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Author Topic: A New Discovery! Check My First Post For Detailes & Info About Super Gokario!  (Read 64773 times)
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BigBadBooya
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    « Reply #60 on: December 05, 2010, 10:12:51 PM »


    @ SmashClash - that was what KingJigglypuff and myself tried for Gokario, we could not figure out how to give Gokario the Ki blast so we kinda just left it.  Grin

    I was also thinking about Giving Gokario a Super Explosive wave like Goku's in some of the DBZ games and make it do 7 hits each doing 2-3 damage. I tried it in Brawl today and it worked, but then I thought that it would be perfect for a "Super" form for Gokario. Then for a final smash I can give him a Super Kamehameha if he stands on the ground and even make him do something really awesome if you press the b button near the end......hehehe another idea just hit me........ Wink
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    SmashClash
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    « Reply #61 on: December 06, 2010, 02:49:04 PM »


    Can you upload your most recent Gokario version, please. Smiley
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    BigBadBooya
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    « Reply #62 on: December 06, 2010, 04:49:54 PM »


    I am still editing some of his moves, I added a new effect to Gokario's down smash (the graphic really is fitting) and I need to fix the Kaio-kan version of it also

    Also I manage to make Gokario FLOAT I THE AIR WHEN HE USES THE FINAL SMASH IN THE AIR!!!! But still sometimes he will float down, but I think I know how to fix it.

    Then once I fix the rapid punch and kicks a little, I will release him.

    I am also going to revamp his flying animation, there is a weird movement that I just have to fix.

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    SmashClash
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    « Reply #63 on: December 06, 2010, 06:47:38 PM »


    Ok, good luck, & I can't wait; hope it comes out b4 Christmas.
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    « Reply #64 on: December 06, 2010, 07:52:28 PM »


    Alright, I've been messing around with this PSA, and I must say, it's a blast to use. However, I have two questions.

    1) Is there anyway to actually use the dragon punch yet, or is that coming in a future version?
    2) I added the FitLucario00.pac/pcs to my folder, but it was the blue one. Which one is the orange gi?
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    KingJigglypuff
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    « Reply #65 on: December 06, 2010, 07:54:35 PM »


    I think I already said this before, but I could make a video of Gokario for you after it's done.
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    BigBadBooya
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    « Reply #66 on: December 07, 2010, 04:06:16 PM »


    @ KururuSouchou - The orange costume should be the 05.pac/pcs


    @ KingJigglypuff - If you want to, sure.  


    Quick question, why does all the animations that I make get so big (it got from 3200kb to 3650kb!). So then I made Lucario's motion file get from 3620kb to 3001kb because of the way I saved it, but it still made Brawl crash hard into a wall face first!....(using my Wii to write this is really time consuming)

    An example, one of my animations that has around 50 frames is.........48kb!
    « Last Edit: December 07, 2010, 04:21:04 PM by BigBadBooya » Logged

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    « Reply #67 on: December 07, 2010, 04:20:09 PM »


    @ KururuSouchou - The orange costume should be the 05.pac/pcs


    @ KingJigglypuff - If you want to, sure.  


    Quick question, why does all the animations that I make get so big (it got from 3200kb to 3650kb!). So then I made Lucario's motion file get from 3620kb to 3001kb because of the way I saved it, but it still made Brawl crash hard into a wall face first!....(using my Wii to write this is really time consuming)
    Try exporting all your custom animations to somewhere (ex make a new folder on your desktop), then put those animations onto a fresh unedited FitLucarioMotionEtc.pac.
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    « Reply #68 on: December 07, 2010, 04:28:47 PM »


    I tried that...4 times not too long ago....

    But I did give Gokario 3 new changes, the front & back dodges have an instant transmission effect, and the entry is an instant transmission animation as well, that looks really nice in brawl box.....(cries)
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    « Reply #69 on: December 07, 2010, 04:30:57 PM »


    Many thanks. And I don't mean to bother you about it, but is the dragon punch included in the current build, or is it coming soon?
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    KingJigglypuff
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    « Reply #70 on: December 07, 2010, 04:32:59 PM »


    I tried that...4 times not too long ago....

    But I did give Gokario 3 new changes, the front & back dodges have an instant transmission effect, and the entry is an instant transmission animation as well, that looks really nice in brawl box.....(cries)
    Tell me, what did you do to make the animations and how many are there?
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    « Reply #71 on: December 07, 2010, 04:54:02 PM »


    I used the newest brawl box to make the new foward attack, (which has exactly the same amount of frames as the original) the new taunt (and it has almost the same frames as the one I replaced, then I made Lucario's original side taunt have 1 frame) a new waiting animation with almost 150 frames (and the second wait has 1 frame because I don't use it) and a new entry with almost 60 frames. (which is akmost 60kb)
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    « Reply #72 on: December 07, 2010, 04:57:17 PM »


    I used the newest brawl box to make the new foward attack, (which has exactly the same amount of frames as the original) the new taunt (and it has almost the same frames as the one I replaced, then I made Lucario's original side taunt have 1 frame) a new waiting animation with almost 150 frames (and the second wait has 1 frame because I don't use it) and a new entry with almost 60 frames. (which is akmost 60kb)
    Hmm, I might take a a long time, but redo those animations in the older BrawlBox and put those on a fresh one. See if that works.
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    BigBadBooya
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    « Reply #73 on: December 07, 2010, 05:04:18 PM »


    Ok, thanks for the help KingJigglypuff (I've still got the first brawl box, I'll use that! It never had any problems when I used it!)
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    « Reply #74 on: December 07, 2010, 06:48:09 PM »


    I got it figured out, I have an animation with 101 frames but it's 4.5 kb!!!!!!!

    It will take a while to fix him up, but since Lucario is my favorite character, it won't take me TOOO long
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    Kyoufu wo oshiete yarou! - I will teach you fear now

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    { BLAAAAAAAAAAAAAARRRGHHH!!!
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