Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: BlackJax96 on May 13, 2012, 02:21:51 AM
Oh whatever you're talking about is perfectly possible.
I just don't care about it ;O

:rage:
You cannot be serious!!
:rage:

lol kidding
But seriously, that would be awesome, maybe after you finished everything you wanted to do with brawlbox at the moment and had  a nice and worth the effort break :P

Still hoping for a copy/paste function for the more hard-to-program move types (I've mentioned them several times before, no need to repeat myself.  :>.>palm: ) in the psa editor =3

Being able to replace files with wii scrubber...why did i not think of that when someone said ISO editing *facepalm*

Oh well, at least making a sound pack for rock lee will be easy now :P
I just need link's sound effect id's.

bj will the next bb also transform ntsc sound ids into pal ones? or that will be for later releases?
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Quote from: Carnage on May 13, 2012, 05:01:32 AM
bj will the next bb also transform ntsc sound ids into pal ones? or that will be for later releases?

I'm planning on it...

out of topic: What is the character name of your avatar?
on topic: adding new actions (any kind of number, but lets make it 10-15 for this example)

how much flesize gets added for new actions (following the example of 10-15 new actions added)?

do the size of the moveset increase for adding them or just like in PSA, depending on how many lines are added and stuff?

Quote from: namq on May 13, 2012, 05:46:40 AM
out of topic: What is the character name of your avatar?

Mizore Shirayuki.

Quote from: namq on May 13, 2012, 05:46:40 AM
on topic: adding new actions (any kind of number, but lets make it 10-15 for this example)

how much flesize gets added for new actions (following the example of 10-15 new actions added)?

do the size of the moveset increase for adding them or just like in PSA, depending on how many lines are added and stuff?

The moveset file size increases based on the amount of events you add and how many parameters each event has. Deleting events will decrease the file size though, unlike PSA.

that is amazing...

if there was actually a way to modify the fighter.pac and also a code to let use "replace" it, this new brawlbox would acomplish many things with fighter.pac

maybe it can let us edit the fighter.pac, and wiiscrubber iso edditing let us run it, or even Riivolution, but I'm not completly sure about this.

Can you add new subactions too?
It would be far easier to psa, if you could add new subactions instead of just deleting code and putting them in the same one.

Quote from: Naruto200Man on May 13, 2012, 01:57:34 PM
Can you add new subactions too?
It would be far easier to psa, if you could add new subactions instead of just deleting code and putting them in the same one.
:srs:
he answered that already.
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

I love how we can finally rebuild PSA from scratch >u<
I love the add in psa, hate the replace and can't find more actions to put this attack into thingy D:
Stupid Tinypic :C

will we ever be able to add model changers now that you're coding psa?
and also, do you think you could add port psa?
you would use 2 mdl0s.
the original and the other.
it would search for the bone indexes in the original and find the names, then it would find the bone index for the other model's bone and change it to that.
It may be a lot, but it would be good for porting moves and stuff.
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

Quote from: KnightMario on May 13, 2012, 02:33:37 PM
will we ever be able to add model changers now that you're coding psa?
and also, do you think you could add port psa?
you would use 2 mdl0s.
the original and the other.
it would search for the bone indexes in the original and find the names, then it would find the bone index for the other model's bone and change it to that.
It may be a lot, but it would be good for porting moves and stuff.
that would require an huge ammount of code and if the char bone doesnt exist it would probably crash i guess i would be ahppy with moveset editing hitbox viewer and porting ntsc sounds ids to pal since most of my rooster is either silent or messed up
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May 13, 2012, 03:34:08 PM #10196 Last Edit: May 13, 2012, 03:38:57 PM by Sky Grounder
Quote from: Carnage on May 13, 2012, 02:37:24 PM
i guess i would be ahppy with moveset editing hitbox viewer and porting ntsc sounds ids to pal since most of my rooster is either silent or messed up
I know how that feel, I can sometimes even hear the unused sound effects xD

Will we be able to add new sound effects in BB? (If we find a way to make it work in brawl ofc.)
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Quote from: Sky Grounder on May 13, 2012, 03:34:08 PM
I know how that feel, I can sometimes even hear the unused sound effects xD
Depending on what PSA you are using, you can hear the unused sound effects.

Project:M uses it all.

Other than that, cant wait for the newest BrawlBox release.

Quote from: -Hero- on May 13, 2012, 04:57:26 PM
Depending on what PSA you are using, you can hear the unused sound effects.

Project:M uses it all.

Other than that, cant wait for the newest BrawlBox release.
this is not what he meant lol we pal users have diference ids so sometimes lets say falcon punch when he says falcon punch we either dont hear nothing or hear a random sound even unused ones since the id matches it lol
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Answer: yes, why not? :srs:

Quote from: Naruto200Man on May 13, 2012, 01:57:34 PM
Can you add new subactions too?
It would be far easier to psa, if you could add new subactions instead of just deleting code and putting them in the same one.

Refer to "answer" above

Quote from: KnightMario on May 13, 2012, 02:33:37 PM
will we ever be able to add model changers now that you're coding psa?
and also, do you think you could add port psa?
you would use 2 mdl0s.
the original and the other.
it would search for the bone indexes in the original and find the names, then it would find the bone index for the other model's bone and change it to that.
It may be a lot, but it would be good for porting moves and stuff.

Refer to "answer" above

Quote from: Carnage on May 13, 2012, 02:37:24 PM
that would require an huge ammount of code and if the char bone doesnt exist it would probably crash i guess i would be ahppy with moveset editing hitbox viewer and porting ntsc sounds ids to pal since most of my rooster is either silent or messed up

LOL no it'd be easy.

Quote from: Sky Grounder on May 13, 2012, 03:34:08 PM
I know how that feel, I can sometimes even hear the unused sound effects xD

Will we be able to add new sound effects in BB? (If we find a way to make it work in brawl ofc.)

Refer to "answer" above




Maybe I'll stream later today so you people can get some sort of preview