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« Reply #5565 on: October 23, 2011, 01:30:06 PM » |
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I'm getting ready. But where's the model importer?
get out frog.png not out yet
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #5566 on: October 23, 2011, 01:30:14 PM » |
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I'm getting ready. But where's the model importer?
 He's fixing it up right now.
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« Reply #5567 on: October 23, 2011, 01:30:24 PM » |
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I'm getting ready. But where's the model importer?
On my computer
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« Reply #5568 on: October 23, 2011, 01:32:21 PM » |
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On my computer
It's in the vastness of your mind... programing BrawlBox at 20x faster then the speed of people with a computer.. Carefully locked away in the cyberspace and getting things done 
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« Reply #5569 on: October 23, 2011, 01:32:56 PM » |
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On my computer
on his, RTB, and PIKAZZ cpu
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« Reply #5573 on: October 23, 2011, 01:40:48 PM » |
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For those who may be wondering, rigging can be a pain in the butt.

At least, my experience with it was. I could never get it right. /:
Anyway, can't wait for the release and blah blah blah. I think I'll go get Aaron rip me some MP3 models. 
I agree with you about rigging. I had a model who was always geting deformed when animated with a MotionEtc file on BrawlBox, and this made me intensively md, for all the hours I've wasted on the rigging. Hopefuly there will be a tutorial to make 'em work in Brawl... i still cant figure out how to do rigging cause my Dissidia 012 bones dont even show in my stages at all when imported into 3ds max >.>
I have Terra Branford with her bones and I can move her body parts really easily. Don't know why you have trouble...
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! 
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« Reply #5574 on: October 23, 2011, 01:46:02 PM » |
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I agree with you about rigging. I had a model who was always geting deformed when animated with a MotionEtc file on BrawlBox, and this made me intensively md, for all the hours I've wasted on the rigging. Hopefuly there will be a tutorial to make 'em work in Brawl... I have Terra Branford with her bones and I can move her body parts really easily. Don't know why you have trouble...
well the bones r in the .SMD files i made with the stage models... they do get imported into 3ds max, but they dont show at all, even if i separate the whole stage from 1 material into 28 materials
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« Reply #5575 on: October 23, 2011, 01:47:49 PM » |
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party destroyerthere is something about my BB I am angry about
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Stupid Tinypic :C
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« Reply #5576 on: October 23, 2011, 01:48:45 PM » |
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pikazz, did you see the title?
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« Reply #5577 on: October 23, 2011, 01:51:11 PM » |
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party destroyerthere is something about my BB I am angry about read title plox lol
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« Reply #5578 on: October 23, 2011, 01:51:23 PM » |
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BJ: I know i've asked this before, but please see if you can get brsar's working in BB again, IDK if it's this update or the next one. (I'd rather wait for the next one) but that's the only other thing I would ask. Sense you're adding a Real time PSA editor already anyways...
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« Reply #5579 on: October 23, 2011, 01:59:18 PM » |
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ok i dont see any models in pmd format  and for miku miku dance it needs pmm format and my models are already a .dae so how will i import that
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