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Author Topic: Brawlbox Resources & History  (Read 4515532 times)
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diedhammer98
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    « Reply #3165 on: August 28, 2011, 12:33:36 PM »


    holding Items on wrong part of arm
    holding Cape wrong part of arm too.
    game think Mario's belly is ThrowN.

    Can fixable.
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    pikazz
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    « Reply #3166 on: August 28, 2011, 12:50:22 PM »


    Nice, it looks like some other things like SRT0 files will have to be edited or something. Actually, that reminds me, there's an unknown in DrawOpa and DrawXlu that is thought to be a bone index... maybe that has to do with it?
    got same error with longchu and toonlink as you see, it must be those things
    holding Items on wrong part of arm
    holding Cape wrong part of arm too.
    game think Mario's belly is ThrowN.

    Can fixable.
    the thing is brawlbox updating the brawlbox. if adding a bone will update the bone index on the other bones too, if the throwN is boneindex 50 and you add a bone before it so the ThrowN boneID gets 51 will the FitMario.pac still think the BoneID for ThrowN is still 50 so the bone before the ThrowN will be the new ThrowN. same thing on every bone.
    you need to changes things in Tabuu and/or PSA to get things correct :3

    tested the thing add bone things for 4-5 days ago
    « Last Edit: August 28, 2011, 12:51:48 PM by pikazz » Logged

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    diedhammer98
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    « Reply #3167 on: August 28, 2011, 12:52:12 PM »


    yeah, I know how fix that...

    as I did on My hammer Bro. Over Metaknight.
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    Beyond
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    « Reply #3168 on: August 28, 2011, 01:22:08 PM »


    I'm just droppin in to say I love you. Im srs here
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    GameWatching
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    « Reply #3169 on: August 28, 2011, 01:45:09 PM »



    "Wherever Vyse goes, cool follows."
    From Models Resource.
    Too bad we can't use it in game yet.


    damn o.o
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    Segtendo
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    « Reply #3170 on: August 28, 2011, 02:52:47 PM »


    Even if the model didn't save, I saved the textures to a BRRES so I wouldn't have to re-import them, one by one.
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    « Reply #3171 on: August 28, 2011, 03:27:53 PM »



    that is going to be very lovely...

    sadly, some .OBJ's i converted to .DAE's doesnt show up their texture files when u preview the models... thought i would point that out.

    edit:
    Even if the model didn't save, I saved the textures to a BRRES so I wouldn't have to re-import them, one by one.

    yeah i did the same thing for Kokori Forest, and Castle Town, and Hyrule Field, and some other stages x3
    « Last Edit: August 28, 2011, 03:29:42 PM by DSX8 » Logged

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    « Reply #3172 on: August 28, 2011, 03:48:38 PM »


    holy crap you guys were fast when it came to importing stuff into brawlbox.
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    pikazz
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    « Reply #3173 on: August 28, 2011, 03:58:24 PM »




    this is what I got from brawlbox ingame :3
    a playable smokeball with 37 new bones
    and a glitchy smashball as jigglypuffs cap :3

    I think I know whats the problem why it lags ingame by bone adder/editor, I just need 2 more tests to be more sure  I see what you did there ...
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    « Reply #3174 on: August 28, 2011, 04:00:09 PM »


    a playable smokeball with 37 new bones

    Yes! A playable Smoke Ball!

    All my dreams have come true. Awesome Face

    This bone adder definnitely shows promise if it can add that many bones without breaking the thing.
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    diedhammer98
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    « Reply #3175 on: August 28, 2011, 04:01:48 PM »




    this is what I got from brawlbox ingame :3
    a playable smokeball with 37 new bones
    and a glitchy smashball as jigglypuffs cap :3

    I think I know whats the problem why it lags ingame by bone adder/editor, I just need 2 more tests to be more sure  I see what you did there ...

    please explain why In Game Lags....
    I just added two bone to Mario on first Bone test....

    I want make playable Sandbag without lags
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    « Reply #3176 on: August 28, 2011, 04:02:48 PM »




    this is what I got from brawlbox ingame :3
    a playable smokeball with 37 new bones
    and a glitchy smashball as jigglypuffs cap :3

    I think I know whats the problem why it lags ingame by bone adder/editor, I just need 2 more tests to be more sure  I see what you did there ...

    lol thats crazy o.o
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    pikazz
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    « Reply #3177 on: August 28, 2011, 04:14:08 PM »


    please explain why In Game Lags....
    I just added two bone to Mario on first Bone test....

    I want make playable Sandbag without lags
    That's my idea about playable Sandbag  not impressed
    tried it on the first day I got the beta for a week ago, it lagged  Im srs here
    Will test it on sandbag and dusknoir to confirm my though.
    the smokescreen was the first unlaggy with many bones that worked
    (and my jigglycaps but that doesn't count)

    already started to redo sandbag again and this time I am sure it won't lag

    I will explain soon if my thoughs is correct
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    diedhammer98
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    « Reply #3178 on: August 28, 2011, 04:15:55 PM »


    oh, I was thinking Sandbag over Marth...
    But ok.
    (I don't know It was your idea!)
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    pikazz
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    « Reply #3179 on: August 28, 2011, 04:18:59 PM »


    oh, I was thinking Sandbag over Marth...
    But ok.
    (I don't know It was your idea!)
    I had my thoughs when fortwaffles bone adder came out, didn't have enough space D:
    but now it will be possible!
    sorry, no hard feelings? :3

    this time it must work for sandbags sake!
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