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Author Topic: Brawlbox Resources & History  (Read 4509394 times)
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BlackJax96
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    « Reply #14295 on: May 02, 2013, 11:33:31 AM »


    Oh, ho, ho!


    Don Cornero approves of this very much!


    You're only four days late
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    Tyshy
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    « Reply #14296 on: May 02, 2013, 03:21:09 PM »


    0.68 is great but for some reason every time i get on it it stops randomly in less than a minutes and then i have to close it,can someone help me
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    BlackJax96
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    « Reply #14297 on: May 02, 2013, 04:33:39 PM »


    0.68 is great but for some reason every time i get on it it stops randomly in less than a minutes and then i have to close it,can someone help me

    Well I did install an anti-noob mechanism which will terminate the program in various ways depending on the user's noob level. Just be glad brstm audio stream doesnt give you blue screen, thats a sign of a very intense noob level.




    Jk.

    I didn't install it, Microsoft did
    « Last Edit: May 02, 2013, 04:44:10 PM by BlackJax96 » Logged

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    « Reply #14298 on: May 02, 2013, 05:04:38 PM »


    Well I did install an anti-noob mechanism which will terminate the program in various ways depending on the user's noob level. Just be glad brstm audio stream doesnt give you blue screen, thats a sign of a very intense noob level.




    Jk.

    I didn't install it, Microsoft did
    Mucrosoft!
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    « Reply #14299 on: May 02, 2013, 05:40:45 PM »


    Well I did install an anti-noob mechanism which will terminate the program in various ways depending on the user's noob level. Just be glad brstm audio stream doesnt give you blue screen, thats a sign of a very intense noob level.
    Good thing I'm not a n00b anymore. trololol
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #14300 on: May 02, 2013, 05:44:24 PM »


    Buuuug report. Haha, I'm real sorry, BJ. Maybe I should've asked to test. Would've found these BEFORE release, lol.

    Anyways, duplicated objects seem to somehow be linked to their original copy. When you create a duplicate of say, polygon0, what happens is that both polygon0 and polygon0-copy are named polygon0-copy.

    If you change the name of polygon0-copy to polygoncopy2, the name of polygon0 also "displays" polygoncopy2, even though its name is polygon0. If you change the name of polygon0 to anything else after that, its duplicate isn't affected.

    Lastly, if you move the vertices of the duplicate, save, close, and reopen, the vertices of the original object will match the vertices of the duplicate.


    Also, while I'm here, does anyone know the exact properties of the BillBoard dropdown in the bone properties window? I know what PerspectiveSTD does, but none of the rest.
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    « Reply #14301 on: May 02, 2013, 05:49:24 PM »


    Well I did install an anti-noob mechanism which will terminate the program in various ways depending on the user's noob level. Just be glad brstm audio stream doesnt give you blue screen, thats a sign of a very intense noob level.




    Jk.

    I didn't install it, Microsoft did

    I just had the gratest idea
    lol
    blackjax u should make a pop out saying "GET THE [censored] OUT" when someone tries to import daes dat r not rigged to brawl bones into mdlo's
    XD
    « Last Edit: May 02, 2013, 05:53:35 PM by Mr.MW » Logged


    BlackJax96
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    « Reply #14302 on: May 02, 2013, 05:52:42 PM »


    Buuuug report. Haha, I'm real sorry, BJ. Maybe I should've asked to test. Would've found these BEFORE release, lol.

    Anyways, duplicated objects seem to somehow be linked to their original copy. When you create a duplicate of say, polygon0, what happens is that both polygon0 and polygon0-copy are named polygon0-copy.

    If you change the name of polygon0-copy to polygoncopy2, the name of polygon0 also "displays" polygoncopy2, even though its name is polygon0. If you change the name of polygon0 to anything else after that, its duplicate isn't affected.

    Lastly, if you move the vertices of the duplicate, save, close, and reopen, the vertices of the original object will match the vertices of the duplicate.


    Also, while I'm here, does anyone know the exact properties of the BillBoard dropdown in the bone properties window? I know what PerspectiveSTD does, but none of the rest.

    I already know about this...
    The duplicate button uses Memberwiseclone() to soft copy the object, which literally makes a direct copy of the pointer to the object in memory and initializes a new one at the same address. So they're technically the exact same object until you save and re-open.

    I'm still working on making a hard copy.

    And go try them out
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    « Reply #14303 on: May 02, 2013, 05:59:53 PM »


    I already know about this...
    The duplicate button uses Memberwiseclone() to soft copy the object, which literally makes a direct copy of the pointer to the object in memory and initializes a new one at the same address. So they're technically the exact same object until you save and re-open.

    I'm still working on making a hard copy.

    And go try them out

    Alright. Cool. I'm glad!

    Also, I guess I'll have to go do that. I guess.
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    StupidMarioFan1
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    « Reply #14304 on: May 02, 2013, 06:53:49 PM »


    Anyways, duplicated objects seem to somehow be linked to their original copy. When you create a duplicate of say, polygon0, what happens is that both polygon0 and polygon0-copy are named polygon0-copy.
    If you change the name of polygon0-copy to polygoncopy2, the name of polygon0 also "displays" polygoncopy2, even though its name is polygon0. If you change the name of polygon0 to anything else after that, its duplicate isn't affected.
    That's been happening ever since that feature was added lol, just went with it since all I had to do was rename the original and then give it isn't original name again. Of course I haven't bothered with the vertex mover yet so I didn't know about that part.
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    « Reply #14305 on: May 02, 2013, 06:56:59 PM »


    I just had the gratest idea
    lol
    blackjax u should make a pop out saying "GET THE [censored] OUT" when someone tries to import daes dat r not rigged to brawl bones into mdlo's
    XD
    then I won't be able to make my model ports properly ;_;
    unless making a copy of a brawl character's rig and appending the ported model's bones to it counts... :/
    « Last Edit: May 02, 2013, 06:58:48 PM by DarkPika » Logged


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    « Reply #14306 on: May 02, 2013, 07:08:28 PM »


    I just had the gratest idea
    lol
    blackjax u should make a pop out saying "GET THE [censored] OUT" when someone tries to import daes dat r not rigged to brawl bones into mdlo's
    XD
    I'd be okay with this if we are given a choice between "Yes" and "No", where yes cancels the importing function, where no continues it so you can still have non-brawl bones in the mdl0.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #14307 on: May 02, 2013, 09:44:36 PM »


    So, BSRAR editing is pretty darn awesome.

    That said, weird thing happens to me.

    Attempt #1: Pit's voice had been replaced previously, so I replaced Jigglypuff's. Turn on game, inserted Puff sounds work, but now Pit is completely silent. No sfx work.

    Attempt #2: Used .sawnd for both Pit and Jigglypuff. Jiggypuff's sfx trigger a freeze.

    Attempt #3: Used BrawlBox to isnert both Pit and Jiggs sfx into a fresh bsrar. Pit goes mute once again.

    This, is perplexing me. I have no idea what is causing it.

    EDIT: Ah, and all sounds can still be heard within BrawlBox. I'm using Back-up loader, so the BSRAR is ISO hacked.

    EDIT2: My BSRAR ended at about 101 MB, on first try, then I tried 102 MB. Same thing on both
    « Last Edit: May 02, 2013, 10:12:47 PM by Shun_One » Logged

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    BlackJax96
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    « Reply #14308 on: May 02, 2013, 10:29:59 PM »


    Make sure the frequencies of the waves you're importing match the frequencies of the original sounds.
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    « Reply #14309 on: May 02, 2013, 10:40:33 PM »


    Will do, thanks.

    EDIT: Yep, problem solved.
    « Last Edit: May 03, 2013, 12:08:54 AM by Shun_One » Logged

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