Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 41 42 43 [44] 45 46 47 ... 1046
Author Topic: Brawlbox Resources & History  (Read 3860459 times)
0 Members and 4 Guests are viewing this topic.
Psycho Philia
Lol Kitten
*********
Offline Offline

Posts: 898


  • Awards Heart Container Ninja Tutorial Writer

  • View Profile Awards
    « Reply #645 on: April 15, 2011, 11:23:57 AM »


    I totally agree with shock44, it is because Tales of symphonia 2 uses brres that I managed to get those models. (even if they need some fix but a friend is gathering information on this process) But I took a look for example at Dragon Ball Z budokai tenkaichi 3, and it doesn't seem to have brres files...
    Logged



    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

    Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

    shock44
    Mega Kitten
    *****
    Offline Offline

    Posts: 154


  • Awards Hot Topic Starstormer Dedicated Hacker Shadow the Pinhog

  • View Profile Awards
    « Reply #646 on: April 15, 2011, 11:33:20 AM »


    I totally agree with shock44, it is because Tales of symphonia 2 uses brres that I managed to get those models. (even if they need some fix but a friend is gathering information on this process) But I took a look for example at Dragon Ball Z budokai tenkaichi 3, and it doesn't seem to have brres files...
    But what I think mariodk MIGHT be saying is that he can get the Vegeta model from dbz budokai tenkaichi 3 by ripping it using a 3D ripper program and the dolphin wii emulator.
    Logged

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #647 on: April 15, 2011, 11:37:35 AM »


    But what I think mariodk MIGHT be saying is that he can get the Vegeta model from dbz budokai tenkaichi 3 by ripping it using a 3D ripper program and the dolphin wii emulator.
    yes something like that i will do Cheesy
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Psycho Philia
    Lol Kitten
    *********
    Offline Offline

    Posts: 898


  • Awards Heart Container Ninja Tutorial Writer

  • View Profile Awards
    « Reply #648 on: April 15, 2011, 11:37:58 AM »


    It's a possibility indeed, but even if he has the model, how can he convert it to dae? I thought the only way to have a dae was to use brawlbox 64 and extract an mdl0 to a dae (and I'm not sure if it works completely though), or to have a brres that you convert through ais...
    Logged



    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

    Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!

    shock44
    Mega Kitten
    *****
    Offline Offline

    Posts: 154


  • Awards Hot Topic Starstormer Dedicated Hacker Shadow the Pinhog

  • View Profile Awards
    « Reply #649 on: April 15, 2011, 11:44:56 AM »


    It's a possibility indeed, but even if he has the model, how can he convert it to dae? I thought the only way to have a dae was to use brawlbox 64 and extract an mdl0 to a dae (and I'm not sure if it works completely though), or to have a brres that you convert through ais...
    Well I would think that you do it this way. You get the model and put it in 3ds max or blender or something. Then you convert a character from brawl into .dae using AiS 3.0. Then you import the .dae into the modeling program where the new model is. Then you delete the character model from brawl and rig the new model to the character's bones. Then you export the character as a .dae and then convert it to mdl0, once we get the converter released and working well with the game that is, then you open in brawlbox and check it and put it over some character and put it on your sd card and boot the game up.
    « Last Edit: April 15, 2011, 11:46:19 AM by shock44 » Logged

    Difegue
    Mega Kitten
    *****
    Offline Offline

    Posts: 184

    This post is bakas

  • Awards Hot Topic

  • View Profile Awards
    « Reply #650 on: April 15, 2011, 12:15:02 PM »


    damn, I got Kefka's model in .dae from Dissidia but 3DS max won't work properly on this computer Im srs here
    Logged


    Ninka_kiwi
    Holy Kitten
    *
    Offline Offline

    Posts: 1819


    Burn my Dread

  • Awards 16-bit Core Gamer Super Saiyan Topic Starstormer Pin Collector

  • View Profile Awards
    « Reply #651 on: April 15, 2011, 01:28:26 PM »


    The progress on this is truely astounding me.

    It reminds me of when people were just fixing how to import regular mdlo. files into brawl for the first time except even cooler then that.

    I can't wait to see how many people use this once the importing is completly flawless.

    Logged

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #652 on: April 15, 2011, 03:20:23 PM »


    i am just loving this more and more....

    *has stage models from SCIV (Death Star Bridge) and OoT (Ganons Castle) in .dae format already* heheh =3

    who's ready for some good stages?
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    SSJCerious
    Holy Kitten
    *
    Offline Offline

    Posts: 1390

  • Awards Super Saiyan Topic >9000 Famous Hacker KCMM Veteran

  • View Profile Awards
    « Reply #653 on: April 15, 2011, 03:23:28 PM »



    Mewtwo2000 will be able to finish FoD with ease when this is released!!!!!
    Logged


    Thanks to soul for this sexy siggy!
    Central Thread:
    http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

    Difegue
    Mega Kitten
    *****
    Offline Offline

    Posts: 184

    This post is bakas

  • Awards Hot Topic

  • View Profile Awards
    « Reply #654 on: April 15, 2011, 03:29:50 PM »


    Stages will be a cakewalk with this, srsly

    Even PokeFloats could come back Smiley
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #655 on: April 15, 2011, 03:31:17 PM »


    Stages will be a cakewalk with this, srsly

    Even PokeFloats could come back Smiley

    even i have started my own version of pokefloats... but since this is being made and close to release... i think ill stop on it xD
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #656 on: April 15, 2011, 03:32:07 PM »


    But what I think mariodk MIGHT be saying is that he can get the Vegeta model from dbz budokai tenkaichi 3 by ripping it using a 3D ripper program and the dolphin wii emulator.
    yes something like that i will do Cheesy
    Send me all the character models from that game please? Cheesy
    Especially Gotenks, SSJ4 Gogeta, and SSJ4 Goku.
    Logged

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #657 on: April 15, 2011, 03:37:47 PM »


    yes i got the DBZ BT3 .iso and the Model is inside that .iso so i just have to find it anyway i have see some texture hacks for DBZ BT3 for wii so i think that is possible to find it
    Wait a minute! I have the DKCR .iso!
    I'll send it to you.
    Logged

    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #658 on: April 15, 2011, 03:39:55 PM »


    Wait a minute! I have the DKCR .iso!
    I'll send it to you.

    if i remember... DKCR doesnt have any models... and i couldnt find any.
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    VILE
    Badass.
    Holy Kitten
    *
    Offline Offline

    Posts: 1455

  • Awards Hot Topic Heart Container KCMM Old Timer Tutorial Writer

  • View Profile Awards
    « Reply #659 on: April 15, 2011, 04:06:24 PM »


    People seem to be pretty interested in the MvC3 format.

    I'm working on it at the moment and it is pretty hard (people around xentax stopped on the format because of the face points, which are weird).

    Also, I have my SSB opening cutscene room (the one where Master Hand pulls characters out of the box) enhanced model, I might finish that and import it.
    Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    Pages:  1 ... 41 42 43 [44] 45 46 47 ... 1046
    Print
    Jump to: