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Question: Which OoT stage should I do next ?
Forest Temple (First room) - 1 (3.8%)
Forest Temple (Main Hall) - 1 (3.8%)
Fire Temple (first Room) - 2 (7.7%)
Gerudo Valley (the bridge) - 10 (38.5%)
Gerudo Fortress - 2 (7.7%)
Water Temple (main room) - 10 (38.5%)
Total Voters: 26

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Author Topic: Link40's Treasure Chest [Forest Meadow released - 25th Sept]  (Read 110883 times)
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ItalianStallion
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    « Reply #150 on: January 05, 2011, 07:12:26 PM »


    This is really worth it!

    Nice job Link40.
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    Victory Badguy
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    « Reply #151 on: January 05, 2011, 07:26:23 PM »


    Ah yeah!  Maybe now we can get a proper Resident Evil stage to play on.  Nice job.
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    Link40
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    « Reply #152 on: January 07, 2011, 11:11:57 AM »


    Thank you Smiley
    But why "propper" ? There is no RE stage hack out 'til now here...
    BTW, Nintendo is really complicated. There are two different .rarc files of the Main Hall of the Mansion, but neither of them is complete (this is really annoying, it is almost like the stage builder blocks) Im srs here
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    ItalianStallion
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    « Reply #153 on: January 07, 2011, 01:52:16 PM »


    Thank you Smiley
    But why "propper" ? There is no RE stage hack out 'til now here...
    BTW, Nintendo is really complicated. There are two different .rarc files of the Main Hall of the Mansion, but neither of them is complete (this is really annoying, it is almost like the stage builder blocks) Im srs here


    I know but at least you got a pretty good base and you have more than half the work done.
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    Link40
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    « Reply #154 on: January 08, 2011, 09:03:28 AM »


    Bad news guys. The method I use to complete some of the models of the stage makes the wii freeze. (what I did was to overlay two uncompleted models to get a complete one). However, it didn't worked.
    I tried then to replace the polygons from a uncompleted model with a completed one, but even if the two polygons are exactly for the same thing, it doesn't work since it is not the same model.

    Could someone help me out of this guys ?
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    « Reply #155 on: January 08, 2011, 02:15:46 PM »


    Bad news guys. The method I use to complete some of the models of the stage makes the wii freeze. (what I did was to overlay two uncompleted models to get a complete one). However, it didn't worked.
    I tried then to replace the polygons from a uncompleted model with a completed one, but even if the two polygons are exactly for the same thing, it doesn't work since it is not the same model.

    Could someone help me out of this guys ?

    Maybe it's a filesize issue? How big are the model files?
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    Link40
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    « Reply #156 on: January 08, 2011, 02:35:21 PM »


    Bad news guys. The method I use to complete some of the models of the stage makes the wii freeze. (what I did was to overlay two uncompleted models to get a complete one). However, it didn't worked.
    I tried then to replace the polygons from a uncompleted model with a completed one, but even if the two polygons are exactly for the same thing, it doesn't work since it is not the same model.

    Could someone help me out of this guys ?

    Maybe it's a filesize issue? How big are the model files?

    Maybe it is that, but I don't think it is a file size issue. 
    Besides, for now, the stage is 4.62MB big.
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    JBG
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    « Reply #157 on: January 09, 2011, 09:51:37 AM »


    Hm. I wonder how jokeKid's doing with the Saria animations...

    Also, I just remembered. The forest temple. Please, please, get rid of the side boundaries and make the walls a kill zone. I just find it obnoxious because you can survive for like 10 hits above 300%.

    Still, unless you want to keep the walls, I suggest making one with the walls and one without.

    Actually the one with the walls would make an interesting Super Sudden Death match.
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    « Reply #158 on: January 09, 2011, 09:55:20 AM »


    Hm. I wonder how jokeKid's doing with the Saria animations...

    Also, I just remembered. The forest temple. Please, please, get rid of the side boundaries and make the walls a kill zone. I just find it obnoxious because you can survive for like 10 hits above 300%.

    Still, unless you want to keep the walls, I suggest making one with the walls and one without.

    Actually the one with the walls would make an interesting Super Sudden Death match.
    Yes, Battles are longer because they just bounce off the walls and come back down, so i think that problem should be fixed.
    « Last Edit: January 09, 2011, 09:57:35 AM by Memories » Logged

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    Link40
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    « Reply #159 on: January 09, 2011, 10:34:59 AM »


    Hm. I wonder how jokeKid's doing with the Saria animations...

    Also, I just remembered. The forest temple. Please, please, get rid of the side boundaries and make the walls a kill zone. I just find it obnoxious because you can survive for like 10 hits above 300%.

    Still, unless you want to keep the walls, I suggest making one with the walls and one without.

    Actually the one with the walls would make an interesting Super Sudden Death match.

    Don't worry, I have 2 versions of the Meadow for now, one with the walls and one without Wink
    There will be 4 different versions of the meadow in the end :

    1) The one I showed you with the walls
    2) The same but without the walls
    3) The entrance of the temple with walls on the side (just in front of the entrance)
    4) The entrance of the temple without wall on the side

    Also, I need help for the Spencer Mansion. In fact, one of the models doesn't work, despite being Brawl compactible. It only makes BBox Crash. I visionned the model on 3DS max, and it is normal :/

    Can anyone help me out please ?
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    JBG
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    « Reply #160 on: January 09, 2011, 01:12:52 PM »


    Good to hear.

    Still it's fun to watch someone bounce off the walls repeatedly with 999% XD
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    ItalianStallion
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    « Reply #161 on: January 09, 2011, 02:27:47 PM »


    Also, I just remembered. The forest temple. Please, please, get rid of the side boundaries and make the walls a kill zone. I just find it obnoxious because you can survive for like 10 hits above 300%.

    That could be easily fixed by scaling the stage to a bigger size, moving the camera closer by adjusting the bones in StgPosition, and obviously re-doing the collisions and stuff.

    I do have to agree with this as well though:

    Actually the one with the walls would make an interesting Super Sudden Death match.
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    BlueBrain
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    « Reply #162 on: January 09, 2011, 02:40:53 PM »


    sry, didnt make much progress on saria, but i have her main position right ^^
    the animation shouldnt be that hard...
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    Link40
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    « Reply #163 on: January 09, 2011, 03:12:04 PM »


    For the version without walls on the side, all I did is to modify a bit the camera and putting the death boundaries where the walls should be. That's all.
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    JBG
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    « Reply #164 on: January 09, 2011, 07:39:13 PM »


    sry, didnt make much progress on saria, but i have her main position right ^^
    the animation shouldnt be that hard...

    May I see progress? I'd just like to make sure that you did the ocarina hand positions correctly.
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