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Author Topic: Brawlbox Resources & History  (Read 4512485 times)
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DarkPikachu
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complexity == fun

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    « Reply #12390 on: August 22, 2012, 05:09:46 PM »


    uugh...
    Don`t even get me started on my project list...
    (I have more than 30... Not joking Im srs here)

    I can`t even animate Pachirisu until I can move `origin` to grid-position [ 0, 0, 0 ]
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    namq
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    « Reply #12391 on: August 22, 2012, 05:15:49 PM »


    I have 36 characters to work on Im srs here...

    And with this such things I am unable to do so.

    It appears that saving is fine, but if after saving I change something or delete it and try to save it, it has that "given key" thing.

    I can use PSA but I want to do something big, with brawlbox so people can see that they can actually use it.

    I want to help the cause heh.  But I can actually just use PSA (but I don't cause I have a mission here).

    I've been using PW's program for like 2 years, it's not like I want brawlbox for it's easy and user friendly cap-ability.
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    BlackJax96
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    « Reply #12392 on: August 22, 2012, 05:20:38 PM »


    It's because you're deleting offsets to external references, and when you do that, BB tries to write a reference name that was deleted.

    I really just need to test the rebuilder to extremes until all the bugs are gone so people will stop talking about it...
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    SharpHackz200
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    « Reply #12393 on: August 22, 2012, 07:26:07 PM »


    @BlackJax
    How come the moves i make in brawlbox freezes the game???? Oh shi~
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    SomeKindOfMetroid
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    « Reply #12394 on: August 22, 2012, 10:43:41 PM »


    @BlackJax
    How come the moves i make in brawlbox freezes the game???? Oh shi~
    ohboyherewego.jpg
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    BlackJax96
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    « Reply #12395 on: August 22, 2012, 10:57:04 PM »


    @BlackJax
    How come the moves i make in brawlbox freezes the game???? Oh shi~

    you must've failed at some point in time
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    Oizen
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    Thanks

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    « Reply #12396 on: August 22, 2012, 11:15:56 PM »


    I remember when it was still called "SmashBox."


    I still call it smash box by accident sometimes not impressed
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    DarkPikachu
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    complexity == fun

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    « Reply #12397 on: August 23, 2012, 07:07:11 AM »


    it freezes in game because BJ hasn`t quite gotten the rebuilder down...

    He`s only said it quite a few times...
    And I`m on a phone
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlueBrain
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    « Reply #12398 on: August 23, 2012, 07:13:00 AM »


    it freezes in game because BJ hasn`t quite gotten the rebuilder down...
     
    And I`m on a phone

    i love how relevant this is xDD
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    DemonBoy
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    « Reply #12399 on: August 23, 2012, 07:15:01 AM »



    And I`m on a phone




    Sorry, just reminded me of this
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    Carnage
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    « Reply #12400 on: August 23, 2012, 07:41:24 AM »


    bj i found a glitch fix 

    several people like mariodk , kagemaru among other ppl say they changed something and the pac file stoped working ingame so i was psaing ridley all i did has change some hitboxs size  and knockback and saved and the pac file didnt work ingame anymore, so i downloaded a clean fitcaptain.pac and opened the two at the same time and i noticed the clean one had 25 subroutines while mine had only 24 and i didnt changed anything so i added a new subroutine and putted the code of the missing subroutine altough i missed subroutine 1 the one codding now became subroutine 23 and i saved and it worked ingame again just by adding a subroutine i didnt even use or messed with just letting you know bb sometimes deletes subroutines and it shouldnt for some reason
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    namq
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    « Reply #12401 on: August 23, 2012, 08:20:49 AM »


    It may delete sub routines if they are not called anywhere in the file.  Example:
    - subroutine 19 = some variables and bits and random yadah yadah...

    Sub action (random number) calls this sub routine
    You edit that sub action and delete or modify the event that has the goto or subroutine for the subroutine 19.

    If you save the file, and the sub routine 19 was only called by that sub action only, since no other action, sub action or even a sub routine (that is not 19 ofc) os calling it, brawlbox deletes it since it's not being used.
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    Carnage
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    « Reply #12402 on: August 23, 2012, 08:26:59 AM »


    It may delete sub routines if they are not called anywhere in the file.  Example:
    - subroutine 19 = some variables and bits and random yadah yadah...

    Sub action (random number) calls this sub routine
    You edit that sub action and delete or modify the event that has the goto or subroutine for the subroutine 19.

    If you save the file, and the sub routine 19 was only called by that sub action only, since no other action, sub action or even a sub routine (that is not 19 ofc) os calling it, brawlbox deletes it since it's not being used.
    i didnt delete any subroutine call and if that was the case why would it freeze if a subroutine is deleted? all i know is when i added it back in it worked like a charm
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    Chaoszard
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    « Reply #12403 on: August 23, 2012, 09:38:51 AM »


    Hmmm when i read replies above it reminds me something about PSA that may explain this sub routine problem.
    Every time i modify something in a sub action for example, the offset of the sub action changes, and it is also the case for sub routines. Today i have made a new sub routine for a character, it had been given an offset, and when i added a line of code the offset changed !
    I don't know if it can help but this is what i noticed (with PSA not brawlbox !)
    « Last Edit: August 23, 2012, 09:41:24 AM by Chaoszard » Logged


    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
    PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
    STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

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    « Reply #12404 on: August 23, 2012, 11:14:53 AM »


    Hmmm when i read replies above it reminds me something about PSA that may explain this sub routine problem.
    Every time i modify something in a sub action for example, the offset of the sub action changes, and it is also the case for sub routines. Today i have made a new sub routine for a character, it had been given an offset, and when i added a line of code the offset changed !
    I don't know if it can help but this is what i noticed (with PSA not brawlbox !)

    yeah i knew that it was damn boring always having to recheck them but this freezee its no a move freeze but a freeze before the actual char appears on the stage
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