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Question: Which OoT stage should I do next ?
Forest Temple (First room) - 1 (3.8%)
Forest Temple (Main Hall) - 1 (3.8%)
Fire Temple (first Room) - 2 (7.7%)
Gerudo Valley (the bridge) - 10 (38.5%)
Gerudo Fortress - 2 (7.7%)
Water Temple (main room) - 10 (38.5%)
Total Voters: 26

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Author Topic: Link40's Treasure Chest [Forest Meadow released - 25th Sept]  (Read 97136 times)
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✿Zelia✿
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    « Reply #15 on: December 12, 2010, 12:05:21 PM »


    Wow sorta looks like the place.
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    Link40
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    « Reply #16 on: December 15, 2010, 10:04:46 AM »


    New pics of my stage. But I have a majorproblem in-game, just take a look at it


    How it is in Brawl Box (and should be) :



    In-game (messed up) :







    [/quote]

    It tried many different lightings, but it doesn't help. It has something to do with the shadows :/
    Does someone know this problem ?
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    Mewtwo2000
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    « Reply #17 on: December 15, 2010, 10:11:34 AM »


    The solution is getting a single model, with a bigger texture. This way the lighting will be normal ^^U

    I've looked at your stage, and you're doing a really awesome work, but you don't really need that amount of models. Those textures are from the N64, they're not hi-res, so you don't need to keep them for each single place.

    Also, you can make for example 512x32 textures, they don't need to be squared.

    Anyway, those models you're using are acting weird, that's not normal. Individual blocks are working fine, why those ramps aren't? Doesn't make much sense.

    You can always vertex a squared block and place it where the little ramp models are...
    « Last Edit: December 15, 2010, 10:13:10 AM by Mewtwo2000 » Logged

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    Link40
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    « Reply #18 on: December 15, 2010, 11:01:33 AM »


    The solution is getting a single model, with a bigger texture. This way the lighting will be normal ^^U

    I've looked at your stage, and you're doing a really awesome work, but you don't really need that amount of models. Those textures are from the N64, they're not hi-res, so you don't need to keep them for each single place.

    Also, you can make for example 512x32 textures, they don't need to be squared.

    Anyway, those models you're using are acting weird, that's not normal. Individual blocks are working fine, why those ramps aren't? Doesn't make much sense.

    You can always vertex a squared block and place it where the little ramp models are...


    I didn't knew textures could be not squarred O.o
    I'll try it out, thanks ^^
    Note : I wont be at home from Friday to Sunday, so I will not be able to work on the stage  :s

    EDIT : I vertexed a normal block into a ramp, and this is the result !



    If someone has the same issue as me, just ask me the model, I'd happy to share it ! ^^
    « Last Edit: December 15, 2010, 01:43:20 PM by Link40 » Logged


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    « Reply #19 on: December 15, 2010, 12:47:04 PM »


    ur making great progress dude, i remember u rerquesting me that fairy sword and i still havent done it... xD
    now ur becoming an awesome stage hacker, we really need stage hackers, so thats always welcome, actually any hacker is always welcome as long as he doesnt steal work...

    GREAT JOB!
    I HOPE TO SEE MORE STAGESS FROM U AFTER THIS ONE!
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    Link40
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    « Reply #20 on: December 15, 2010, 01:48:46 PM »


    ur making great progress dude, i remember u rerquesting me that fairy sword and i still havent done it... xD
    now ur becoming an awesome stage hacker, we really need stage hackers, so thats always welcome, actually any hacker is always welcome as long as he doesnt steal work...

    GREAT JOB!
    I HOPE TO SEE MORE STAGESS FROM U AFTER THIS ONE!

    Thank you very much Smiley
    Don't worry, this stage is just a "test". The real things will soon come. I'll just do another OoT stage and after a Jet Force Gemini stage before it to improve my technics !

    And I hate to steal work. Seriously, in even in real life, I hate it. What's the point of stealing something someone else made ?
    « Last Edit: December 15, 2010, 01:58:39 PM by Link40 » Logged


    junior139
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    « Reply #21 on: December 16, 2010, 02:25:19 PM »


    wow great progress ill be downloading this 1 ^_^
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    ✿Zelia✿
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    « Reply #22 on: December 16, 2010, 05:11:57 PM »


    Wow looks like the place, i can't wait to download Happy Face
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    Link40
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    « Reply #23 on: December 18, 2010, 02:51:48 PM »


    Just to say that I'll be out of home for maybe a bit longer, because of the snow (it is for now almost impossible to drive >.<)
    Until I'm back to work on forest meadow, I'm doing a poll to know which OoT stage I should do next Smiley
    « Last Edit: December 18, 2010, 03:03:12 PM by Link40 » Logged


    ✿Zelia✿
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    « Reply #24 on: December 19, 2010, 12:32:07 AM »


    Water Temple (main room) is my choice
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    « Reply #25 on: December 19, 2010, 05:23:16 AM »


    i voted for fire temple, but id rather like to see the boss room instead of the first one... also its easier. xD
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    Link40
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    « Reply #26 on: December 19, 2010, 05:25:42 AM »


    No, I don't  think Volvagia's battle room is easier then the first room in the temple (because of the fire holes). The only difficult thing in the 1st room would be the fire statues...
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    ForOhFor Error
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    « Reply #27 on: December 19, 2010, 08:32:18 AM »


    I'd love to see the Phantom Gannon room...
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    Mewtwo2000
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    « Reply #28 on: December 19, 2010, 10:35:28 AM »


    >.>

    Phantom Ganon's room is on my plans too >.>
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    « Reply #29 on: December 19, 2010, 10:45:21 AM »


    Oh.
    .......
    I've got nothing, then.
    XD
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