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Author Topic: Brawlbox Resources & History  (Read 4761007 times)
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SonicBrawler
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    « Reply #5565 on: October 23, 2011, 01:30:06 PM »


    I'm getting ready. But where's the model importer?
    get out frog.png

    not out yet
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    « Reply #5566 on: October 23, 2011, 01:30:14 PM »


    I'm getting ready. But where's the model importer?
    Mario Facepalm
    He's fixing it up right now.
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    « Reply #5567 on: October 23, 2011, 01:30:24 PM »


    I'm getting ready. But where's the model importer?

    On my computer
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    Ӄit ßallarɖ
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    « Reply #5568 on: October 23, 2011, 01:32:21 PM »


    On my computer
    It's in the vastness of your mind... programing BrawlBox at 20x faster then the speed of people with a computer.. Carefully locked away in the cyberspace and getting things done "Wherever Vyse goes, cool follows."
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    « Reply #5569 on: October 23, 2011, 01:32:56 PM »


    On my computer
    on his, RTB, and PIKAZZ cpu
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    « Reply #5570 on: October 23, 2011, 01:36:00 PM »


    For those who may be wondering, rigging can be a pain in the butt.

    Im srs here

    At least, my experience with it was. I could never get it right. /:

    Anyway, can't wait for the release and blah blah blah. I think I'll go get Aaron rip me some MP3 models. Awesome Face
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    « Reply #5571 on: October 23, 2011, 01:38:07 PM »


    Actually rigging is easy when you figure it out Awesome Face but it's still a pain in the butt
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    « Reply #5572 on: October 23, 2011, 01:39:09 PM »


    Actually rigging is easy when you figure it out Awesome Face but it's still a pain in the butt

    i still cant figure out how to do rigging cause my Dissidia 012 bones dont even show in my stages at all when imported into 3ds max >.>
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    « Reply #5573 on: October 23, 2011, 01:40:48 PM »


    For those who may be wondering, rigging can be a pain in the butt.

    Im srs here

    At least, my experience with it was. I could never get it right. /:

    Anyway, can't wait for the release and blah blah blah. I think I'll go get Aaron rip me some MP3 models. Awesome Face

    I agree with you about rigging. I had a model who was always geting deformed when animated with a MotionEtc file on BrawlBox, and this made me intensively md, for all the hours I've wasted on the rigging. Hopefuly there will be a tutorial to make 'em work in Brawl...

    i still cant figure out how to do rigging cause my Dissidia 012 bones dont even show in my stages at all when imported into 3ds max >.>
    I have Terra Branford with her bones and I can move her body parts really easily. Don't know why you have trouble...
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    « Reply #5574 on: October 23, 2011, 01:46:02 PM »


    I agree with you about rigging. I had a model who was always geting deformed when animated with a MotionEtc file on BrawlBox, and this made me intensively md, for all the hours I've wasted on the rigging. Hopefuly there will be a tutorial to make 'em work in Brawl...
     I have Terra Branford with her bones and I can move her body parts really easily. Don't know why you have trouble...
    well the bones r in the .SMD files i made with the stage models... they do get imported into 3ds max, but they dont show at all, even if i separate the whole stage from 1 material into 28 materials
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    « Reply #5575 on: October 23, 2011, 01:47:49 PM »



    party destroyer

    there is something about my BB I am angry about
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    « Reply #5576 on: October 23, 2011, 01:48:45 PM »


    pikazz, did you see the title?
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    « Reply #5577 on: October 23, 2011, 01:51:11 PM »



    party destroyer

    there is something about my BB I am angry about

    read title plox lol
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    « Reply #5578 on: October 23, 2011, 01:51:23 PM »


    BJ: I know i've asked this before, but please see if you can get brsar's working in BB again, IDK if it's this update or the next one. (I'd rather wait for the next one) but that's the only other thing I would ask. Sense you're adding a Real time PSA editor already anyways...
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    « Reply #5579 on: October 23, 2011, 01:59:18 PM »


    ok i dont see any models in pmd format Im srs here and for miku miku dance it needs pmm format and my models are already a .dae so how will i import that
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