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Author Topic: Brawl Hack Management program  (Read 7886 times)
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agoaj
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    « on: October 24, 2010, 11:17:31 AM »


    I'm kind of annoyed by managing my brawl hacks, never know which file is which. So I'm trying to make a program that can handle that.

    I'm designing it to work with Riivolution, creating custom xml sheets that map the brawl texture files directly to whatever file you want. After that's working, I would expand it to generate csps so your brawl menu is always up to date.
    Has this already been done? Is anyone else interested in this as well?
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    BlueBrain
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    « Reply #1 on: October 24, 2010, 03:55:06 PM »


    THIS is awesome...
    not that i need it, but it would be very helpfull for newbies aka noobs...
    but ur missing the pokemon trainer himself there...
    he has textures too u know?¬¬
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    Chuy
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    « Reply #2 on: October 24, 2010, 03:59:19 PM »


    Looks amazing dude seriously however you're missing the poketrainer himself though
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    SmashClash
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    « Reply #3 on: October 28, 2010, 06:53:14 PM »


    Pretty Cool. Tell us when it's ready to be released, please.
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    BlueBrain
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    « Reply #4 on: October 28, 2010, 11:11:36 PM »


    any progress?
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    agoaj
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    « Reply #5 on: October 29, 2010, 12:38:46 AM »


    Currently, you can create sets of files, and assign those to characters. So all I have to do is generate the Riivolution XML. I'm worried that it might not be able to take this much file to file replacement. I've got no idea what the limits are.
    Once I've got it working for characters, I'll toss in music and stages and have a release. Maybe tomorrow or Saturday.
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    SmashClash
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    « Reply #6 on: October 29, 2010, 06:43:54 PM »


    Currently, you can create sets of files, and assign those to characters. So all I have to do is generate the Riivolution XML. I'm worried that it might not be able to take this much file to file replacement. I've got no idea what the limits are.
    Once I've got it working for characters, I'll toss in music and stages and have a release. Maybe tomorrow or Saturday.
    Great.
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    agoaj
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    « Reply #7 on: October 30, 2010, 03:43:34 AM »


    It works
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    SmashClash
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    « Reply #8 on: October 30, 2010, 08:11:28 AM »


    Download?
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    agoaj
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    « Reply #9 on: October 30, 2010, 01:16:42 PM »


    http://www.mediafire.com/?tt5atfacd3vo87r

    Here's a taste. It only replaces pac and pcs files right now.

    ...And it looks like I forgot ZSS.
    « Last Edit: October 30, 2010, 02:43:22 PM by agoaj » Logged

    Ӄit ßallarɖ
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    « Reply #10 on: October 30, 2010, 08:04:58 PM »


    Wait... so this can make Custom Ports?
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    Bush
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    « Reply #11 on: October 30, 2010, 08:26:14 PM »


    Dude, this would be a big help to everyone! Not just noobs. Keep developing this.
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    agoaj
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    « Reply #12 on: October 31, 2010, 12:40:25 AM »


    Wait... so this can make Custom Ports?
    Not yet, I don't know if it's possible yet. I think it would still require having the common file and editing. I could automate that, but I'd like to avoid including copyrighted content with the software.

    Has anyone had any success in using the version I posted?
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    Ӄit ßallarɖ
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    « Reply #13 on: October 31, 2010, 08:18:39 AM »


    Wait... so this can make Custom Ports?
    Not yet, I don't know if it's possible yet. I think it would still require having the common file and editing. I could automate that, but I'd like to avoid including copyrighted content with the software.

    Has anyone had any success in using the version I posted?
    oh. If it did you'd have me dl'ing it since i dono anything about csp's
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    BlueBrain
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    « Reply #14 on: November 01, 2010, 02:22:48 PM »


    can this app load an already edited common5? cuz i already have csp's, and dont want to import them all over again, if it doesnt have this possibility u should include
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