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Author Topic: Brawlbox Resources & History  (Read 4511200 times)
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KnightMario
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    « Reply #10050 on: May 06, 2012, 01:41:35 PM »


    port all animations.
    For some weird reason, deleting classic silver's polygons messes up it and you  can't view the model and it crashes.
    But it's fine for other models O.o
    can you try to delete them?
    it gives me an error that has undo in it. o.O
    « Last Edit: May 06, 2012, 02:24:27 PM by KnightMario » Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    BlackJax96
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    « Reply #10051 on: May 06, 2012, 09:02:04 PM »


    Toomai released another revision of Brawlbox, check it out:
    http://www.smashboards.com/showpost.php?p=14425062&postcount=310
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    Naruto200Man
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    « Reply #10052 on: May 06, 2012, 09:14:05 PM »


    Toomai released another revision of Brawlbox, check it out:
    http://www.smashboards.com/showpost.php?p=14425062&postcount=310


    Let me guess, he saw you were combining BB and PSA and decided to give it a try himself Im srs here

    Regardless, you two should work together, there's no telling what kinda madness you could accomplish XP
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    BlackJax96
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    « Reply #10053 on: May 06, 2012, 09:32:15 PM »


    Let me guess, he saw you were combining BB and PSA and decided to give it a try himself Im srs here

    Regardless, you two should work together, there's no telling what kinda madness you could accomplish XP


    No, he was just working on improving the event viewer.


    Anyway I'm pretty sure that everything is parsed now except one minor 32-byte section and some offsets in the secondary header that go to articles and article attributes.

    After I wrap up parsing that stuff, I can start rebuilding the file! Happy Face That's when the fun begins Im srs here

    Literally nothing can be left unparsed:
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    pikazz
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    « Reply #10054 on: May 07, 2012, 01:35:17 AM »


    HECK YESH! YOU ARE AWESOME! >U<
    how can you do all that? D:
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    Stupid Tinypic :C

    BlueBrain
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    « Reply #10055 on: May 07, 2012, 02:32:44 AM »


    maybe i can start PSAing soon!!!
    ^^
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    namq
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    « Reply #10056 on: May 07, 2012, 12:54:53 PM »


    Imma give that BB a try ^,^
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    KnightMario
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    « Reply #10057 on: May 07, 2012, 02:53:12 PM »


    will you  merge your psa ver with the revision?
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    Puraidou
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    « Reply #10058 on: May 07, 2012, 04:14:15 PM »


    Nico let's go bowling

    You deserve a pin for your hard work. Have this one Grin

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    namq
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    « Reply #10059 on: May 07, 2012, 04:41:47 PM »


    I tested toomai's, I see it's only a preview thing, it hasno psa modding yet.

    Hmmm, I have to get used to how he wrote the psa stuff as:
    "After frame 19"
    "hitbox attached to bone (##)"

    are different stuff not seen on PSA

    is Asynchronoustimer Frames 19 = after frame 19 ?

    I'll get used to it, but only if it will look lke this in the "Previewer" out of the previewer is meh for me.
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    BlackJax96
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    « Reply #10060 on: May 07, 2012, 04:53:55 PM »


    how can you do all that? D:


    I have a folder of exported moveset data...
    I just compare their differences for patterns and then parse what I know until something denies what I thought :O

    will you  merge your psa ver with the revision?

    I can't really, considering my version reads the original PSA txt files. You'd have to edit those txt files to get it to display in the same way. And I don't really like the different colors >.>

    Nico let's go bowling

    You deserve a pin for your hard work. Have this one Grin



    Yay! Awesome Face

    I tested toomai&#039;s, I see it&#039;s only a preview thing, it hasno psa modding yet.

    Hmmm, I have to get used to how he wrote the psa stuff as:
    "After frame 19"
    "hitbox attached to bone (##)"

    are different stuff not seen on PSA

    is Asynchronoustimer Frames 19 = after frame 19 ?

    I&#039;ll get used to it, but only if it will look lke this in the "Previewer" out of the previewer is meh for me.

    Don't get used to it. My release won't be like that unless you actually make it that way.
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    namq
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    « Reply #10061 on: May 07, 2012, 05:22:24 PM »


    thats nice, being able to edit the stuff byourselves, but I'll stick to urs prolly ^^
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    KnightMario
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    « Reply #10062 on: May 07, 2012, 05:50:03 PM »


    his version doesn't have the play button Im srs here
    I know to press space bar, but still.
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    BlackJax96
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    « Reply #10063 on: May 07, 2012, 05:52:45 PM »


    his version doesn't have the play button Im srs here
    I know to press space bar, but still.

    Lol it's coded into v0.66, not v0.66b (click the top tab twice)
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    KnightMario
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    « Reply #10064 on: May 07, 2012, 05:56:08 PM »


    oh.
    Logged

    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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