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Author Topic: Brawlbox Resources & History  (Read 4590262 times)
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Puraidou
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    « Reply #12330 on: August 20, 2012, 12:22:46 PM »


    Why would he make it 3d? It's useless when you make and preview models like that .-.

    Also, BJ needs a pin for his BrawlBox:



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    « Reply #12331 on: August 20, 2012, 12:25:38 PM »


    Well you know what they say, a picture is like a thousand words xD

    "You know what they say, old toasters toast toast!".
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    « Reply #12332 on: August 20, 2012, 12:26:19 PM »


    Why would he make it 3d? It's useless when you make and preview models like that .-.
    because minecraft can do it :3
    that's the reason I have a pair of 3D glasses XD
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    Quote: Friedslick6
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    « Reply #12333 on: August 20, 2012, 12:27:38 PM »


    Isn't the question more about rendering difficulty and usefulness?
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    BlackJax96
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    « Reply #12334 on: August 20, 2012, 12:28:36 PM »



    request 1: displaying definitions
    request 2: brbx 3D

    but you already can view the definitions and bb already displays in 3d and 3d glasses aren't cool anymore D:
    Don't tell me you don't have .net framework 4 to view collections :O

    because minecraft can do it :3
    that's the reason I have a pair of 3D glasses XD

    Minecraft is balls cubes >:O
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    « Reply #12335 on: August 20, 2012, 12:32:25 PM »


    because minecraft can do it :3
    that's the reason I have a pair of 3D glasses XD
    ... Minecraft < BrawlBox
    Comparing a game to a program = WTF?
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    « Reply #12336 on: August 20, 2012, 12:33:51 PM »


    but you already can view the definitions and bb already displays in 3d and 3d glasses aren't cool anymore D:
    Don't tell me you don't have .net framework 4 to view collections :O

    Minecraft is balls cubes >:O
    you dare curse the world known as minecraft >:O
    you sir have just recieved -10000 points

    and I can view Definitions...
    but it's quite a pain...

    the request is to make it easy...

    and I know 3D glasses aren't cool...
    that part gets kindof personal Tongue (no Q's plz)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #12337 on: August 20, 2012, 01:09:18 PM »


    Well you know what they say, a picture is like a thousand words xD

    "You know what they say, old toasters toast toast!"
    This is ALL toasters !!
    And i knew exactly what i was going to read in the sentence in black Wink
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    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

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    « Reply #12338 on: August 20, 2012, 01:47:29 PM »


    Okay BJ I got a question for you and I need a serious answer..

    When I psa for brawlbox, do I use the hex number for trajectory still or do I use the actual number?
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    BlackJax96
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    « Reply #12339 on: August 20, 2012, 01:55:43 PM »


    Okay BJ I got a question for you and I need a serious answer..

    When I psa for brawlbox, do I use the hex number for trajectory still or do I use the actual number?

    First question you should ask is, "am I working in a hex editor?"
    No.
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    Albafika
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    « Reply #12340 on: August 20, 2012, 02:08:45 PM »


    Thanks for reporting him for being a [censored] while you're still breaking the rule of derailing a thread.

    Drop that [censored], both of you, and back on topic now.
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    « Reply #12341 on: August 20, 2012, 02:25:07 PM »


    I removed my comment aswell, as it was pretty pointless ._.

    On-topic: What have you been working on the last days Jax in Black? :3
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    « Reply #12342 on: August 20, 2012, 02:30:01 PM »


    Err... I'm glad I missed that.

    Anyways, still workin' on dem item movesets, BJ?
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    « Reply #12343 on: August 20, 2012, 02:32:07 PM »


    I removed my comment aswell, as it was pretty pointless ._.

    On-topic: What have you been working on the last days Jax in Black? :3

    Miku. lol

    Err... I'm glad I missed that.

    Anyways, still workin' on dem item movesets, BJ?

    mmmyeah
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    namq
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    « Reply #12344 on: August 20, 2012, 02:43:42 PM »


    item movesets, if we can actually make it so when a pokemon finishes an attack does another one randomnly would be pretty cool.  Might not be as hard probably, change actions to turn around and such, giving them requirement's by chance to make em more random.

    I might be interested on modifying items when I get the chance

    Post Merge: August 20, 2012, 02:50:34 PM
    Also, the duration of items depend on the common.pac or something (common 3 I think) idk, I can't recall as, I never edited items before.

    But if some specific items end by the item's themselves then, terminating them late/earlier by giving it specific variables in them and such, would actually make them really interesting.

    I'm looking forward to this :-)
    « Last Edit: August 20, 2012, 02:50:34 PM by namq » Logged


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