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« Reply #2940 on: August 21, 2011, 06:35:06 PM » |
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Good progress, BlackJax. Don't rush it. You don't need to finish it tonight. Take your time. And good luck in school. 
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« Reply #2941 on: August 21, 2011, 06:37:44 PM » |
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YES!!! Or having Dogfight playing in the background.
eitheway. it'll be an amazing stage once i can figure out how to make 3d stages. and a good eight six model. i'll probably make one. or rip the one off the PC game.
and have a few other Street Race Worthy cars on the field.
This opens so many possiblities for brawl. you HAZ no idea man
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« Reply #2942 on: August 21, 2011, 06:42:07 PM » |
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Good progress, BlackJax. Don't rush it. You don't need to finish it tonight. Take your time. And good luck in school.  I'm eating a cheeseburger right now, I don't think I'd call that rushing.  And thanks 
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« Reply #2943 on: August 22, 2011, 12:13:39 AM » |
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Reminds me of longcat lol
well, it's long pikachu not manchu x3
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Stupid Tinypic :C
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« Reply #2944 on: August 22, 2011, 04:38:15 AM » |
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That's not entirly true as animations have been ported from other games such as tales of symphonia 2 and tatsunoku vs capcom.
You can't port TvC character animations because they're in a different format. Not sure about the stages. Also tatsunoku  <-- mfw
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« Reply #2945 on: August 22, 2011, 04:41:51 AM » |
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You can't port TvC character animations because they're in a different format. Not sure about the stages. Also  <-- mfw Yeah I dono why Capcom didn't add Speed.. They woulda got twice the sales then XD
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« Reply #2946 on: August 22, 2011, 04:56:07 AM » |
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Probably due to licensing issues.
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« Reply #2947 on: August 22, 2011, 05:27:11 AM » |
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I was more angryfacing at his spelling by using a relevant character. They wouldn't let them use the Samurai Pizza Cats either. 
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« Reply #2948 on: August 22, 2011, 07:46:19 AM » |
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Stage animations from that game are portable to brawl.... And sorry for spelling tatsunoko wrong... I almost always spell it wrong as I accidentally pronounce it with a U at the end instead of an O
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« Reply #2949 on: August 22, 2011, 07:52:34 AM » |
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Probably due to licensing issues.
Isn't speed like, too young to be driving in the races, I don't think they should object to him joining a VS capcom tournament XD Considering he breaks the law frequently anyway
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« Reply #2950 on: August 22, 2011, 09:13:12 AM » |
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blackjax96 one think you should make to brawlbox in model preview then you making Animations
you can rename the animation names instead you have to Close model preview and open Fitmotionetc.pac then find the Animation again you want to rename while in model preview
same with import/add Animations while in model preview
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« Last Edit: August 22, 2011, 09:14:21 AM by Mariodk »
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #2951 on: August 22, 2011, 09:41:20 AM » |
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What determines Bone Index? Just the order of the tree? If so, once the rebuilder comes out, will it automatically change the Bone Index if you add/remove a bone?
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 FC: 2191-7379-6272
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« Reply #2952 on: August 22, 2011, 02:33:47 PM » |
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I can't believe I made a topic for this question when I could've asked for it here =_=; I'll remove that post shortly But
I can't find a download to the first brawlbox, you know, the one that was actually perfect for vertex editing.
It can be either the FIRST modset (By phantom wings) or the original brawlbox.
Cause for some reason, I'm getting an error when I try to view an edited model...
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« Reply #2953 on: August 22, 2011, 03:09:57 PM » |
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I still got v0.63d unless it's som'in older that you need
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« Reply #2954 on: August 22, 2011, 03:12:07 PM » |
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I still got v0.63d unless it's som'in older that you need
Lol NVM It took me like ten seconds to find it on smashboards XP The download link on the brawlvault (for v0.63D) should be updated methinks. Cause mediafire removed that file :l Thanks for offering though ^+^;
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