|
|
« Reply #15 on: November 07, 2010, 09:05:32 AM » |
|
I don't understand how the Tracklist modifier works. Has anybody tested it ?
It works but conflicts with the SSS for some reason.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #16 on: November 07, 2010, 11:01:16 AM » |
|
I don't mind, I'd just want the SSE Multiplayer-Suitable stages. |D
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #17 on: November 07, 2010, 11:13:58 AM » |
|
And PAL gets yet again a great dose of /ignore.
That's still good though, pretty awesome. :>
Should be very soon, kyral's code for draggable bones will be added, as well as eternal yoshi's code for this, and I'm sure some other changes will have been made I meant to quote this When will we be able to input 255 extra? Also, does anyone know when BrawlBox update(This month or next month)? I can't wait. I would guess this month
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #18 on: November 07, 2010, 11:25:45 AM » |
|
I don't understand how the Tracklist modifier works. Has anybody tested it ?
It works but conflicts with the SSS for some reason. What do you mean by "conflict" ? And there are some things I don't understand in the code... What are exactly the values who have to replace ?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #19 on: November 07, 2010, 03:32:04 PM » |
|
And PAL gets yet again a great dose of /ignore.
That's still good though, pretty awesome. :>
Should be very soon, kyral's code for draggable bones will be added, as well as eternal yoshi's code for this, and I'm sure some other changes will have been made I meant to quote this When will we be able to input 255 extra? Also, does anyone know when BrawlBox update(This month or next month)? I can't wait. I would guess this month Hopefully.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #20 on: November 07, 2010, 04:45:17 PM » |
|
Wow! Once we can add icons this will be SWEET.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #21 on: November 07, 2010, 08:54:35 PM » |
|
As of now, The SSS cannot handle 255 as exceeding the page limit will result in the game freezing when you get to the SSS.
I THINK the page limit is 39 per page as of now.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #22 on: November 08, 2010, 08:51:08 AM » |
|
Eternal, my question to you is: If I use your code without modifying it, which stages will I be able to put on those slots? Is your code made for certain stages or overall?? 'Cause then it'd force me to learn to use .rel files, I never took the time since I followed this http://www.smashboards.com/showthread.php?t=254340 which didn't support .rel files.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #23 on: November 08, 2010, 11:31:28 AM » |
|
You can put ANY stage over the custom stage slots. You need to get some stages and learn how to use .rel files.
Also, I'm here to confirm 2 things:
1. The maximum amount of stages the SSS can take per page before freezing out is 39. I have that very same amount on the first page.
2. Phantom Wings PMed me the reason why the Tracklist modifier was conflicting with the code I have. When you do a data byte count, you aren't supposed to include the executable (a.k.a. E000000 8008000) in your data byte count.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #24 on: November 08, 2010, 11:58:55 AM » |
|
You can put ANY stage over the custom stage slots. You need to get some stages and learn how to use .rel files.
Also, I'm here to confirm 2 things:
1. The maximum amount of stages the SSS can take per page before freezing out is 39. I have that very same amount on the first page.
2. Phantom Wings PMed me the reason why the Tracklist modifier was conflicting with the code I have. When you do a data byte count, you aren't supposed to include the executable (a.k.a. E000000 8008000) in your data byte count.
Thank for the info, but it still don't know what I have t replace in the code and with what :s Thanks for your help.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #25 on: November 08, 2010, 01:48:59 PM » |
|
OK. Here's my maxed out SSS. Don't add more stage than this. 046B8F5C 7C802378 046B8F64 7C6300AE 040AF618 5460083C 040AF68C 38840002 040AF6AC 5463083C 040AF6C0 88030001 040AF6E8 3860FFFF 040AF59C 3860000C 060B91C8 00000018 BFA10014 7CDF3378 7CBE2B78 7C7D1B78 2D05FFFF 418A0014 006B929C 00000027 066B99D8 00000027 00010203 04050908 0A0B0C0D 0E0F1114 151A1917 06131D1B 1C1F2021 22252423 27280710 12161800 006B92A4 00000027 066B9A58 00000027 1E262A2B 2C2D2E2F 30313233 34353637 38393A3B 3C3D3E3F 40414243 44454647 48494A4B 4C4D4E00 06407AAC 000000A0 01010202 03030404 05050606 07070808 0909330A 0B0B0C0C 0D0D0E0E 130F1410 15111612 17131814 19151C16 1D171E18 1F19201A 211B221C 231D241E 251F2932 2A332B34 2C352D36 2F373038 3139323A 2E3BFFFF 400E4101 420F4308 441C4505 4602470C 4839491C 4A024B01 4C024D01 4E024F02 50025102 52015301 54015501 56015701 58015901 5A015B01 5C015D01 5E015F01 60016101 62016301 64016501
|
|
« Last Edit: November 08, 2010, 01:49:52 PM by EternalYoshi »
|
Logged
|
|
|
|
|
|
|
« Reply #26 on: November 08, 2010, 08:24:52 PM » |
|
Is there a way to get these codes to work with Riivolution? Whenever I have these on and launch riivolution, the screen goes black and doesn't go anywhere. I'm assuming it's because these codes are so big, but is there a way around that? (And I know it's just these codes.) Someone told me to use a gameconfig.txt but I have absolutely no idea how to use it or anything.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #27 on: November 09, 2010, 09:55:22 AM » |
|
If you are using riivolution, put the gameconfig.txt in the same directory as your XML and copy to the root of the SD card. You also have to mod your XML to handle the stages. Here's an example with stages 01 - 0F <file external="/private/wii/app/RSBE/pf/module/st_custom01.rel" disc="/module/st_custom01.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom02.rel" disc="/module/st_custom02.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom03.rel" disc="/module/st_custom03.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom04.rel" disc="/module/st_custom04.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom05.rel" disc="/module/st_custom05.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom06.rel" disc="/module/st_custom06.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom07.rel" disc="/module/st_custom07.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom08.rel" disc="/module/st_custom08.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom09.rel" disc="/module/st_custom09.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom0A.rel" disc="/module/st_custom0A.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom0B.rel" disc="/module/st_custom0B.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom0C.rel" disc="/module/st_custom0C.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom0D.rel" disc="/module/st_custom0D.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom0E.rel" disc="/module/st_custom0E.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/module/st_custom0F.rel" disc="/module/st_custom0F.rel" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM01.pac" disc="/stage/melee/STGCUSTOM01.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM02.pac" disc="/stage/melee/STGCUSTOM02.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM03.pac" disc="/stage/melee/STGCUSTOM03.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM04.pac" disc="/stage/melee/STGCUSTOM04.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM05.pac" disc="/stage/melee/STGCUSTOM05.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM06.pac" disc="/stage/melee/STGCUSTOM06.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM07.pac" disc="/stage/melee/STGCUSTOM07.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM08.pac" disc="/stage/melee/STGCUSTOM08.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM09.pac" disc="/stage/melee/STGCUSTOM09.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0A.pac" disc="/stage/melee/STGCUSTOM0A.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0B.pac" disc="/stage/melee/STGCUSTOM0B.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0C.pac" disc="/stage/melee/STGCUSTOM0C.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0D.pac" disc="/stage/melee/STGCUSTOM0D.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0E.pac" disc="/stage/melee/STGCUSTOM0E.pac" create="true" /> <file external="/private/wii/app/RSBE/pf/stage/melee/STGCUSTOM0F.pac" disc="/stage/melee/STGCUSTOM0F.pac" create="true" />
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #28 on: November 09, 2010, 01:26:52 PM » |
|
I finally managed to undestand how the Music Modifier works, so I tested it with The first Stage Expansion Code. It works wonderfully with it I'll soon try with the 2nd code...
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #29 on: November 09, 2010, 03:00:38 PM » |
|
I don't know much about XML's or anything, but does this look about right? Edit: I tested it out, and it works! Thanks for the help.
|
|
« Last Edit: November 09, 2010, 04:57:21 PM by whiselifax »
|
Logged
|
|
|
|
|
|