, 03:40:09 PM »


    I only really made that pose for show >.>
    I replaced his down taunt with that pose and it's completely static...
    D'ya still want it? Undecided

    Of course! I mean, I could use it as his Wait. =P
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    DrPanda
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    « Reply #373 on: March 21, 2011, 07:41:24 PM »


    Here is the MotionEtc. I used for Ragna.

    And here are 3 more previews of Hazama Awesome Face

    A Better view of his Butterfly knife:
    Cutting up Luigi (And a glimpse of Hazama's "Rape face")
    Personal Favourite Tongue
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    ✿Zelia✿
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    « Reply #374 on: March 21, 2011, 07:43:25 PM »


    Here is the MotionEtc. I used for Ragna.

    And here are 3 more previews of Hazama Awesome Face

    A Better view of his Butterfly knife:
    Cutting up Luigi (And a glimpse of Hazama's "Rape face")
    Personal Favourite Tongue


    He looks good, when is he gonna be released
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