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Author Topic: Brawlbox Resources & History  (Read 4509746 times)
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BlackJax96
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    « Reply #8040 on: January 08, 2012, 05:32:54 PM »


    Good work BJ! Another filetype checked off the list. And this means we can have full control over eye movement, right?

    Yep
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    Tabuu Forte Akugun
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    « Reply #8041 on: January 08, 2012, 06:13:05 PM »


    And Tabuu can now have his animated body textures on all animations. Cheesy
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    BlackJax96
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    « Reply #8042 on: January 08, 2012, 07:05:36 PM »


    So right now there's unknown, scale, rotation, and translation X/Y values. What unknown does is sorta annoying me, because I can't do anything with it in the keyframe collection. >_>
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    Xiggah
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    « Reply #8043 on: January 08, 2012, 07:40:23 PM »


    So right now there's unknown, scale, rotation, and translation X/Y values. What unknown does is sorta annoying me, because I can't do anything with it in the keyframe collection. >_>
    What filetype is that for? Still SRT0?
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    DSX8
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    « Reply #8044 on: January 08, 2012, 08:06:32 PM »


    What filetype is that for? Still SRT0?
    yeah still SRT0

    all i know is that Unknown3 is for looping.. Unknown1 and 2 i have no clue
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    « Reply #8045 on: January 08, 2012, 08:57:40 PM »


    yeah still SRT0

    all i know is that Unknown3 is for looping.. Unknown1 and 2 i have no clue

    I could take a look, I'm really good with trial-and-error value experimenting. I'll report if I actually find anything.
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    DSX8
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    « Reply #8046 on: January 08, 2012, 09:00:23 PM »


    I could take a look, I'm really good with trial-and-error value experimenting. I'll report if I actually find anything.
    alright sounds good! i have messed with Unknown1 a few times, and that always made the stage freeze... so not sure what exactly its for
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    BlackJax96
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    « Reply #8047 on: January 08, 2012, 09:01:29 PM »


    I could take a look, I'm really good with trial-and-error value experimenting. I'll report if I actually find anything.

    I can send you a beta build if you want to look at it. (It's less of a beta than the currently released beta... XD)

    alright sounds good! i have messed with Unknown1 a few times, and that always made the stage freeze... so not sure what exactly its for

    I don't think he's talking about the header values. Im srs here
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    DSX8
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    « Reply #8048 on: January 08, 2012, 09:03:46 PM »


    I can send you a beta build if you want to look at it. (It's less of a beta than the currently released beta... XD)

    I don't think he's talking about the header values. Im srs here
    oh... hmm well then.... wat do u mean then Xiggah? O.o
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    « Reply #8049 on: January 08, 2012, 11:37:04 PM »


    I can send you a beta build if you want to look at it. (It's less of a beta than the currently released beta... XD)

    I don't think he's talking about the header values. Im srs here

    Sure, I'll see what I can do.

    Unknown values and away!
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    pikazz
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    « Reply #8050 on: January 09, 2012, 03:09:39 AM »


    btw ds22 was the result by jiggly floating away in final destination after I played in it's rel file





    I like the last pic most <3
    « Last Edit: January 09, 2012, 03:11:09 AM by pikazz » Logged

    Stupid Tinypic :C

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    « Reply #8051 on: January 09, 2012, 03:34:37 AM »


    lol at middle pic hahaha
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    « Reply #8052 on: January 09, 2012, 06:45:10 AM »


    @Pikazz
    Okay, what and how?
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    pikazz
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    « Reply #8053 on: January 09, 2012, 09:09:48 AM »


    @Pikazz
    Okay, what and how?

    just like I did with G&W :3
    tried to changes the float at the same spot where I told you about G&W and did the same there x3
    but it rotates too and flying to the left until it gets hit D:

    EDIT:

    this is GWs with the modified REL, everyone went yellow except for their things, rotating all the time and have a strong wind from the left until they get hit

    also, BJ96, everytime I making changes in like "unknown" or "loop" or scale ect and I save I can't open the animationData in the motionect without an freeze D:
    « Last Edit: January 09, 2012, 02:55:55 PM by pikazz » Logged

    Stupid Tinypic :C

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    « Reply #8054 on: January 09, 2012, 03:09:15 PM »


    another idea for animating - plugin support. So programmers can write plugins to help with animating. Like maybe make small physics plugins for articles of clothing/bones during animation or something.  Or if your animating kirby, we can make him "jiggle" when he does quick movements. I dunno just ideas.
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