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Author Topic: Saki Amamiya Project, Need help making special attacks!  (Read 33396 times)
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R.O.L.L
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« Reply #45 on: October 31, 2010, 12:45:03 PM »


Maybee yu should do some reserach? Cheesy
Look at Sin & Punishment videos with Saki in them
That ought to give ya some Ideas
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Doragon Shinzui
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« Reply #46 on: November 01, 2010, 06:45:42 PM »


I am definitely looking forward to this, especially if it will replace Toon Link.
Shame I never played the games, I'm pretty sure I would like them.
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    « Reply #47 on: January 04, 2011, 10:24:55 AM »


    Beta release http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15305&Moderated=All&facebook=true
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    fighter20brawler10
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    « Reply #48 on: January 04, 2011, 10:54:57 AM »



    Yes a release! I was so anxious to use this.
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    SiLeNtDo0m
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    « Reply #49 on: January 04, 2011, 03:33:50 PM »


    I finally got a chance to test this (after spending ages unlocking Toon Link just to test this, I use Dolphin so I didn't have the characters unlocked) and I must say it is absolutely fantastic!  Everything just works so smoothly and despite the fact that he uses a lot of his animations from other characters, they all work so well on him that they look like his own animations.  I think this is mainly because of the way that you timed the hitboxes and the fact that.

    Here's my feedback so far.  Any complaints are (to be honest) rather minor, despite the fact that I will spend quite a bit of time pointing them out:


    AA combo - Looks nice, and it works when chained with moves beforehand but it is a tad weak (6% I think is a little too low).  Also, the first hit is a bit hard to land unless you are a certain distance away but it's possible.  I think you should either strengthen the first hit or possibly add a third hit.

    F Tilt - Very nice move.  I really like the range that you gave it, but how it works best at the closest range.  The knockback is just right too.

    U Tilt - Another very nice move.  It would combo nicely into an aerial, but I'll get to why it doesn't really later down (it's not the fault of the U Tilt). 

    D Tilt - I like how this move has less range than the others and it has fantastic combo potential.  However, it's combo potential is almost too good for how much damage it does.  You can get a really easy 20% odd just by spamming this over and over.  I think either lower the damage or slightly increase the knockback.

    Dash Attack - I love this move.  I love everything about it.  The animation, the range, everything.  Period

    F Smash - Another fantastic move.  My only gripes with this one are that the first hit does a tad too much damage, considering that it stuns the foe so you can literally follow up with pretty much anything and my second is the range.  Considering the move's speed, power and stun on the first hit, I think the fact that it has a disjointed hitbox is a bit much.  But that's just me

    U Smash - I love this move as much as I love the Dash Attack.  This is everything a good U Smash should be.  Nice range, power and speed but balanced by the fact that the tip hitboxes are weak in damage.

    D Smash - A great all-round move and the angles that it launches the foe are ideal for comboing.  Like the other two smashes, this is a great smash attack.

    Now to be honest, to contrast his fantastic ground game, he has a rather pathetic air game...

    N Air - This is one of the only useful aerials at the moment.  It's rather unique in the fact that the two hits don't link even though it looks like they should.  This works almost like a sex kick.  I love the meteor smash on the second kick btw.

    F Air - Decent knockback, but the damage is absolutely weedy considering how slow the move is.  I think this move definitely needs a damage boost.  Also, it should be easier to land all the hits for the move.

    B Air - Same as the F Air except this is even worse because it not only has no knockback, but no hitstun.  The only upside to this move is that it has very little landing lag.  I think that this move should have two hits that come right after each other.  The second hit should have good knockback whilst the first should just be hitstun.

    U Air - Again another aerial that isn't useful at all.  The range is good, but it's damage and speed are puny.  I don't think Ike's U Air works too well here.  I think you should use Pit's or possibly even come up with your own custom animation.

    D Air - This is an odd one.  It's definitely more useful than the B Air, F Air and U Air.  The spike is nice and so is the vacuum effect, but what's annoying is that when the hitbox lands, you can't do anything during the bounce.  I think the bounce should be interruptable at some point, or at least have another weak hitbox (like TL's D Air)

    As for the throws, I'm sure that it is possible to make it so that he can grab.  Check out 5:39 of this here.  It's the BETA for a Klonoa PSA and he is able to do throws:

    <a href="http://www.youtube.com/watch?v=1NToqZo546U" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=1NToqZo546U</a>


    I think you should definitely take a look at this, and possibly ask shock44 or his team how he was able to do the throws.

    As for the specials, I see dingo gave you some nice ideas on the previous page (as well as you having your own of course).  I could even help you with a couple of them if you want

    But yeah, overall that's my feedback on this project.  Again, I wish you the best of luck in the future ^^
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    Rikami
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    « Reply #50 on: January 04, 2011, 04:37:26 PM »


    I finally got a chance to test this (after spending ages unlocking Toon Link just to test this, I use Dolphin so I didn't have the characters unlocked) and I must say it is absolutely fantastic!  Everything just works so smoothly and despite the fact that he uses a lot of his animations from other characters, they all work so well on him that they look like his own animations.  I think this is mainly because of the way that you timed the hitboxes and the fact that.

    Here's my feedback so far.  Any complaints are (to be honest) rather minor, despite the fact that I will spend quite a bit of time pointing them out:


    AA combo - Looks nice, and it works when chained with moves beforehand but it is a tad weak (6% I think is a little too low).  Also, the first hit is a bit hard to land unless you are a certain distance away but it's possible.  I think you should either strengthen the first hit or possibly add a third hit.

    F Tilt - Very nice move.  I really like the range that you gave it, but how it works best at the closest range.  The knockback is just right too.

    U Tilt - Another very nice move.  It would combo nicely into an aerial, but I'll get to why it doesn't really later down (it's not the fault of the U Tilt). 

    D Tilt - I like how this move has less range than the others and it has fantastic combo potential.  However, it's combo potential is almost too good for how much damage it does.  You can get a really easy 20% odd just by spamming this over and over.  I think either lower the damage or slightly increase the knockback.

    Dash Attack - I love this move.  I love everything about it.  The animation, the range, everything.  Period

    F Smash - Another fantastic move.  My only gripes with this one are that the first hit does a tad too much damage, considering that it stuns the foe so you can literally follow up with pretty much anything and my second is the range.  Considering the move's speed, power and stun on the first hit, I think the fact that it has a disjointed hitbox is a bit much.  But that's just me

    U Smash - I love this move as much as I love the Dash Attack.  This is everything a good U Smash should be.  Nice range, power and speed but balanced by the fact that the tip hitboxes are weak in damage.

    D Smash - A great all-round move and the angles that it launches the foe are ideal for comboing.  Like the other two smashes, this is a great smash attack.

    Now to be honest, to contrast his fantastic ground game, he has a rather pathetic air game...

    N Air - This is one of the only useful aerials at the moment.  It's rather unique in the fact that the two hits don't link even though it looks like they should.  This works almost like a sex kick.  I love the meteor smash on the second kick btw.

    F Air - Decent knockback, but the damage is absolutely weedy considering how slow the move is.  I think this move definitely needs a damage boost.  Also, it should be easier to land all the hits for the move.

    B Air - Same as the F Air except this is even worse because it not only has no knockback, but no hitstun.  The only upside to this move is that it has very little landing lag.  I think that this move should have two hits that come right after each other.  The second hit should have good knockback whilst the first should just be hitstun.

    U Air - Again another aerial that isn't useful at all.  The range is good, but it's damage and speed are puny.  I don't think Ike's U Air works too well here.  I think you should use Pit's or possibly even come up with your own custom animation.

    D Air - This is an odd one.  It's definitely more useful than the B Air, F Air and U Air.  The spike is nice and so is the vacuum effect, but what's annoying is that when the hitbox lands, you can't do anything during the bounce.  I think the bounce should be interruptable at some point, or at least have another weak hitbox (like TL's D Air)

    As for the throws, I'm sure that it is possible to make it so that he can grab.  Check out 5:39 of this here.  It's the BETA for a Klonoa PSA and he is able to do throws:

    http://www.youtube.com/watch?v=1NToqZo546U

    I think you should definitely take a look at this, and possibly ask shock44 or his team how he was able to do the throws.

    As for the specials, I see dingo gave you some nice ideas on the previous page (as well as you having your own of course).  I could even help you with a couple of them if you want

    But yeah, overall that's my feedback on this project.  Again, I wish you the best of luck in the future ^^


    First of all let me say what wonderful feedback you've given me!
    Nice and detailed.

    You are very keen and have probably noticed every flaw I was aware of.

    Anyway, all your points are correct. I full agree with you on each one.
    However, given the fact that this was a beta release, these problems are present.
    I spent little time adjusting damage, knock back, and hitboxes for this release for the sake of time.
    Rest assured that the next release will be much more cleaned up and include most of this changes you mentioned.

    The one thing I do disagree with is his Up-air.
    I actually like the animation! It seems original...
    But you are right about the damage, knockback, and hitboes on it.
    I will consider a new animation.

    Grabs must be possible, I'm just a little stumped and need time to figure it out.

    Specials... I have had much trouble with them. I need help with them from someone with more experience.
    I've contacted several well known PSA specialists and gotten nothing Sad
    Do you have much specials knowledge?

    Thanks though! You have been very helpful.
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    SiLeNtDo0m
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    « Reply #51 on: January 04, 2011, 04:42:53 PM »


    Hey no problem and I understand that this is a beta release, I'd just thought I'd adress a couple of things so that this moveset ends up truly awesome (since I know it has the potential to be awesome).  Feel free to not take a lot of it into account when making the full release.  This is your hack after all Wink

    About Specials, I have a good amount of knowledge as far as PSA goes, so I can try my best to help on that front Smiley
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    Rikami
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    « Reply #52 on: January 04, 2011, 04:54:51 PM »


    Seriously? Cause I asked like 3 different people and everyones been half assing me hahaha.
    I never even got a response from Hollow!!

    He does have a lot of potential!
    Something he really needs is more graphical effects.
    But the hard part is pretty much done. Since I corrected over 300 individual animations so they don't stretch.

    I would be so psyched if you could help!
    I have some ideas for specials if you want to discuss them?
    You could tell me how possible they are to do.
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    « Reply #53 on: January 16, 2011, 03:01:02 PM »


    So any more progress? I can make textures and CSP's
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    Doragon Shinzui
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    « Reply #54 on: April 17, 2011, 08:49:48 PM »


    I'll be sure to check out the Beta when I get the chance, can't wait for the final project, be sure to get the help of Doom, he seems to know what he's talking about.
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    « Reply #55 on: April 17, 2011, 09:05:47 PM »


    Don't post on dead threads. And SDo0m is a busy man.
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    « Reply #56 on: April 17, 2011, 09:47:38 PM »


    Don't post on dead threads. And SDo0m is a busy man.

    This thing shouldn't have died. It was such a cool PSA.
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    « Reply #57 on: April 17, 2011, 10:24:10 PM »


    Now this, this is an epic PSA. It's almost as epic as sDo0m's Cloud Strife Grin

    If only it would be finished
    C'mon people! Lets get this thread moving again! This is an epic PSA that should be finished.
    « Last Edit: April 17, 2011, 10:26:34 PM by Omega Malkior » Logged


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    « Reply #58 on: April 17, 2011, 10:55:47 PM »


    Now this, this is an epic PSA. It's almost as epic as sDo0m's Cloud Strife Grin

    If only it would be finished
    C'mon people! Lets get this thread moving again! This is an epic PSA that should be finished.

    Problem is, the creator hasn't come back since Jan.26 of this year.
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    « Reply #59 on: April 17, 2011, 11:00:29 PM »


    Then lets try and convince sDo0m about this project
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