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Author Topic: Official *Project Zero* Thread (STILL NOW HIRING) (ACT NOW!)  (Read 50922 times)
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Nuke
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    « Reply #90 on: January 14, 2011, 12:45:57 PM »


    Velen send me a copy also.. I'll like to see their work also.. >.>
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    Velen
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    « Reply #91 on: January 14, 2011, 01:13:42 PM »


    Velen send me a copy also.. I'll like to see their work also.. >.>

    Very well. Will do...If either of them can get it done by today...>.>
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    « Reply #92 on: January 14, 2011, 02:57:02 PM »


    ....Today? I'm quit. not impressed
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    Velen
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    « Reply #93 on: January 14, 2011, 03:19:33 PM »


    ....Today? I'm quit. not impressed

    I'm saying it would be nice if you could do it today., cause it lets us assess your ability as an animator faster.

    Do you use Modset 4.1?
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    « Reply #94 on: January 14, 2011, 03:30:24 PM »


    Nah, too glitchy. The bones just spaz randomly when I do.
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    Velen
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    « Reply #95 on: January 14, 2011, 08:45:39 PM »


    Nah, too glitchy. The bones just spaz randomly when I do.

    That's not a big problem, when the rotations have a huge spike, try adding or subtracting 200 from the value. It's actually really easy to figure out, even if it's just as time consuming to fix them as planning the animation itself.
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    « Reply #96 on: January 14, 2011, 09:27:58 PM »


    Nah, too glitchy. The bones just spaz randomly when I do.

    That's not a big problem, when the rotations have a huge spike, try adding or subtracting 200 from the value. It's actually really easy to figure out, even if it's just as time consuming to fix them as planning the animation itself.
    K then. I'll try tomake an animation tomarrow doing that. Should I make a Zero animation with the TvC model?
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    « Reply #97 on: January 14, 2011, 09:45:52 PM »


    Nah, too glitchy. The bones just spaz randomly when I do.

    That's not a big problem, when the rotations have a huge spike, try adding or subtracting 200 from the value. It's actually really easy to figure out, even if it's just as time consuming to fix them as planning the animation itself.
    K then. I'll try tomake an animation tomarrow doing that. Should I make a Zero animation with the TvC model?

    You can make it with whatever you want. Zero, Ganondorf, Sonic, Mario. Doesn't matter. So long as it is a character animation.

    Hell, you could make a character do a taunt for your animation if you like (which will have no holding on what animations we'll assign you/ that you can choose to make).
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    « Reply #98 on: January 14, 2011, 09:57:56 PM »


    The only help i can offer is making high quality videos and pictures
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    Velen
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    « Reply #99 on: January 14, 2011, 10:11:54 PM »


    The only help i can offer is making high quality videos and pictures

    Well...How would you like to to make a video for the Alpha once everyone exports their animations for a main Fit-Motion.pac?

    For the Alpha. What we mainly need is all the animations needed for basic functions, as well as a couple attack animations to check for potential problems. Here is what I think.

    We should have:

    -The Jabs
    -1 tilt
    -1 smash
    -1 aerial
    - the grab and grabjab
    -1 throw
    -1 special
    -1 set of item re-lated animations.

    This way we can check for potential errors with the TvC Model, as well as see about the occurrence of potentially time-costly bugs and glitches.
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    Nuke
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    « Reply #100 on: January 18, 2011, 09:57:38 PM »


    I just wanted to make it clear that I'm active again and I will continue animating zero... The animation I was working on was the dash... After that's done I can speed up.... Project zero is alive and kicking Cheesy
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    Nuke
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    « Reply #101 on: January 18, 2011, 10:12:28 PM »


    Reminder: anyone that would like to help in the animation please PM us a small preview of what you can do.. Thank you...

    -Nuke/Velen
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    « Reply #102 on: January 18, 2011, 10:27:16 PM »


    some of the animations on sasuke by ssj are made by me...

    s3s, attack(11,12,13),s1(side B),s4s and hi4....if you dun wnna dl  the motion just ask n ill upload the animations sep.
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    Nuke
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    « Reply #103 on: January 19, 2011, 10:00:34 AM »


    Could you add the link to that project please... That way I can look at it quicker..
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    Velen
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    « Reply #104 on: January 19, 2011, 10:16:14 AM »


    Could you add the link to that project please... That way I can look at it quicker..

    I already previewed him. I'll send you the link though, Nuke.
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