Animator(s) needed for new weapons for Snake.

Started by JOEYSX5, December 05, 2010, 05:29:02 PM

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For the sake of simplicity, we could make him Fire the RPG-7 depending on the angle of the Smash attack.

Low angled Fsmash = Normal Fsmash
Normal angled = Straight forward
Up Angled = Fires upwards(If Possible)

Quote from: EternalYoshi on December 10, 2010, 11:35:44 PM
For the sake of simplicity, we could make him Fire the RPG-7 depending on the angle of the Smash attack.

Low angled Fsmash = Normal Fsmash
Normal angled = Straight forward
Up Angled = Fires upwards(If Possible)
This sounds neat. I think the up angled one should be upwards at like a 30 degree angle or so. Making it too high up or straight up would be a bit unbalanced.
Pretty much, I see the RPG (forward) working like Samus's forward b; it shouldn't have deadly knockback and takes a bit of time before you can use it again to prevent spamming.

I guess the main issue is what happens when the RPG is charged up. Would it travel faster? Give more damage? Have a larger hitbox?

Actually, It's already hideously slow. Just make it do 24% damage and have it eat (or break) shields.

Doesn't need that much KO power if it can eat shields.


Quote from: EternalYoshi on December 11, 2010, 02:47:28 AM
Actually, It's already hideously slow. Just make it do 24% damage and have it eat (or break) shields.

Doesn't need that much KO power if it can eat shields.
Yeah, you're right about the slowness.
I'd say it should just eat a large portion of the shield. Being able to break full shields with it would be a bit cheap.

December 12, 2010, 02:03:32 PM #20 Last Edit: January 12, 2011, 05:01:34 AM by xxTerminatorxx
I'm rewriting this thread. I'm updating it with my new ideas.

If somone can help me with this project and not allow it to be dead, I will really preciate it.
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