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« Reply #6390 on: November 01, 2011, 08:12:34 PM » |
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This is what happens when i try to import it using the Autodesk Collada plugin. Only the bones show up. "(2010 comes with the correct exporter already)" Hmm......
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« Last Edit: November 01, 2011, 08:28:52 PM by Eternal Yoshi »
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« Reply #6391 on: November 01, 2011, 09:23:40 PM » |
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@ EY: I get that error too but my model does show up, it just doesn't have any textures for some odd reason.
Try the trick that I tried out a while ago. Export a DAE of the model from brawlbox, don't touch it with max, replace the model with the DAE you exported and preview it after it's done, then export it again. Don't forget to export the textures and name them the way they show up in the model previewer.
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« Reply #6392 on: November 01, 2011, 10:12:56 PM » |
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Finished the object rebuilder. Still working on the other two things.
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« Reply #6393 on: November 01, 2011, 10:18:55 PM » |
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My 3DS Max 2010 doesn't like importing Brawl models It just gives me the bone tree.
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« Reply #6394 on: November 01, 2011, 10:19:06 PM » |
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Finished the object rebuilder. Still working on the other two things. Progress is progress. And progress is good. /hype
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« Reply #6395 on: November 01, 2011, 11:10:32 PM » |
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I'm not really familiar with 3DS Max, since I've been using Lightwave at uni, so in my importing experiments I thought I'd give Lightwave a whirl for brawl stuffs.
It does have a COLLADA exporter, but it causes an exception when you try to use it, so I guess that's a no-go. Though you can export as 3DS as well.
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« Reply #6396 on: November 02, 2011, 12:23:01 AM » |
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Replacing the bone node date in the .dae file with the data of a .dae exported using one of the bonesets found in the boneset thread, you'll basically fix all rotation problems.
If you don't mind, would you explain this in more detail? Like, how should I do this?
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421 [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #6397 on: November 02, 2011, 12:31:59 AM » |
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If you don't mind, would you explain this in more detail? Like, how should I do this?
Like this:
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« Last Edit: November 02, 2011, 12:34:32 AM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #6398 on: November 02, 2011, 12:32:48 AM » |
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Thanks. Just wanted to make sure I wouldn't make a huge mistake.
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421 [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #6399 on: November 02, 2011, 12:36:11 AM » |
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im having an issue with a fully rigged and weighted character and it just wont import into BB... if u want to look at it justin, i'll send u the file here's the error:
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« Reply #6400 on: November 02, 2011, 12:41:58 AM » |
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No problem. You ought to be thanking ds22 though, cause that is an awesome fix Nice job, man! if u want to look at it justin, i'll send u the file
Please do
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« Last Edit: November 02, 2011, 12:43:20 AM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #6401 on: November 02, 2011, 12:47:18 AM » |
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Please do aight thanks! and sent
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« Reply #6402 on: November 02, 2011, 05:46:15 AM » |
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im having an issue with a fully rigged and weighted character and it just wont import into BB... if u want to look at it justin, i'll send u the file
here's the error:
When I get that error, it usually means that some object has no bone in the skin modifier O.o
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« Reply #6403 on: November 02, 2011, 01:13:31 PM » |
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When I get that error, it usually means that some object has no bone in the skin modifier O.o
he told me in a PM that there was a object in the model, that never showed up as an object in 3ds max, and came up as only 5 triangles... he fixed it tho and it imports a bit weird.. but shows up fine in brawl lol
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« Reply #6404 on: November 02, 2011, 02:12:44 PM » |
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anything i import is weird, the bones have scales like: 250000
why is this?
oh, and the model isnt visible, probably cuz of this
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