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Author Topic: Brawlbox Resources & History  (Read 4509022 times)
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SuperSmasher
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« Reply #6300 on: October 28, 2011, 12:54:04 PM »


just wanted 2 make sure u knew

it might not have been sent because my mom has the timer set so i remeber to get off of teh lappy (i have Windows 7) and i was locked out right when i clicked send
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« Reply #6301 on: October 28, 2011, 01:22:41 PM »


So it's the UV's that need to be rescaled?
What about a UV editor or resizing the image that the UV's use?

Gonna try and find another game I can get models from that I like :l
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Justin712
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    « Reply #6302 on: October 28, 2011, 04:19:53 PM »


    They're microscopic. Also I tried uniformly scaling them up, but they still weren't in the right place. Just get any Naruto models you need from that link I posted.
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    « Reply #6303 on: October 29, 2011, 11:43:42 AM »


    Has anyone figured out the glitch with Ganondorf and how to properly fix up his animations without the program force-closing on itself?
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    Formally Known As The Ant Formally Known As Flik

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    « Reply #6304 on: October 29, 2011, 07:40:34 PM »


    Is that really a glitch?

    Try using a previous version.
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    BlackJax96
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    « Reply #6305 on: October 29, 2011, 11:07:29 PM »


    There was a problem with the DAE exporter and single-bind influences. I fixed it.

    Also, I'm coding an object importer so you can add stuff to the MDL0 from other MDL0s (hopefully even rigged objects, maybe. Otherwise, only single-bind objects). I've also coded some bugfixes to the MDL0 rebuilder and moved palletes into their own group node.

    I'm also looking into multiple material ref dae exporting support.
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    Justin712
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    « Reply #6306 on: October 30, 2011, 12:06:23 AM »


    Ooh nice. So Mario's face and hat will always be where they're supposed to be, right? Laugh
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    « Reply #6307 on: October 30, 2011, 02:05:36 AM »


    There was a problem with the DAE exporter and single-bind influences. I fixed it.

    Also, I'm coding an object importer so you can add stuff to the MDL0 from other MDL0s (hopefully even rigged objects, maybe. Otherwise, only single-bind objects). I've also coded some bugfixes to the MDL0 rebuilder and moved palletes into their own group node.

    I'm also looking into multiple material ref dae exporting support.
    you dont know how happy I am right now! <3
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    « Reply #6308 on: October 30, 2011, 06:40:53 AM »


    u keep improving this sexy beast app and we will all be super happy!

    did that mean that for example, we can pick ike's sword (the independant model) and put it on marth's mdl0 for example???
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    BlackJax96
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    « Reply #6309 on: October 30, 2011, 11:25:57 AM »


    Ooh nice. So Mario's face and hat will always be where they're supposed to be, right? Laugh


    Yep.

    u keep improving this sexy beast app and we will all be super happy!

    did that mean that for example, we can pick ike's sword (the independant model) and put it on marth's mdl0 for example???


    Yeah.
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    GBC
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    animations and stuffffff

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    « Reply #6310 on: October 30, 2011, 11:45:02 AM »


    @blackjax so does that mean i could have falcos blaster show up now??
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    « Reply #6311 on: October 30, 2011, 01:22:48 PM »


    Question, if I port a character over ganondorf, would that mean I couldn't use the twilight sword model in a psa?
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    « Reply #6312 on: October 30, 2011, 01:56:01 PM »


    There was a problem with the DAE exporter and single-bind influences. I fixed it. Also, I'm coding an object importer so you can add stuff to the MDL0 from other MDL0s (hopefully even rigged objects, maybe. Otherwise, only single-bind objects). I've also coded some bugfixes to the MDL0 rebuilder and moved palletes into their own group node. I'm also looking into multiple material ref dae exporting support.

    Thanks for the fix.

    I'll re-download when the connection for my computer is up again (As stated in a pervious post, it started snowing *Don't Ask*, and the cable's out...)
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    « Reply #6313 on: October 30, 2011, 02:42:34 PM »


    Question ; Can I give ZSS a Falcon's hat with the new improvements of BrawlBox?
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    « Reply #6314 on: October 30, 2011, 05:48:29 PM »


    I screwed something up while coding and now I'm getting tons of errors.
    I still haven't found the problem. I hate that >_>
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