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« Reply #180 on: October 30, 2011, 07:26:42 PM » |
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Well that shouldn't be too much of a problem, should it? Just not rig anything to those bones that rotate the spheres? They aren't really used anyway.
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« Reply #181 on: October 30, 2011, 07:31:05 PM » |
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Yes i was thinking about that... its true... i just hope the mesh can be smoothed out tho... its mad bumpy... but hey if we can get them in game the better... right? thats our whole purpose... sorry i havnt sent the files yet... its a bit tedious importing and exporting... i should be done in less then 15-20 mins... or maybe less... i just gotta stop posting for a while xD
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« Reply #182 on: October 30, 2011, 07:32:01 PM » |
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That's perfectly fine, I'm sure we'll find a way to smooth them out. There's definnitely more than one way to smooth it out.
Just tell me when you've finished. =P
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Muslims are literally murderers
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« Reply #183 on: October 30, 2011, 07:48:46 PM » |
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You'd need to apply the normals from the 3D Ripper DX capture to the 3DVia Capture capture in order to fix the bumpiness. Unfortunately, I don't know how to do that. I do know it's possible to do in 3D Studio Max though.
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #184 on: October 30, 2011, 07:58:30 PM » |
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You'd need to apply the normals from the 3D Ripper DX capture to the 3DVia Capture capture in order to fix the bumpiness. Unfortunately, I don't know how to do that. I do know it's possible to do in 3D Studio Max though.
Mesh smooth? tried it... didnt work =/
@Gamma: 3 more to go...
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« Reply #185 on: October 30, 2011, 07:59:11 PM » |
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@Gamma: 3 more to go...
Godspeed.
Hope you can fix the bumpiness....
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« Reply #186 on: October 30, 2011, 08:02:20 PM » |
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No, not mesh smooth. Normals application. Alternatively, you could try fixing the normals like either of the ways in the second part of this tutorial (starting from
)
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« Last Edit: October 30, 2011, 08:12:31 PM by Friedslick6 »
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #187 on: October 30, 2011, 08:34:51 PM » |
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It works! =D... Thx Fredslick6 =3
ok gamma do you want me to smooth it out or can you do it also? eh nvm ill smooth it out and then send it ... i should be done in 10 mins or 5....
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« Reply #188 on: October 30, 2011, 08:35:40 PM » |
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Friedslick, you are my new hero.
It works! =D... Thx Fredslick6 =3
ok gamma do you want me to smooth it out or can you do it also? eh nvm ill smooth it out and then send it ... i should be done in 10 mins or 5....
No problem, man, I await the results. =D
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« Reply #189 on: October 30, 2011, 09:23:14 PM » |
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It is done >_>" im gonna make a Import thread and add some previews...
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« Reply #190 on: October 30, 2011, 09:40:58 PM » |
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It is done >_>" im gonna make a Import thread and add some previews...
Thanks again!
Also, a preview of the UV issue:
Two steps forward, one step back.
We'll get there some day.
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« Reply #191 on: October 30, 2011, 10:06:51 PM » |
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It might have to do with the way it got exported from 3DS max...
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« Reply #192 on: October 31, 2011, 12:20:12 PM » |
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That was taken in 3DS Max. /:
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« Reply #193 on: October 31, 2011, 12:22:10 PM » |
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it was after converting it into a DAE right?
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« Reply #194 on: October 31, 2011, 12:25:30 PM » |
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Nooope. I just plopped the textures on and hit Render. /:
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