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Author Topic: Project RIDLEY PSA *VERSION 1.1 IS OUT*  (Read 76078 times)
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Quickman
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« Reply #60 on: November 11, 2010, 02:40:31 PM »


Just a question. I was playing with the V2 update or whatever (the first update you released after starting). And I used his side B and a wierd blue rock came out. What was it?
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Weyard
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    « Reply #61 on: November 11, 2010, 02:52:48 PM »


    Just a question. I was playing with the V2 update or whatever (the first update you released after starting). And I used his side B and a wierd blue rock came out. What was it?

    Before we started his moveset, I put a Phazon texture over his rock. While his ThrowN is already going  forward in the path the fireball was meant to take. In that version, the rock is still set to appear, so it shows it lol. The new version's sideB shoots the fireball but he then disappears or T frames. I'm working on it.

    Just don't use his SideB in any of the versions until we state that it's safe/usable.



    Still waiting for Cuddly-Metaknight to respond and tell us whether he/she is going to do the fireball for us.
    « Last Edit: November 11, 2010, 03:17:30 PM by Weyard » Logged


    SKLLedOne
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    « Reply #62 on: November 11, 2010, 03:30:40 PM »


    for some reason, the f-smash still does the origional animation, but with the hitbox on the tail (in other words, it doesn't work very well...)
    Is that normal?
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    Aether
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    « Reply #63 on: November 11, 2010, 03:47:04 PM »


    I just played as it a second ago and it was fine. Maybe you didnt include the FitCharizardMotionEtc.pac. Check and make sure you put it on your sd card. If it still doesnt work then re-download it.
    http://fc07.deviantart.net/fs71/f/2010/315/d/a/ridley_pac_by_aetherech0s-d32i4vk.rar
    His forward smash is supposed to be a quick sweeping tail whip. It should hit with the whole tail, with a heavy knockback sweetspot on the tip. His tail also does light damage as it returns to it's wait1 position behind him.
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    SKLLedOne
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    « Reply #64 on: November 11, 2010, 04:01:23 PM »


    is this hack compatible with RiiVolution?
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    Aether
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    « Reply #65 on: November 11, 2010, 04:28:29 PM »


    no idea lol. But if thats what you are using and the animations still dont work then i suppose not : /

    Does it read a different format for animations or something?
    « Last Edit: November 11, 2010, 04:34:05 PM by Aether » Logged


    Weyard
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    « Reply #66 on: November 11, 2010, 04:39:46 PM »


    is this hack compatible with RiiVolution?
    Does RiiVolution not use normal fitmotions? I'm not familiar with it. This one has been made and tested on Balanced Brawl only, so I'm not sure if it's compatible with any of the other types. I wasn't aware that there was any real difference in the files that they used.
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    SKLLedOne
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    « Reply #67 on: November 11, 2010, 05:14:55 PM »


    Everything else loads except for the fitmotion...the psa, the textures, the size...only the fitmotion doesnt work...weird...

    I tried replacing some of his animations using brawlbox (which I have done before with Toon Link with moderate success) but it didn't change anything at all
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    Fliptocat
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    « Reply #68 on: November 11, 2010, 06:12:00 PM »


    I like the way this is going. Keep up the good work!
    ^Are you using Brawl+? I've heard some FitMotions won't work with it.
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    Aether
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    « Reply #69 on: November 11, 2010, 06:37:15 PM »


    Well once this is completely finished i can get someone who is experienced with that sort of thing to edit this and make a Riivolution or Brawl+ version.
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    SKLLedOne
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    « Reply #70 on: November 11, 2010, 06:49:40 PM »


    sounds good!  (The only real problem for me is the f-smash, so I'll be good till then!)
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    Weyard
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    « Reply #71 on: November 11, 2010, 07:27:18 PM »


    sounds good!  (The only real problem for me is the f-smash, so I'll be good till then!)

    Wait, so the forward smash is the only one not working now? For me it looks completely differently in-game than it does in BrawlBox. It looks sort of clunky in-game. It might just be a little glitchy and for some reason won't show up for you. The animation came from one of his Edge-raise up attack animations I think if you wanna look for it and replace it in.

    -----------------------------------------------------------------

    Still no luck with the fireball.

    @Cuddly-Metaknight

    If you haven't saw the post where I mentioned it yet, would you please make the fireball for us? I've literally tried every thing I can think of, yet I still end up with one major problem or another.
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    Quickman
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    « Reply #72 on: November 11, 2010, 08:06:09 PM »


    I like the way this is going. Keep up the good work!
    ^Are you using Brawl+? I've heard some FitMotions won't work with it.
    That's not it, I use Brawl + and it works just fine for me.
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    Weyard
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    « Reply #73 on: November 11, 2010, 08:51:39 PM »


    I like the way this is going. Keep up the good work!
    ^Are you using Brawl+? I've heard some FitMotions won't work with it.
    That's not it, I use Brawl + and it works just fine for me.

    I don't get it then. I've heard that Brawl+ has some weird specifications about .pacs and such, but I haven't heard anything about fitmotions randomly refusing to work.

    ----------------

    I'm taking a break from this Ridley for a while to work on another project.
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    Aether
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    « Reply #74 on: November 12, 2010, 12:50:45 PM »


    UPDATE
    NEW TEXTURE NOW INCLUDED IN DOWNLOAD

    The download now includes the Metroid Other M Ridley Texture. This is the one we will be using from now on.
    http://fc08.deviantart.net/fs71/f/2010/316/b/7/ridley_pac_by_aetherech0s-d32i4vk.rar
    Once again, DO NOT USE SIDE SPECIAL. We are currently trying to give him a fireball and it isnt working. IT WILL CAUSE THE GAME TO FREEZE.
    We are trying to get someone to make a fireball but he hasnt responded yet : /
    « Last Edit: November 12, 2010, 12:57:11 PM by Aether » Logged


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