Marth's sword-hilt vertexing

Started by Quanno, October 23, 2010, 10:26:00 AM

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I try to make a vertex for the hilt of marth's sword. Now, there are more polygons in vertex-set 30. apparently two of these are the hilt he's holding but also the hilt in his hand. I chose for the hand (59), but after editing it's just messed up,  in a way you'd say you need to double patch. That didn't work either. I triple-patched, even quadruple-patched  :-\. It didn't get really worse, but not better too.
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Anyone know a fix?


I've heard that that happens with his sword hilt. It needs to be patched a lot.

when i was in class I patched it about 8 times :P. You mean that wasn't enough?
I'll try it, thanks.


I patched it about 10 times, and i think it kinda loops. This messed up version showed up a few patches before it exactly the same:
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I seems to be turned a tiny little bit. It needs to be a standard hilt (rectangle) , with a long  handle and the thing below the handle needs to be a tiny block...

Any ideas? :P


Bumping cause it still isn't solved :P


I edited marths sword a few times quite extremely.. like turning it into a katana


thing is people don't understand that the "patching" trick is only used for moving bodies.
props don't really have animating bones, so are static props basically. so don't need need patching. you should use the old vertex method on all props. you can still use the model technique to morph on faces for easier reshaping.. but don't mod any props imported from AIS. wont work. I'm surprised you got that much working on the sword by patching....
Luka Megurine by mariokart64n
[Character-ImportModel-Zelda]

Never thought someone would still pay attention to this!

Anyway, I thought about giving up on the project, but I will try it again. Thanks!


Are you still having problems with this?
I think I may have found a fix for this... it is a bit of an odd technique but it works.

Let me know if you are still trying to do this ;D

I should make a tutorial on how to edit Marths sword without all this patching mess. I hear too many people having this problem and it's really simple to fix. I have a feeling DrPandas fix is the same as mine. ;D

Well, the hack screws up with a lot of other characters, so I kinda given up on the project,
But I still wanna finish it for myself...

Unless anyone can help me with that :)



November 13, 2010, 08:33:26 AM #11 Last Edit: November 13, 2010, 08:34:38 AM by Quanno
Yep, and I know that was probably the problem, but I don't know whih one affects this.

Edit:
Here's a list of the polygons I deleted:
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Have you got a version without the polygons removed? :-\

Actually, I do (which was a surprise for me).

So, are you going to tell me to just check which one causes it by removing one vertex per one and test it? :-[


No, I was actually going to ask you to upload it to see if my fix would work...
But I realised that I was being a bit retarded and should have asked if you still have the 3dsmax file :P

So do you still have the max file...?