Link40's Treasure Chest [Forest Meadow released - 25th Sept]

Started by Link40, November 28, 2010, 09:19:27 PM

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Which OoT stage should I do next ?

Forest Temple (First room)
1 (3.8%)
Forest Temple (Main Hall)
1 (3.8%)
Fire Temple (first Room)
2 (7.7%)
Gerudo Valley (the bridge)
10 (38.5%)
Gerudo Fortress
2 (7.7%)
Water Temple (main room)
10 (38.5%)

Total Members Voted: 26

Or you could just look for each of her items textures, go on Materials1 section, and change the Type to 3.

I think that's the easiest way.


I'm finally begun doing Gerudo Valley, and I'm already having problems ^^'"
Here is the bridge how it looks in BB :
url=http://www.servimg.com/image_preview.php?i=313&u=10089723][/url]
and here it it how it looks in-game :
. As you can see, it is more pixelised.
Do you know how to fix this ? (I already improved the texture...)

keep improving the texture i guess...
try searching for real pictures that can give that effect...


Change the unknown8 and unknown9 values in the material of the model to 1 and test O.o
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Stage light and fog tutorial
Stage shadows tutorial


*Runs through fire and jumps over lava to get to Link40* your making the Fire Temple!!!!!!!!
✿✿✿✿✿✿✿✿✿✿✿✿✿

How did you get the fairies to fade in and out like that?
And Im assuming water temple means OoT?

I make stages and music! GO check em out!

I should erase it from the OP, since someone else is already doing the Water Temple. I'll not tell who it is, but I assume you can discover who it is :)
@stuff3 : yes it was OoT and for the fairies, I made an animation and scaled them to 0.
Besides thanks M2000, what you suggested worked ! ^^

Thats smart. Dont think it would work with anything else. But smart idea.

I make stages and music! GO check em out!

Saria's coming along nicely. Glitchy, but at least she's there.

Also diggin the bridge. Looking forward to Gerudo Valley.

i could try to make the ocarina out of one of her weapons so u dont have to animate it separated ^^

I have problems with Saria's eyes. In fact, They are still glichy. I don't know how to name her eye texture so it is the right one which is used in-game...
EDIT : I think that a seperate ocarina would be better : in fact, if I want to do the second part of the animation (where she looks around), it is needed.
Besides, I have a question to you all : should I get closer the stump where Saria sits ? Because in-game it looks too much away.

^Well, can we see picture comparisons of where it is now and where you want to move it to?

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Central Thread:
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