Just a question for all of the vertex mod patching/morphing experts. Static model parts (such as swords) on a character's model don't need to be patched, they just need to be exported onto the model IIRC
Anyway, when I try and export Mallow's pink tuft (vertex'd out of MK's shoulder pad) and his Froggie stick (MK's sword), both of which are static model parts, I get some problems. Instead of exporting themselves into their correct placements on MK's model, they just stay put behind him for some reason:

Compared to the original positions of the two static objects:

Does anybody know why this happens? If so, would it be possible to fix?