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Author Topic: Brawlbox Resources & History  (Read 4512003 times)
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Ӄit ßallarɖ
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    « Reply #5760 on: October 23, 2011, 05:28:15 PM »


    Kit's almost ready for release. Just got to fix up the metal shader again (fixed the derpy eyeposing and Final Smash eyes), then she's good to go. Grin
    I await, drool and all..
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    animations and stuffffff

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    « Reply #5761 on: October 23, 2011, 05:35:02 PM »


    @enigmaticsprit

    ......dont you think ive been trying to figure it out......ive asked questions and no reply..then this comes out and i ask a question no reply  again...i watch the tutorial over and over..still dont get it.....i look a justins tutorial....it sucks and still leaves me wondering wtf.....so if anyone can make a CLEAR turorial on how to do this id appreciate this
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    Uhmmmmm...what to say...

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    « Reply #5762 on: October 23, 2011, 05:39:07 PM »


    hey uhmm i dont know if i should put this here but anyway i was trying to usa the new brawl box and this meesage showed up:
    To run this application, you must install one of the following versions of the .NET Framework:
    V4.0.30319
    Contact your application publisher for intructions about obtaining the appropriate version of the .NET Framework.
    what should i do?
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    « Reply #5763 on: October 23, 2011, 05:40:27 PM »


    Found an error. Models that have no bones are written with "weighted" in the vertex format. Since there's only topN and trasN, it's not actually weighted and all the objects are only single bind. Basically, Brawlbox tries to read an influence that's not there and crashes.

    I'll fix this asap, as it's necessary for stages with no bones.
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    « Reply #5764 on: October 23, 2011, 05:40:55 PM »


    hey uhmm i dont know if i should put this here but anyway i was trying to usa the new brawl box and this meesage showed up:
    To run this application, you must install one of the following versions of the .NET Framework:
    V4.0.30319
    Contact your application publisher for intructions about obtaining the appropriate version of the .NET Framework.
    what should i do?


    http://lmgtfy.com/?q=Microsoft+.net+framework
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    Ӄit ßallarɖ
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    « Reply #5765 on: October 23, 2011, 05:41:08 PM »


    There is one. In the OP. I don't model and even I was able to import a model into BrawlBox.. and that was 64d!
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    « Reply #5766 on: October 23, 2011, 05:41:26 PM »


    I have a question that someone else asked somewhere and I was wondering the same thing:

    If you're gonna use a model for a stage, would it be feasible to only rig it to one bone and then use it like that?
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    Enigmatic
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    Just keeping it cool...

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    « Reply #5767 on: October 23, 2011, 05:44:39 PM »


    I don't get it.
    Stare at it and attempt to comprehend it until it makes sense. I've read plenty of tutorials that took a while to understand. Other people have apparently not had a problem dude; watch it, try to comprehend it, and read his last posts. He has explained everything over nine-thousand times.

    @BlackJax: Awesome. I am going to wait for a few so bugs can be worked out, but it's awesome you are still working on finding stuff.
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    « Reply #5768 on: October 23, 2011, 05:47:43 PM »


    Found an error. Models that have no bones are written with "weighted" in the vertex format. Since there's only topN and trasN, it's not actually weighted and all the objects are only single bind. Basically, Brawlbox tries to read an influence that's not there and crashes.

    I'll fix this asap, as it's necessary for stages with no bones.

    all found by urs truely.. moi... well also BJ also xD
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    « Reply #5769 on: October 23, 2011, 05:48:19 PM »


    all found by urs truely.. moi... well also BJ also xD


    Yeah, with help from DSX8.
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    « Reply #5770 on: October 23, 2011, 05:48:33 PM »


    Found an error. Models that have no bones are written with "weighted" in the vertex format. Since there's only topN and trasN, it's not actually weighted and all the objects are only single bind. Basically, Brawlbox tries to read an influence that's not there and crashes.

    I'll fix this asap, as it's necessary for stages with no bones.


    Oh thanks. lul. I was trying to do that.

    EDIT: It seems I succesfully imported the model.. but I lost the textures..
    « Last Edit: October 23, 2011, 05:50:48 PM by Ls777 » Logged

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    « Reply #5771 on: October 23, 2011, 05:50:48 PM »


    thanks bro this was so obvious why didnt i did that xD?
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    « Reply #5772 on: October 23, 2011, 05:50:54 PM »


    Hey, I didn't see this anywhere in the tutorials, I may've missed it, but how do you get a Brawl skeleton into 3ds max?
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    « Reply #5773 on: October 23, 2011, 05:52:53 PM »


    Yeah, with help from DSX8.

    i just had a feeling that it was the problem with most of the ppl on here :>.> palm:
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    « Reply #5774 on: October 23, 2011, 05:53:53 PM »


    Hey, I didn't see this anywhere in the tutorials, I may've missed it, but how do you get a Brawl skeleton into 3ds max?
    He has a link to a post in here in the OP.
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