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Author Topic: Brawlbox Resources & History  (Read 3862751 times)
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KnightMario
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    « Reply #12030 on: July 28, 2012, 01:41:34 PM »


    lemme vote for da fighter pac
    stupid no revotingz
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #12031 on: July 28, 2012, 01:57:39 PM »


    Making more work for yourself I see.


    How come I'm making more work?  Want me to make a gif of how fast I'm moving with PSA?  Since re-linking a non-able copy/pasting sub routines and gotos is really slowing me down.  Where I edit 30 sub actions that has the same sub routine with brawlbox, I can do like 50-60 sub actions with the same sub routine in PSA.

    In brawlbox I cannot point it via offset as I can in PSA.

    In brawlnox I have to:
    Double click sub routine > point it to sub routine (click) > sub routine number (click) > okay (click) > done (click) > click on another sub action > open the main tab (click)> repeat

    In PSA I have to;
    Double click sub routine > click where I can put on text > (ctrl+v)=paste > done (click) > change sub action > repeat.

    Being able to paste the offset in psa on the pointer is by far speeding me up mot putting more work on me.

    My point is, I don't want to switch from BB0.67b to PSA1.3mod, but I have no choice.
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    BlackJax96
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    « Reply #12032 on: July 28, 2012, 02:24:22 PM »


    What BrawlBox really needs :


    true

    Here's what I did:

    I'm trying to rebuild a stage from anew, so I deleted a lot of textures and Mdl0s of objects that are to be replaced. Then I made a Str0 for the sea and viewed the stage collisions and did no changes to it whatsoever. Then when i tried to import a model for the BG model, it crashed.

    Then I tried again by making a new brres where I imported the same model, worked fine. Even let me export it away. Then I tried removing stages and textures again but this time without adding anything. I tried to save annnnd......

    Crashed again.




    How come I'm making more work?  Want me to make a gif of how fast I'm moving with PSA?  Since re-linking a non-able copy/pasting sub routines and gotos is really slowing me down.  Where I edit 30 sub actions that has the same sub routine with brawlbox, I can do like 50-60 sub actions with the same sub routine in PSA.

    In brawlbox I cannot point it via offset as I can in PSA.

    In brawlnox I have to:
    Double click sub routine > point it to sub routine (click) > sub routine number (click) > okay (click) > done (click) > click on another sub action > open the main tab (click)> repeat

    In PSA I have to;
    Double click sub routine > click where I can put on text > (ctrl+v)=paste > done (click) > change sub action > repeat.

    Being able to paste the offset in psa on the pointer is by far speeding me up mot putting more work on me.

    My point is, I don't want to switch from BB0.67b to PSA1.3mod, but I have no choice.




    lemme vote for da fighter pac
    stupid no revotingz


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    Segtendo
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    « Reply #12033 on: July 28, 2012, 02:33:30 PM »



    You sure are in a mood today.
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    « Reply #12034 on: July 28, 2012, 02:51:58 PM »



    You sure are in a mood today.
    he's totally in a mood lately..
    « Last Edit: July 28, 2012, 03:11:59 PM by DSX8 » Logged

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    « Reply #12035 on: July 28, 2012, 03:04:08 PM »


    he's totally in  mood lately..


    Fixed.  But yeah I guess he really is in a mood.
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    KnightMario
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    « Reply #12036 on: July 28, 2012, 03:17:06 PM »



    i  want to change meh vote, supid poll
    can you enable revoting?
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #12037 on: July 28, 2012, 03:39:16 PM »


    Yes it would be.
    Except moveset files are the biggest pain in the ass to rebuild.


    Even just the ability to change parameters would be a step up. Or change events to use ones that use the same or less parameters... since y'know, goto lines only have the one parameter >.>

    Saves time from hexing and whatnot.
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    BlueBrain
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    « Reply #12038 on: July 28, 2012, 04:10:22 PM »



    i  want to change meh vote, supid poll
    can you enable revoting?

    he could just code that into the forum... xD
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    « Reply #12039 on: July 28, 2012, 05:44:29 PM »


    he could just code that into the forum... xD
    Lol. >_>
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    « Reply #12040 on: July 28, 2012, 05:55:48 PM »



    i  want to change meh vote, supid poll
    can you enable revoting?

    Didn't one of the admins have to do that before?
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    BlackJax96
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    « Reply #12041 on: July 28, 2012, 06:36:43 PM »




    Even just the ability to change parameters would be a step up. Or change events to use ones that use the same or less parameters... since y'know, goto lines only have the one parameter >.>

    Saves time from hexing and whatnot.


    All or nothing
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    « Reply #12042 on: July 28, 2012, 07:14:57 PM »


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    « Reply #12043 on: July 28, 2012, 07:19:02 PM »




    Why love this smileyyyy?!
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    « Reply #12044 on: July 28, 2012, 07:25:38 PM »


    Do you think you could add the "Save as" button back in sometime, please? I see it isn't there for motion anymore, and it sure would be helpful for the moveset editor, too.
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