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Question: Just thought I'd ask.......What do you think of Metroid Other M??
It's good. I didn't have any problems with the story or how Samus was portrayed.
I liked the game but I didn't like the way that Samus was portrayed.
I hated it. They made Samus into a whiny little girl.
I hate other M because Samus showed human emotion. I hate human emotion.

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Author Topic: Sol Sanctum- Daily Updates- M:OM Samus FINAL Powersuit Preview  (Read 180650 times)
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Weyard
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    « Reply #15 on: December 17, 2010, 03:51:23 AM »


    I might not have to lengthen his legs. I just corrected his body and his proportions aren't too bad. You can see it further down this post.

    About his tail though, should I include it or not? He looks awkward in movement with it because it's usually not visible in-game and I had completely forgotten that Machop even had a tail.

    He's most commonly seen as:


    but as you can see here, he has an awkward looking tail:


    Anyway, heres the current progress on Machop.



    Note that the eyes are just drawn on. BrawlBox won't allow you to see Squirtle's eyes without removing his body as well. I haven't tested it in-game either, so I can get a good look at him overall like this.

    I need to make him a lot more blue-ish. Then make all other corrections to the texture. All I did was completely desaturate his normal textures and add in the lines on the chest in this version. But the model is almost finished. There are a few spiked vertices on the shell I need to flatten and it's done.

    On another note:

    I finally got the patches to work on Ark's legs, so it's pretty close now.
    « Last Edit: December 17, 2010, 04:16:43 AM by Weyard » Logged


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    « Reply #16 on: December 17, 2010, 04:26:59 AM »


    Machop's looking great so far... Personally, I could care less about the tail. Mainly because I too forgot he had a tail in the first place.
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    Weyard
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    « Reply #17 on: December 17, 2010, 09:56:04 AM »


    STATUS:

    Still waiting for Pik's progress on Robo's texture.
    Ark texture is in progress. Model is mostly finished.
    Machop texture is in progress. Model is mostly finished.
    Just started Kadabra (Lucario). Body is finished, removed fingers as necessary (will need to disable the bones for them), arms need to be resized a bit, however:

    I don't think I'm going to be able to do make Kadabra's head look right. Anyone wanna attempt his head?? You will of course be credited if I use it in the final project. Some examples of Kadabra for reference:



    You can find a fresh Lucario00.pac here if you don't already have one:  
    http://www.mediafire.com/?mzm2tdndijd
    « Last Edit: December 17, 2010, 10:08:50 AM by Weyard » Logged


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    « Reply #18 on: December 17, 2010, 10:00:42 AM »


    kadabra over what character?
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    Weyard
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    « Reply #19 on: December 17, 2010, 10:06:09 AM »


    kadabra over what character?
    Lucario. There's already a nice texture, but he was in dire need of a vertex by now.
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    « Reply #20 on: December 17, 2010, 10:08:19 AM »


    u can use the spike for the spoon. dont know if u already did this...
    and head shouldnt be that difficult, just time consuming to export (has a lot of faces)
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    Weyard
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    « Reply #21 on: December 17, 2010, 10:11:47 AM »


    u can use the spike for the spoon. dont know if u already did this...
    and head shouldnt be that difficult, just time consuming to export (has a lot of faces)

    Ya he has 4 "heads" and 2-3 "faces". The most difficult part would be making each of those heads similar enough so it's flawless when he transitions between them in-game.


    I can't seem to get his head into the right shape. I'm going to attempt it with the Mewtwo model's head and see if it works out any better. It's closer to the right shape anyway.

    I hadn't thought of using the spikes. The Kadabra texture's spikes have been removed if I'm not mistaken. I'd have to move them back onto it.
    I had to pull a chunk of vertices from the side of his arm to make his thumb, hopefully I'll be able to get a little white/grey texture on the tip so it looks like a claw.
    « Last Edit: December 17, 2010, 10:13:19 AM by Weyard » Logged


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    « Reply #22 on: December 17, 2010, 10:18:32 AM »


    what im doing for his face/head models, is selecting them all and editing them together...
    this way they all have the same edits...
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    Weyard
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    « Reply #23 on: December 17, 2010, 10:26:16 AM »


    what im doing for his face/head models, is selecting them all and editing them together...
    this way they all have the same edits...

    oh I didn't think to do it like that lol. But if you mess with his eye area it will probably mess up the ones where his eyes are closed.
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    « Reply #24 on: December 17, 2010, 10:51:24 AM »


    as long as u dont edit, but only move them, u could move all the eye vertices together, i highly recommend using soft selection for that...
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    Weyard
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    « Reply #25 on: December 17, 2010, 02:24:41 PM »


    I managed to vertex the faces in bulk, but whenever I try to export them out one at a time for patching, I get exploded vertices. I've tried everything I can think of but keep getting it.

    Heres the edited file if anyone thinks they could get all of the faces onto a lucario00.pac for me. http://www.mediafire.com/?mzmo24wu8f5e52q It's in 3ds format, you should still be able to export the pieces out as whatever you need I assume. If no one is able, I'll have to do them separate I guess.

    Disregard the lack of mustache. I'm thinking about moving his neck fur up there to make it. Might have to disable his neck to keep it from moving too much though.


    Once again, you can find a fresh one here: http://www.mediafire.com/?mzm2tdndijd
    « Last Edit: December 17, 2010, 02:25:54 PM by Weyard » Logged


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    « Reply #26 on: December 17, 2010, 06:21:02 PM »


    Machop looks awesome and I think you should keep the tail for accuracy.
    For Kadabra you could edit just one of his heads and make it only use that one if you don't want to edit them all.
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    « Reply #27 on: December 17, 2010, 07:29:22 PM »


    I might not have to lengthen his legs. I just corrected his body and his proportions aren't too bad. You can see it further down this post.

    About his tail though, should I include it or not? He looks awkward in movement with it because it's usually not visible in-game and I had completely forgotten that Machop even had a tail.

    He's most commonly seen as:


    but as you can see here, he has an awkward looking tail:


    Anyway, heres the current progress on Machop.



    Note that the eyes are just drawn on. BrawlBox won't allow you to see Squirtle's eyes without removing his body as well. I haven't tested it in-game either, so I can get a good look at him overall like this.

    I need to make him a lot more blue-ish. Then make all other corrections to the texture. All I did was completely desaturate his normal textures and add in the lines on the chest in this version. But the model is almost finished. There are a few spiked vertices on the shell I need to flatten and it's done.

    On another note:

    I finally got the patches to work on Ark's legs, so it's pretty close now.


    that looks amazing dude, hoping you release it soon. this makes up for no good squirtle vertex hacks.
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    Weyard
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    « Reply #28 on: December 17, 2010, 07:32:55 PM »


    Machop looks awesome and I think you should keep the tail for accuracy.
    For Kadabra you could edit just one of his heads and make it only use that one if you don't want to edit them all.


    I would do this, but have no idea how to go about telling it to only use one head. Do you?

    I had his head almost perfect, but after I get it back into Brawlbox it causes exploded vertices. I'm probably going to have to start it over.

    I might not have to lengthen his legs. I just corrected his body and his proportions aren't too bad. You can see it further down this post.

    About his tail though, should I include it or not? He looks awkward in movement with it because it's usually not visible in-game and I had completely forgotten that Machop even had a tail.

    He's most commonly seen as:


    but as you can see here, he has an awkward looking tail:


    Anyway, heres the current progress on Machop.



    Note that the eyes are just drawn on. BrawlBox won't allow you to see Squirtle's eyes without removing his body as well. I haven't tested it in-game either, so I can get a good look at him overall like this.

    I need to make him a lot more blue-ish. Then make all other corrections to the texture. All I did was completely desaturate his normal textures and add in the lines on the chest in this version. But the model is almost finished. There are a few spiked vertices on the shell I need to flatten and it's done.

    On another note:

    I finally got the patches to work on Ark's legs, so it's pretty close now.


    that looks amazing dude, hoping you release it soon. this makes up for no good squirtle vertex hacks.


    I finally got a chance to test him in-game. He looks pretty good, I just need to finalize the texture and it's finished.
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    « Reply #29 on: December 17, 2010, 07:37:02 PM »


    Nidoran, Machop, you should make something on Charizard soon. Typhlosion or Rhydon perhaps.
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