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Author Topic: Brawlbox Resources & History  (Read 4510542 times)
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    « Reply #7215 on: December 08, 2011, 02:42:17 PM »


    It looks like Kit Ballard's ghost now.
    crap... you guys found out my secret!
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    « Reply #7216 on: December 08, 2011, 03:14:24 PM »


    Is it possible, that in the future, brawlbox will be FBX compatible?  Kirby Dance

    EDIT: I ask bc my 3dsmax has a problem with the collada plug in. when brawlbox exports it, its empty, and when i try to import one, brawl box crashes :c
    « Last Edit: December 08, 2011, 03:16:14 PM by Ms Spinda » Logged


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    « Reply #7217 on: December 08, 2011, 03:20:24 PM »


    Is it possible, that in the future, brawlbox will be FBX compatible?  Kirby Dance

    EDIT: I ask bc my 3dsmax has a problem with the collada plug in. when brawlbox exports it, its empty, and when i try to import one, brawl box crashes :c
    i think BB is already FBX compatible... lolz since FBX is part of the DAE plug-in for 3ds max
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    « Reply #7218 on: December 08, 2011, 05:11:09 PM »


    Is it possible, that in the future, brawlbox will be FBX compatible?  Kirby Dance

    EDIT: I ask bc my 3dsmax has a problem with the collada plug in. when brawlbox exports it, its empty, and when i try to import one, brawl box crashes :c

    It depends on how easy the FBX format is to read.

    i think BB is already FBX compatible... lolz since FBX is part of the DAE plug-in for 3ds max

    It's not.
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    « Reply #7219 on: December 08, 2011, 05:26:04 PM »


    So i got 3DS Max to import the DAE, but now it wont take it back in.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.Modeling.Collada.DecodePrimitivesWeighte d(GeometryEntry geo, SkinEntry skin, SceneEntry scene, InfluenceManager infManager)
       at BrawlLib.Modeling.Collada.EnumNode(NodeEntry node, ResourceNode parent, SceneEntry scene, MDL0Node model, DecoderShell shell)
       at BrawlLib.Modeling.Collada.ImportModel(String filePath)
       at BrawlLib.Modeling.Collada.ShowDialog(String filePath)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4314.30725
        Win32 Version: 0.65.0.0
        CodeBase: file:///C:/Users/Christine/Desktop/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4314.30719
        Win32 Version: 0.11.3.0
        CodeBase: file:///C:/Users/Christine/Desktop/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Design
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.237 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

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    « Reply #7220 on: December 08, 2011, 05:30:08 PM »


    So i got 3DS Max to import the DAE, but now it wont take it back in.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at BrawlLib.Modeling.Collada.DecodePrimitivesWeighte d(GeometryEntry geo, SkinEntry skin, SceneEntry scene, InfluenceManager infManager)
       at BrawlLib.Modeling.Collada.EnumNode(NodeEntry node, ResourceNode parent, SceneEntry scene, MDL0Node model, DecoderShell shell)
       at BrawlLib.Modeling.Collada.ImportModel(String filePath)
       at BrawlLib.Modeling.Collada.ShowDialog(String filePath)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path)
       at BrawlBox.GenericWrapper.Replace()
       at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.65.4314.30725
        Win32 Version: 0.65.0.0
        CodeBase: file:///C:/Users/Christine/Desktop/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.11.4314.30719
        Win32 Version: 0.11.3.0
        CodeBase: file:///C:/Users/Christine/Desktop/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.235 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.236 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Design
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.237 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    The rig is messed up.
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    « Reply #7221 on: December 08, 2011, 05:34:45 PM »


    all i tried to do was take a brawl model, add 2 bones, and rig some vertecies to them ;^;

    EDIT: i just tried the model without the rigging and it just crashed brawlbox so theres something wrong with 3dsMax collada exporting
    « Last Edit: December 08, 2011, 05:42:03 PM by Ms Spinda » Logged


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    « Reply #7222 on: December 08, 2011, 05:43:46 PM »


    i have ALL SORTS of weird stuff happening 0-o-/color]
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    « Reply #7223 on: December 08, 2011, 05:44:35 PM »


    i have ALL SORTS of weird stuff happening 0-o-/color]
    please try not to double post Im srs here


    anyways.... anything new BJ? Awesome Face
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    « Reply #7224 on: December 08, 2011, 05:47:15 PM »


    ok so, i reexported the model from the fresh file, broght it into 3dsmax, and without doing ANYTHING imediately exported, and imported it back into brawlbox. the model is now horrizonal, polygons out of place, the only bones left are TopN and TransN, and none of the textures applied. the whole model is white

    EDIT: thats with collada. pmd doesnt crash the script anymore, but it still crashes brawlbox
    « Last Edit: December 08, 2011, 05:51:36 PM by Ms Spinda » Logged


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    « Reply #7225 on: December 08, 2011, 05:50:39 PM »


    ok so, i reexported the model from the fresh file, broght it into 3dsmax, and without doing ANYTHING imediately exported, and imported it back into brawlbox. the model is now horrizonal, polygons out of place, the only bones left are TopN and TransN, and none of the textures applied. the whole model is white
    u didnt apply the textures onto the mesh in 3ds max... and there's no skin applied to any of the objects so there's no other bones at all.
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    « Reply #7226 on: December 08, 2011, 05:54:59 PM »


    Im srs here then how do i do that? i cant even to get it to work withOUT editing it TTnTT how am i suppose to get the model to work with the added bones[/color[
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    « Reply #7227 on: December 08, 2011, 05:55:53 PM »


    Im srs here then how do i do that? i cant even to get it to work withOUT editing it TTnTT how am i suppose to get the model to work with the added bones[/color[
    its called rigging and weighing to a brawl skeleton Tongue
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    « Reply #7228 on: December 08, 2011, 05:57:57 PM »


    wouldnt a zerosuit samus already be rigged with a texture? Im srs here
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    « Reply #7229 on: December 08, 2011, 05:58:58 PM »


    wouldnt a zerosuit samus already be rigged with a texture? Im srs here
    textures arnt imported into 3ds max
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