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Author Topic: Brawlbox Resources & History  (Read 3862358 times)
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DeriLoko2
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    « Reply #15330 on: October 16, 2013, 12:55:53 PM »


    Here's an example of what does the "Finalize Mode" button, "Final Image Mode" button, or whatever button do. If you push the "Finalize Mode" button, it will finalize the characters, stages, special effects, etc., from this image...


    ...to this image.


    I am NOT talking about another photoshop program.

    When you push the "Finalize Mode" button, Brawlbox will switch from the WIP graphics to the Final graphics from Super Smash Bros. Brawl.
    « Last Edit: October 16, 2013, 12:56:59 PM by DeriLoko2 » Logged

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    « Reply #15331 on: October 16, 2013, 01:05:22 PM »


    That would be hell to process.
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    « Reply #15332 on: October 16, 2013, 01:52:35 PM »


    In a nutshell, make screenshots look like there came from Dolphin. Tongue
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    « Reply #15333 on: October 16, 2013, 02:02:58 PM »


    That will never happen. Just play the game.
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    BlackJax96
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    « Reply #15334 on: October 18, 2013, 10:42:48 PM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34689

    I didn't really do any double checking to make sure everything works so hopefully it all does.

    Also the PPC disassembler isn't very user friendly and doesn't let you change the individual parts of a disassembled word yet, but you can still change them with the binary value on the right side of the editor.

    So yeah, enjoy.



    *braces self to be bombarded with bug reports*
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    « Reply #15335 on: October 18, 2013, 10:49:18 PM »


    I'll take it for a test drive.
    Okay. Few things.

    -Tried opening GCT's found on my SD card via code manager. The resulting codes were unrecognized. Opening TXT files works fine though.
    -I opened a clean, FitFalcon00.pac, but it crashed.

    BTW. I have no drop-down box, so I can't copy the error message.
    « Last Edit: October 18, 2013, 11:06:25 PM by Segtendo » Logged

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    « Reply #15336 on: October 18, 2013, 11:01:06 PM »


    Oh yeah BJ, you've really outdone yourself this time!
    Thanks! Cheesy

    -I opened a clean, FitFalcon00.pac, but it crashed.

    Really?
    I get no error when previewing and opening that file.
    « Last Edit: October 18, 2013, 11:31:22 PM by Trainer Madara Uchiha - Ultimate Chimera » Logged



    BlackJax96
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    « Reply #15337 on: October 18, 2013, 11:23:01 PM »


    I'll take it for a test drive.
    Okay. Few things.

    -Tried opening GCT's found on my SD card via code manager. The resulting codes were unrecognized. Opening TXT files works fine though.
    -I opened a clean, FitFalcon00.pac, but it crashed.

    BTW. I have no drop-down box, so I can't copy the error message.

    The first one isnt a bug, you have to add codes for brawlbox to recognize first.

    The second one I cant reproduce. Screencap the error? Is the recent files menu causing the error? Pikazz had some problems with that before.

    Oh yeah BJ, you've really outdone yourself this time!
    Thanks! Cheesy

    Thanks, you're very welcome.
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    « Reply #15338 on: October 18, 2013, 11:28:51 PM »


    So, like I said. I opened a clean FitFalcon00.pac.

    Right-clicked the model and tried to preview the model.

    I get this.

    Bottom part is what I see when you click "what does this error report contain?"
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    BlackJax96
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    « Reply #15339 on: October 18, 2013, 11:42:51 PM »


    Since when was Falcon a file name anyway.
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    « Reply #15340 on: October 18, 2013, 11:45:39 PM »


    *Captain. You know what I mean.
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    « Reply #15341 on: October 19, 2013, 03:17:59 AM »


    ................................................. ......



    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.Wii.Animations.AnimFormat.Read(String input)
       at BrawlLib.SSBB.ResourceNodes.CHR0Node.FromFile(String path)
       at BrawlBox.BRESWrapper.ImportChr()
       at BrawlBox.BRESWrapper.ImportChrAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18051 built by: FX45RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.69.5039.35970
        Win32 Version: 0.69.0.0
        CodeBase: file:///C:/Users/Eternal%20Yoshi/Desktop/Firefox%20DLs/Brawlbox%20v0.69/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.16.5039.35968
        Win32 Version: 0.16.0.0
        CodeBase: file:///C:/Users/Eternal%20Yoshi/Desktop/Firefox%20DLs/Brawlbox%20v0.69/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.278.44921
        CodeBase: file:///C:/Users/Eternal%20Yoshi/Desktop/Firefox%20DLs/Brawlbox%20v0.69/OpenTK.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18058 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.18058 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.GeneratedCode
        Assembly Version: 1.0.0.0
        Win32 Version: 4.0.30319.18058 built by: FX45RTMGDR
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.




    http://www.mediafire.com/view/13d4d8t3t7yakjk/SpecialHiStart.anim

    ................................................. ...
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    SonicBrawler
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    « Reply #15342 on: October 19, 2013, 04:38:28 AM »


    im gunna try out the rel editor later. nice job on this though. so much on the change list  Laugh
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    « Reply #15343 on: October 19, 2013, 04:39:26 AM »


    well havent came across any bugs yet with importing/exporting.. but ill keep on searching!
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    « Reply #15344 on: October 19, 2013, 07:56:15 AM »


    ................................................. ......

    The first line in the changelog states that it's a wip feature and will not work properly.
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