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« Reply #510 on: March 21, 2012, 01:44:36 PM » |
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Yeah, but then I have to animate the extra finger, and I have to fix that toe thing on the back of his foot... I don't feel like doing that. D:
Oh! Also. Do you think you could fix the shield glitch he has? I haven't been able to look into it, hopefully you can get him a normal shield.
shield glitch? you mean shield is not on he midle of the body? that has a fix put the trown in the midle of the body on the guard animations isnt a glitch the trown isnt animated on heavy items,shield and etc its all fixed by moving the trown on animations
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« Reply #511 on: March 21, 2012, 03:21:34 PM » |
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What does it do? ._.
I'll make an example. Look in Luigi's animation file, you will see that Luigi's nose is messed up. But in game, it isn't. That is due to that "Unknown" being checked.
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« Reply #512 on: March 21, 2012, 04:02:21 PM » |
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shield glitch? you mean shield is not on he midle of the body? that has a fix put the trown in the midle of the body on the guard animations isnt a glitch the trown isnt animated on heavy items,shield and etc its all fixed by moving the trown on animations But the shield is tiny.... /:
Unless we're supposed to make it bigger in PSA. I looked in Tabuu, and the bonerefs were the same, so I'd imagine it's that.
I'll make an example.
Look in Luigi's animation file, you will see that Luigi's nose is messed up. But in game, it isn't. That is due to that "Unknown" being checked.
Oh. Huh.
Well, it kinda worked. His back toe thing is still a little weird, but his wings and tail animate fine:
So do I check that for each animation, o que?
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Muslims are literally murderers
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« Reply #513 on: March 21, 2012, 04:05:21 PM » |
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Yes you do check it for each animation. It may be a lot, but it will hopefully be more worth it.
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« Reply #514 on: March 21, 2012, 04:07:26 PM » |
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Yes you do check it for each animation. It may be a lot, but it will hopefully be more worth it.
I hope so too. /:
I mean, I guess it's not a real problem, we can just check the box as we move on or whatever.
Well thanks for the tip. :]
Also, while you're here, could you maybe g over the moveset and see if there's anything that would be too difficult to code? I tried being realistic when writing it, but I fear there may be some things that would be too tough to code.
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Muslims are literally murderers
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« Reply #515 on: March 21, 2012, 04:31:20 PM » |
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I hope so too. /:
I mean, I guess it's not a real problem, we can just check the box as we move on or whatever.
Well thanks for the tip. :]
Also, while you're here, could you maybe g over the moveset and see if there's anything that would be too difficult to code? I tried being realistic when writing it, but I fear there may be some things that would be too tough to code.
are you using the latest ridley i sent you? with the fixed wing? i think you are amd yes shield size is in psa no tabuu well tabuu can do that too lol but its tyny becuase its MK shield also i dont see anything in ridley that i didnt fixed by bone renaming so no need to do the checked box unless its a major change
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« Reply #516 on: March 21, 2012, 04:32:18 PM » |
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« Reply #517 on: March 21, 2012, 04:44:03 PM » |
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are you using the latest ridley i sent you? with the fixed wing? i think you are amd yes shield size is in psa no tabuu well tabuu can do that too lol but its tyny becuase its MK shield also i dont see anything in ridley that i didnt fixed by bone renaming so no need to do the checked box unless its a major change
Yep, it's the one you sent me. I didn't really check what it looks like without the box checked, I'll do that right now. I'll also see if I can make the shield bigger, it's pretty tiny at the moment.
Also, have you looked into why he breaks free from being grabbed so quickly?
But your moveset is possible.
Yessssssssssss. That's a relief.
I had a feeling the AA would be tough. Worse comes to worst, we can just swap the AA with the side tilt and come up with something else for the tilt.
Oh and I tried what you said to disable the second and third tilt hits, but for some reason Ridley would start walking forward and wouldn't stop until he was hit. /:
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« Reply #518 on: March 21, 2012, 04:48:05 PM » |
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Oh and I tried what you said to disable the second and third tilt hits, but for some reason Ridley would start walking forward and wouldn't stop until he was hit. /:
Did you put in an Allow Interrupt command in the second hit?
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« Reply #519 on: March 21, 2012, 04:48:50 PM » |
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I put it in the second and third hits. ._.
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Muslims are literally murderers
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« Reply #520 on: March 21, 2012, 04:50:46 PM » |
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I put it in the second and third hits. ._.
OK. Did you rename the animation names to Wait1?
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« Reply #521 on: March 21, 2012, 04:51:17 PM » |
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Yep, it's the one you sent me. I didn't really check what it looks like without the box checked, I'll do that right now. I'll also see if I can make the shield bigger, it's pretty tiny at the moment.
Also, have you looked into why he breaks free from being grabbed so quickly?
Yessssssssssss. That's a relief.
I had a feeling the AA would be tough. Worse comes to worst, we can just swap the AA with the side tilt and come up with something else for the tilt.
Oh and I tried what you said to disable the second and third tilt hits, but for some reason Ridley would start walking forward and wouldn't stop until he was hit. /:
i bet its the animation imo but im not that 100% sure but if the animations is making him stay away from the catch may be the thing breaking the grab KJP the AA combo i think its easy just need to change attack 100 to the first A then before it ends just an if A is pressed change subaction to second A i think this would work
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« Reply #522 on: March 21, 2012, 04:56:17 PM » |
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OK. Did you rename the animation names to Wait1?
Yep, did that for both. /:
i bet its the animation imo but im not that 100% sure but if the animations is making him stay away from the catch may be the thing breaking the grab KJP the AA combo i think its easy just need to change attack 100 to the first A then before it ends just an if A is pressed change subaction to second A i think this would work
Good point, I guess I can look at the animation in a bit.
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« Reply #523 on: March 21, 2012, 05:14:48 PM » |
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Yep, did that for both. /: Odd. Maybe try making it so that it can interrupt after frame 5?
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« Reply #524 on: March 21, 2012, 05:17:06 PM » |
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Odd. Maybe try making it so that it can interrupt after frame 5?
Alright, I'll do that. One question though: do I remove EVERYTHING in the sub action? Including sounds, graphics, etc?
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Muslims are literally murderers
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