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Question: Which OoT stage should I do next ?
Forest Temple (First room) - 1 (3.8%)
Forest Temple (Main Hall) - 1 (3.8%)
Fire Temple (first Room) - 2 (7.7%)
Gerudo Valley (the bridge) - 10 (38.5%)
Gerudo Fortress - 2 (7.7%)
Water Temple (main room) - 10 (38.5%)
Total Voters: 26

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Author Topic: Link40's Treasure Chest [Forest Meadow released - 25th Sept]  (Read 111011 times)
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ItalianStallion
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    « Reply #210 on: February 06, 2011, 08:02:13 PM »


    Or you could just look for each of her items textures, go on Materials1 section, and change the Type to 3.

    I think that's the easiest way.
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    BlueBrain
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    « Reply #211 on: February 07, 2011, 02:39:03 AM »


    yh, thats right...
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    Link40
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    « Reply #212 on: February 13, 2011, 09:22:08 AM »


    I'm finally begun doing Gerudo Valley, and I'm already having problems ^^'"
    Here is the bridge how it looks in BB :
    url=http://www.servimg.com/image_preview.php?i=313&u=10089723][/url]
    and here it it how it looks in-game :
    . As you can see, it is more pixelised.
    Do you know how to fix this ? (I already improved the texture...)
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    BlueBrain
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    « Reply #213 on: February 13, 2011, 01:52:31 PM »


    keep improving the texture i guess...
    try searching for real pictures that can give that effect...
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    ItalianStallion
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    « Reply #214 on: February 13, 2011, 09:38:37 PM »


    Try this:

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    Mewtwo2000
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    « Reply #215 on: February 14, 2011, 02:30:11 AM »


    Change the unknown8 and unknown9 values in the material of the model to 1 and test O.o
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    BlueBrain
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    « Reply #216 on: February 14, 2011, 02:37:21 AM »


    mewtwo has spoken...
    XDDDDD
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    ✿Zelia✿
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    « Reply #217 on: February 14, 2011, 03:26:05 PM »


    *Runs through fire and jumps over lava to get to Link40* your making the Fire Temple!!!!!!!!
    « Last Edit: February 14, 2011, 03:28:32 PM by Sorceress » Logged

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    Chuckdurnham
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    « Reply #218 on: February 14, 2011, 04:13:25 PM »


    How did you get the fairies to fade in and out like that?
    And Im assuming water temple means OoT?
    « Last Edit: February 14, 2011, 04:14:52 PM by Stuff3 » Logged


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    Link40
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    « Reply #219 on: February 14, 2011, 05:43:44 PM »


    I should erase it from the OP, since someone else is already doing the Water Temple. I'll not tell who it is, but I assume you can discover who it is Smiley
    @stuff3 : yes it was OoT and for the fairies, I made an animation and scaled them to 0.
    Besides thanks M2000, what you suggested worked ! ^^
    « Last Edit: February 14, 2011, 05:52:46 PM by Link40 » Logged


    Chuckdurnham
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    « Reply #220 on: February 14, 2011, 10:57:23 PM »


    Thats smart. Dont think it would work with anything else. But smart idea.
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    JBG
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    « Reply #221 on: February 19, 2011, 12:44:37 PM »


    Saria's coming along nicely. Glitchy, but at least she's there.

    Also diggin the bridge. Looking forward to Gerudo Valley.
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    BlueBrain
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    « Reply #222 on: February 19, 2011, 01:20:24 PM »


    i could try to make the ocarina out of one of her weapons so u dont have to animate it separated ^^
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    Link40
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    « Reply #223 on: February 19, 2011, 01:21:11 PM »


    I have problems with Saria's eyes. In fact, They are still glichy. I don't know how to name her eye texture so it is the right one which is used in-game...
    EDIT : I think that a seperate ocarina would be better : in fact, if I want to do the second part of the animation (where she looks around), it is needed.
    Besides, I have a question to you all : should I get closer the stump where Saria sits ? Because in-game it looks too much away.
    « Last Edit: February 19, 2011, 01:24:30 PM by Link40 » Logged


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    « Reply #224 on: February 19, 2011, 02:28:21 PM »


    ^Well, can we see picture comparisons of where it is now and where you want to move it to?
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