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Author Topic: Brawlbox Resources & History  (Read 3861491 times)
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Tempo_
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    « Reply #4770 on: October 10, 2011, 05:39:33 PM »


    It would be an MMD model at the moment. You can convert it to DAE and take the umbrella I guess.
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    « Reply #4771 on: October 10, 2011, 06:13:47 PM »


    We'd have to solve why Flan's not being converted first, because they are both coming from the same source. >_>
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    Eternal Yoshi
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    « Reply #4772 on: October 10, 2011, 06:19:51 PM »


    And that brings us back on the topic of playing the waiting game.

    It'll be worth it people.
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    « Reply #4773 on: October 10, 2011, 06:22:20 PM »


    It'll be worth it people.
    Yes, it will be.

    I'm gonna try a bunch of things with existing characters, see if I can make 'em glitch up and reverse it for Flandre. If I can find out how to fix the problem completely, then BrawlBox v0.65 is more or less ready for release. (Adding/removing materials and shaders is all else that would need fixing up from what I know.)
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    « Reply #4774 on: October 10, 2011, 06:24:42 PM »


    It'll be worth it people.
    Yes, it will be.

    I'm gonna try a bunch of things with existing characters, see if I can make 'em glitch up and reverse it for Flandre. If I can find out how to fix the problem completely, then BrawlBox v0.65 is more or less ready for release. (Adding/removing materials and shaders is all else that would need fixing up from what I know.)

    And also from what I've tested, it does NOT work with DAE files made in Blender -- only 3DS Max for now...
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    Segtendo
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    « Reply #4775 on: October 10, 2011, 06:25:23 PM »


    Well, I hope you find out what the problem is.
    We're inches away from perfecting this bad boy Wink
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    BlackJax96
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    « Reply #4776 on: October 10, 2011, 06:39:26 PM »


    (Adding/removing materials and shaders is all else that would need fixing up from what I know.)

    Working on fixing it right now. I think I'm almost done, it's just been really time consuming to program XD
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    Gamma Ridley
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    « Reply #4777 on: October 10, 2011, 06:40:53 PM »


    Hey BJ. Aaron thinks that Kit Ballard was the first fully rigged model to work properly in-game.

    Was she? Or were there any other fully rigged and playable models before that?
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    yadayada
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    « Reply #4778 on: October 10, 2011, 06:42:29 PM »


    Yes, it will be.

    I'm gonna try a bunch of things with existing characters, see if I can make 'em glitch up and reverse it for Flandre. If I can find out how to fix the problem completely, then BrawlBox v0.65 is more or less ready for release. (Adding/removing materials and shaders is all else that would need fixing up from what I know.)

    And also from what I've tested, it does NOT work with DAE files made in Blender -- only 3DS Max for now...

    I love your logical solution towards the problem. It simply makes sense.
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    « Reply #4779 on: October 10, 2011, 06:44:08 PM »


    I really wish I am more helpful ._.
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    « Reply #4780 on: October 10, 2011, 06:45:18 PM »


    Hey BJ. Aaron thinks that Kit Ballard was the first fully rigged model to work properly in-game.

    Was she? Or were there any other fully rigged and playable models before that?
    Well, although it's not the first rigged model, there was the Bill's Hat that I manually built for Jigglypuff, then there's also the Heavy Weapons Guy, but I didn't set him up to work over any characters (as he uses his original bone structure).
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    « Reply #4781 on: October 10, 2011, 06:47:51 PM »


    Well, although it's not the first rigged model, there was the Bill's Hat that I manually built for Jigglypuff, then there's also the Heavy Weapons Guy, but I didn't set him up to work over any characters (as he uses his original bone structure).

    Yeah, I've seen the Jiggly hats and I've downloaded both of them (though I haven't used them yet because I have the Magikarp hat one instead XD) but I was wondering if there were any full-blown playable characters before her.
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    « Reply #4782 on: October 10, 2011, 06:48:35 PM »


    Hey BJ. Aaron thinks that Kit Ballard was the first fully rigged model to work properly in-game.

    Was she? Or were there any other fully rigged and playable models before that?

    You people and your ninjas. Im srs here Although, I'd say Kit Ballard would be the first fully playable model import, just because she has animations and already works with ZSS's PSA.

    I really wish I am more helpful ._.

    Take RTB's approach to the problem?
    Perform a controlled experiment to screw up a normal model, and try reversing it for an imported model. Awesome Face
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    ItalianStallion
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    « Reply #4783 on: October 10, 2011, 06:59:12 PM »


    I really don't know anything much about the character Kit Ballard, but this subject is just really interesting to me.

    So she has all her animations like ZSS? Does the Final Smash work? Sorry, but there's always so many posts on here, I can barely keep up. Was there any more than those two previews one with Luigi, and one of her on Bridge of Eldin at night?
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    « Reply #4784 on: October 10, 2011, 07:03:13 PM »


    i would liek to see a video with that kit ballard....
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