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Author Topic: Brawlbox Resources & History  (Read 3862622 times)
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SuperrSonic
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    « Reply #12000 on: July 27, 2012, 06:41:19 PM »


    I'm okay with either RSAR or REFF the others sound like they'll take a long time to do.
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    Segtendo
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    « Reply #12001 on: July 27, 2012, 06:46:01 PM »


    Again. People, realize about the DOL/REL editor.
    For all you DOL/REL voters... you guys do realize that even if BB supports editing RELs, you'll all have absolutely no flipping idea how to modify any because you'll need to write your own C++ or ASM functions and be able to read ASM. You'll also need a USB Gecko to use memory offsets in the functions...
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    « Reply #12002 on: July 27, 2012, 06:50:02 PM »



    I think everyone voted REL assuming it means auto shadow porting

    lol  

    anyways i would imagine this is one of the hardest polls in the history of brawl, both for the voters and for black jax...
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    namq
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    « Reply #12003 on: July 27, 2012, 07:51:25 PM »


    Please I voted for Rel...  remove it from the Poll as I've been reading recent posts...  It should be removed from the polls cause those votes will fly away and I don't want silly votes to fly away.  Lets cheer other useful stuff,  I want to change my vote for REFF, sadly I cannot

    EDIT:

    Just noticed  Oh shi~

    Copying and pasting a "goto" or "subroutine" event guided as an example to --> "Subroutine 18 in sub routines".  When pasted it will always say Action 274 in the entry in action list instead of pasting it as ""Subroutine 18 in sub routines"" when previously pasted.  I was about to paste my sub routine mechanic from sub action 0 to 72 and like 20 more sub actions T_T.  In .67 or PSA this problem wasn't around, could you patch it in the next version or like you did a couple times before, to this version?

    this is kinda a bug but it isn't a bug either.  Why I say it's a bug, because it wasn't here in 0.67 and it is in 0.67b.

    Thanks in advance! Happy Face

    EDIT 2:

    I don't want to re-download 0.67 as it had moveset editor bugs and I'm afraid my .pac gets corrupted  Oh shi~

    I do get back ups but a corrupted files just stresses me and needing to restart the work I did before corrupting is just more stressful.
    « Last Edit: July 27, 2012, 08:10:21 PM by namq » Logged


    BlackJax96
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    « Reply #12004 on: July 27, 2012, 08:13:47 PM »


    Please I voted for Rel...  remove it from the Poll as I've been reading recent posts...  It should be removed from the polls cause those votes will fly away and I don't want silly votes to fly away.  Lets cheer other useful stuff,  I want to change my vote for REFF, sadly I cannot

    EDIT:

    Just noticed  Oh shi~

    Copying and pasting a "goto" or "subroutine" event guided as an example to --> "Subroutine 18 in sub routines".  When pasted it will always say Action 274 in the entry in action list instead of pasting it as ""Subroutine 18 in sub routines"" when previously pasted.  I was about to paste my sub routine mechanic from sub action 0 to 72 and like 20 more sub actions T_T.  In .67 or PSA this problem wasn't around, could you patch it in the next version or like you did a couple times before, to this version?

    this is kinda a bug but it isn't a bug either.  Why I say it's a bug, because it wasn't here in 0.67 and it is in 0.67b.

    Thanks in advance! Happy Face

    Sounds like - o[censored] post edit with a lot of text

    Yeah not gonna fix that, just re-link the subroutine.

    And I was going to say that sounds like a good idea.
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    namq
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    « Reply #12005 on: July 27, 2012, 08:21:44 PM »


    Sounds like - o[censored] post edit with a lot of text

    Yeah not gonna fix that, just re-link the subroutine.

    And I was going to say that sounds like a good idea.

    Cheesy ok, I guess I have no choice but I had a post edit before you quote me so here it is Wink


    EDIT 2:

    I don't want to re-download 0.67 as it had moveset editor bugs and I'm afraid my .pac gets corrupted  Oh shi~

    I do get back ups but a corrupted files just stresses me and needing to restart the work I did before corrupting is just more stressful.

    But I guess I'll have to re-link the sub routine/goto's for my first 8 characters, in each sub action I attach said events XD, (ain't funny, but I added a XD face either way).  And this is for like 100 sub actions and for 8 characters so, I have to re-link to the sub routine 800+ times maybe XD.
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    BlackJax96
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    « Reply #12006 on: July 27, 2012, 08:25:44 PM »


    I replaced the REL option with a better, just-as-hard-to-decide-to-choose option.
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    namq
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    « Reply #12007 on: July 27, 2012, 08:30:27 PM »


    I replaced the REL option with a better, just-as-hard-to-decide-to-choose option.


    .........  Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy O.o.......  When I voted for REFF it was not there XD.  Fighter.pac editting would be awesome, but, REFF would be good also for many of us.  I'm sticking to REFF still, fighter.pac should come out for version 0.69  Awesome Face AWESOME 2.0! Happy Face
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    « Reply #12008 on: July 27, 2012, 08:49:11 PM »


    Hey BlackJax96, when will you list the changelist for v0.67b? It's still only up to v0.66b
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    « Reply #12009 on: July 27, 2012, 08:49:43 PM »


    This thread. It reaks of work. *cry smiley that I use on MSN*
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    « Reply #12010 on: July 27, 2012, 08:57:06 PM »


    Hey BlackJax96, when will you list the changelist for v0.67b? It's still only up to v0.66b
    BrawlBox.txt has an updated change list.
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    BlackJax96
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    « Reply #12011 on: July 27, 2012, 08:57:29 PM »


    Hey BlackJax96, when will you list the changelist for v0.67b? It's still only up to v0.66b


    what are you talking about? The changelist has been updated, it's just in Brawlbox.txt.
    I'll add it to the OP since you couldn't find it yourself I guess

    This thread. It reaks of work. *cry smiley that I use on MSN*


    no u
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    « Reply #12012 on: July 28, 2012, 12:58:55 AM »


    Switched mine to tristripper. Not to be mean. >_> Anyway, if we did have Tristripper, then I would be able to release a cool map I've been making but had to abandon because the models were too big. >_> I tried optimizing them, so don't say that please. >_<
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    « Reply #12013 on: July 28, 2012, 01:18:01 AM »


    Too much focus on characters, it's our turn!!!
    REL would benefit everyone, so get on that rel now!!!!!!!!!!!!!!!!!!!!!!!

    lol@yousmiliestealin'

    jk,ily
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    « Reply #12014 on: July 28, 2012, 01:51:30 AM »


    oooh, fighter.pac and item moveset editing sounds lovely!
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