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Author Topic: Brawlbox Resources & History  (Read 3914484 times)
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SqLeon
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    « Reply #5550 on: October 23, 2011, 01:18:06 PM »


    I could Rig him to peaches bones XD but then ugh....not enough psa size
    Pluss peach has no sword animations that he could use :l

    I don't think using hacks online is allowed anyway?

    Even if you use Ike, You can add a polygon of his sword shiethed and add a bone for that as well. Make the polygon reference the bone, and then fix it up in tabuu so a PSA model changer event would make the sword shiethed polygon appear. Kinda a complicated process. All of it can be done in the new BB though. At least I think. Is that correct BJ?
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    BlackJax96
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    « Reply #5551 on: October 23, 2011, 01:18:20 PM »


    I'm programming in a light editor for the viewer so you can edit ambient, position, diffuse and specularity, so it might take a little bit longer than about an hour from now to release. Don't worry though, I won't take too much longer. Tongue

    I've also almost fixed the save asap bug
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    « Reply #5552 on: October 23, 2011, 01:18:30 PM »


    Im srs here delete it... NAAAAOOO!
    Yes! It's been slowly corrupting your hard drive!
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    « Reply #5553 on: October 23, 2011, 01:19:00 PM »


    No worries, I wasas never gonna user it anyway Just one of my test models to learn how to rig. If I do that then TONS will flood in
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    « Reply #5554 on: October 23, 2011, 01:19:05 PM »


    Yes.... good...

    /darthsidious
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    « Reply #5555 on: October 23, 2011, 01:19:48 PM »


    I'm programming in a light editor for the viewer so you can edit ambient, position, diffuse and specularity, so it might take a little bit longer than about an hour from now to release. Don't worry though, I won't take too much longer. Tongue

    I've also almost fixed the save asap bug
    I heard lighting editing and almost fixed save asap bug.
    I iz happy.
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    BlackJax96
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    « Reply #5556 on: October 23, 2011, 01:21:18 PM »


    Even if you use Ike, You can add a polygon of his sword shiethed and add a bone for that as well. Make the polygon reference the bone, and then fix it up in tabuu so a PSA model changer event would make the sword shiethed polygon appear. Kinda a complicated process. All of it can be done in the new BB though. At least I think. Is that correct BJ?

    Sort of, you can only replace object/vert/norm/uv/color groups atm, so I'd have to code in a quick importer if you'd want that. Otherwise, I could program in the ability to add dummy groups which you would replace with real groups. That would require hexing, though.
    « Last Edit: October 23, 2011, 01:23:34 PM by BlackJax96 » Logged

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    « Reply #5557 on: October 23, 2011, 01:23:41 PM »


    Just for a refference for everyone, what are the new features you've added/improved/removed in 0.65?
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    « Reply #5558 on: October 23, 2011, 01:24:00 PM »


    My bodymodel's not ready. In fact, I've never found a properly T-Stanced KOS-MOS model anywhere even before the model importer hype. *shakes fists* Curses...
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    « Reply #5559 on: October 23, 2011, 01:24:42 PM »


    WAIT, one thing. Can the new BB have two of the same model? Example, Ike/Marth has two swords instead of one.
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    « Reply #5560 on: October 23, 2011, 01:26:04 PM »


    WAIT, one thing. Can the new BB have two of the same model? Example, Ike/Marth has two swords instead of one.
    Yes.
    That's what the model rebuilder can do.
    I can finally have my persona one-slot instead of a PSA Cheesy
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    BlackJax96
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    « Reply #5561 on: October 23, 2011, 01:26:31 PM »


    Just for a refference for everyone, what are the new features you've added/improved/removed in 0.65?


    Can't really list everything out atm, I'm programmin stuffz

    WAIT, one thing. Can the new BB have two of the same model? Example, Ike/Marth has two swords instead of one.

    Why not, however
    Sort of, you can only replace object/vert/norm/uv/color groups atm, so I'd have to code in a quick importer if you'd want that. Otherwise, I could program in the ability to add dummy groups which you would replace with real groups. That would require hexing, though.
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    « Reply #5562 on: October 23, 2011, 01:27:17 PM »


    i just thought of somethign that proboyl was already said
    oen slot's can be easier
    take lucas .dae, and rig it to work over ness.
    i hope that is done.
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    « Reply #5563 on: October 23, 2011, 01:28:12 PM »


    Can't really list everything out atm, I'm programmin stuffz
    Oh course XD Plus i'm sure it'd be listed on the Op anyways x.x'' Over thinking myself.
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    « Reply #5564 on: October 23, 2011, 01:28:52 PM »


    I'm getting ready. But where's the model importer?
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    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

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