Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Quote from: TokoyamiTheDark on May 16, 2013, 12:57:49 AM
Both of them do the same import error...
Oh... >_>
Did you try turning it off and on again?
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
Sorry but you are not allowed to view spoiler contents.

My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Snivy on May 16, 2013, 12:59:27 AM
Oh... >_>
Did you try turning it off and on again?

Off and On? What's that? If you talk about closing it then re-open it, yes, it does the same error and crashes...
I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! :(

Quote from: TokoyamiTheDark on May 16, 2013, 01:45:35 AM
Off and On? What's that? If you talk about closing it then re-open it, yes, it does the same error and crashes...
r u sure u have the proper microsoft .net 4.0 installed? go grab the one thats in the OP
https://privateladyescorts.com - Free Local Dating - No Selfie - Anonymous Casual Dating -   Video Chat Private Lady

I don't know if this is already mentioned, but some model imports look messed up in v0.68b, even though they work properly with v0.67b.

Hey BJ
thanks for the export all textures feature in brawlbox 68
bet some folks dont even know about it

Quote from: Mr.MW on May 16, 2013, 11:16:51 PM
Hey BJ
thanks for the export all textures feature in brawlbox 68
bet some folks dont even know about it

No problem but thank libertyernie too, I just added in what he coded


So I've got the GIF encoder working as best as possible.

Sorry but you are not allowed to view spoiler contents.

(I made two other gifs as tests and they were fine but they were too large to upload so yeah)

Here's the deal. The following things can greatly increase the wait time to encode the gif:
- More frames
- Bigger image dimensions
- Higher render quality

So you gotta balance out those things and your patience to get the right results.
I also added a progress window for the encoder.

Btw, all moveset stuff has been removed from BB now and has been moved to Ikarus.
Ikarus is coming along well. Maybe I'll have a preview soon.

I think I might release a BB v0.68c update soon too.

Well, that looks AWESOME! Very good job, my friend.
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
Sorry but you are not allowed to view spoiler contents.

My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Very nice! Putting GIFs together by myself was annoying, hehe. How was Didney Worl?


Quote from: Spex130 on May 17, 2013, 01:50:48 AM
Very nice! Putting GIFs together by myself was annoying, hehe. How was Didney Worl?
Didney Lan... Silly.
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
Sorry but you are not allowed to view spoiler contents.

My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: BlackJax96 on May 17, 2013, 01:46:47 AM
So I've got the GIF encoder working as best as possible.

Sorry but you are not allowed to view spoiler contents.

(I made two other gifs as tests and they were fine but they were too large to upload so yeah)

Here's the deal. The following things can greatly increase the wait time to encode the gif:
- More frames
- Bigger image dimensions
- Higher render quality
I have a lot of patience. Expect super-complex GIFs!

...If I ever get around to fiddling with it after release.


Quote from: Kage Ryu on May 17, 2013, 01:56:29 AM
I have a lot of patience. Expect super-complex GIFs!

...If I ever get around to fiddling with it after release.

Just know that I tried rendering a GIF of a ~200 frame animation at full screen in HQ and it took maybe around 25 to 30 minutes. :P

Quote from: Spex130 on May 17, 2013, 01:50:48 AM
Very nice! Putting GIFs together by myself was annoying, hehe. How was Didney Worl?

goooood *generic response to how-was questions*

BJ. I've been wondering. Is it possible to export BRSTM's from multi-channel BRSTM's?
Say I have a 4-channel BRSTM, and I wanna export Stream 2. Would that be possible?
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on May 17, 2013, 03:15:34 AM
BJ. I've been wondering. Is it possible to export BRSTM's from multi-channel BRSTM's?
Say I have a 4-channel BRSTM, and I wanna export Stream 2. Would that be possible?
just export the channels as a .wav file.. import the wave file and copy the loop start point.  thats what i do.

altho, speaking about brstm's... y do brstm's with more channels have some kind of static sound to it?
https://privateladyescorts.com - Free Local Dating - No Selfie - Anonymous Casual Dating -   Video Chat Private Lady