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« Reply #14595 on: May 28, 2013, 07:28:17 PM » |
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I'll think about it
up to you! haha
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« Reply #14596 on: May 28, 2013, 07:49:45 PM » |
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Can somebody send me that alloy trophy that has a lot of vertices and breaks in the model previewer?
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« Reply #14597 on: May 28, 2013, 08:21:59 PM » |
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Alloy? I remember Trace from metroid prime hunters had troubles in the previewer. Here, clic image for file.
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« Last Edit: May 28, 2013, 08:30:41 PM by Iwvi »
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« Reply #14598 on: May 28, 2013, 08:29:03 PM » |
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Any model that has a lot of vertices and breaks the viewer will work.
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« Reply #14599 on: May 28, 2013, 09:00:26 PM » |
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any chance you could make BB resize images when you import? like the expansion stages need a lower quality pic to keep them under the size limit. would make it easier to replace things like that or maybe shrink down other files by reducing the file size right in brawlbox. so far so good BJ :3 keep it up. i've been able to make great strides in my projects thanks to you *huggles*
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« Reply #14600 on: May 28, 2013, 09:04:20 PM » |
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Any model that has a lot of vertices and breaks the viewer will work.
So the one I posted works? or do you need any other.
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« Reply #14601 on: May 28, 2013, 09:07:35 PM » |
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So the one I posted works? or do you need any other.
Yeah it works, thanks. any chance you could make BB resize images when you import? like the expansion stages need a lower quality pic to keep them under the size limit. would make it easier to replace things like that or maybe shrink down other files by reducing the file size right in brawlbox. so far so good BJ :3 keep it up. i've been able to make great strides in my projects thanks to you *huggles*
Actually... I probably could.
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« Reply #14602 on: May 28, 2013, 09:19:10 PM » |
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Actually... I probably could.
that would come in handy in so many ways
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« Reply #14603 on: May 28, 2013, 09:21:23 PM » |
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Fixed Has anybody tried out the GIF exporter? I forgot to make it user friendly in v0.68c, so it exports to test.gif in the program folder and you can't change the quality. It also doesn't lock the viewer controls, so you have to leave it alone while it plays. But it works.
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« Last Edit: May 28, 2013, 09:22:15 PM by BlackJax-sama »
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« Reply #14604 on: May 28, 2013, 09:38:40 PM » |
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Got ya a gif of Ganon moving. (This is large, might take a bit to load for some.)
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« Reply #14605 on: May 28, 2013, 10:22:32 PM » |
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Can anyone else right click on textures and hit "preview" while in the model previewer or is it just me who can't? :c
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« Reply #14606 on: May 28, 2013, 10:24:13 PM » |
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Can anyone else right click on textures and hit "preview" while in the model previewer or is it just me who can't? :c
Fixed
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« Reply #14607 on: May 28, 2013, 10:28:11 PM » |
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Oh yay
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« Reply #14608 on: May 28, 2013, 10:45:36 PM » |
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Download again for a few minor updates: - Fixed display of models with over 65536 facepoints in a single object - Fixed problem with texture preview panel in model viewer - Fixed problem with automatically decompressing all pac files - Fixed a problem with normals on model imports when the imported model was translated or scaled as well (not just rotated)
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« Reply #14609 on: May 28, 2013, 11:16:44 PM » |
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*waits for the dl link to be updated in the vault* Can anyone else right click on textures and hit "preview" while in the model previewer or is it just me who can't? :c
lol i had an issue with that too, got on my nerves cause i couldnt tell what texture was the correct 1 xD
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