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Author Topic: Brawlbox Resources & History  (Read 4510598 times)
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TokoyamiTheDark
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    « Reply #5820 on: October 23, 2011, 07:17:49 PM »


    Ergh, screw it. I'm really not sure what's buggering up the metal shader for her body and not her eyes, but I'm gonna go release Kit anyway within an hour. It's only a minor problem, anyway, nothing game-breaking.
    Yep, I'll try it out, too. And about my Flandre that I wanna make a color pack, does it work well over Pit? Will it be ready tonight? Once you'll PM it to me and I'll test it, I will upload it in the BrawlVault with you as a collaborator for rigging it. Is it OK?
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    Segtendo
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    « Reply #5821 on: October 23, 2011, 07:20:11 PM »


    Do it. I approve! Happy Face
    I will as soon as I learn how to get a DAE compatible with BrawlBox.
    The notes section confuses me Im srs here
    « Last Edit: October 23, 2011, 07:22:02 PM by Segtendo » Logged

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    « Reply #5822 on: October 23, 2011, 07:20:57 PM »


    this is the dual Samus/zss one right? =3
    Just the Zero Suit Samus version for now, as I'm not quite finished with the Samus version yet.
    « Last Edit: October 23, 2011, 07:22:35 PM by RandomTBush » Logged


    Ӄit ßallarɖ
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    « Reply #5823 on: October 23, 2011, 07:22:40 PM »


    Just the Zero Suit Samus version for now.
    Aww ok XD was really hoping for your dual pack =3 But I'm just happy as I am already =D
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    Friedslick6
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    « Reply #5824 on: October 23, 2011, 07:25:19 PM »


    I will as soon as I learn how to rig and export a DAE so that BrawlBox will read it.
    lol cool, now I don't have to worry about porting the Mario model I ripped for TMR Tongue .
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    « Reply #5825 on: October 23, 2011, 07:30:06 PM »


    It's up now and pending approval. Time to go take a break.
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    « Reply #5826 on: October 23, 2011, 07:31:31 PM »


    It's up now and pending approval. Time to go take a break.
    *SNATCHES!* YAY! Thank you Rtb!
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    « Reply #5827 on: October 23, 2011, 07:36:17 PM »


    using 3DS max 8

    converted the model using the FBX thingy from 3DS to DAE

    doesnt wanna open as a DAE in 3DS max...

    open in brawlbox..

    no bones.

    i suck... T_T
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    TokoyamiTheDark
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    « Reply #5828 on: October 23, 2011, 07:41:50 PM »


    I did a Karakasa over the Homerun Bat, but the game freezes as soon as Gecko OS finishes loading (in other words, in the warning screen to use adequate place during game play), and thanks to 503 errors, I'm not the 1st one to upload a ported model... RTB, is my model coming tonight, or soon?
    « Last Edit: October 23, 2011, 07:46:21 PM by TokoyamiTheDark » Logged

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    « Reply #5829 on: October 23, 2011, 07:46:00 PM »


    It begins. http://i.imgur.com/Bmvik.png
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    « Reply #5830 on: October 23, 2011, 07:47:29 PM »




    Godspeed.
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    Segtendo
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    « Reply #5831 on: October 23, 2011, 07:47:51 PM »


    God.
    I don't get the instructions on exporting.
    Can someone help me?
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    « Reply #5832 on: October 23, 2011, 07:48:19 PM »


    Hm, I did everything, but when I import the DAE into brawl box, it shows nothing, no textures no bones. if I export as an mdl0 it crashes, and trying to open that mdl0 crashes. If I save before exporting it crashes. I gotta go and figure out what I'm doing wrong
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    TokoyamiTheDark
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    « Reply #5833 on: October 23, 2011, 07:52:42 PM »


    I, too, have done everything, but the game still crashes at the warning screen, so I can't test my Homerun Karakasa Sad
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    « Reply #5834 on: October 23, 2011, 07:55:56 PM »


    Miku works. Now she has a texture problem.. is RTB still on?
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