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Author Topic: Brawlbox Resources & History  (Read 3862422 times)
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BlackJax96
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    « Reply #9090 on: February 19, 2012, 08:35:23 PM »


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    Segtendo
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    « Reply #9091 on: February 19, 2012, 08:46:52 PM »


    It's a...

    DAMN YOU BLACK TEXT. DX
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    « Reply #9092 on: February 19, 2012, 11:38:26 PM »



    Don't need to sound needy but would a batch texture importer be possible? ._.

    Im getting annoyed with dealing with spending 10 minutes+ importing textures from imported stage models.
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    deadname mcredactedface
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    Kind of want to start making mods for this again

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    « Reply #9093 on: February 20, 2012, 12:08:09 AM »


    Isn't there one already?
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    « Reply #9094 on: February 20, 2012, 01:34:57 AM »


    hope BB goes well BJ96 :3

    sorry if I haven't helped latetly but I am very busy right now IRL ,_,

    and would you like to teach me little more about parshe in hex file? I know much about it already but I want more D:
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    « Reply #9095 on: February 20, 2012, 07:58:12 AM »


    Um, another glitch that doesn't appear using other brawlboxes.
    I use the bone add by fortwaffles to quickly add bones. The bones appear in 63d, but there is just a topn in 65c
    please fix?
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    « Reply #9096 on: February 20, 2012, 08:01:17 AM »


    Um, another glitch that doesn't appear using other brawlboxes.
    I use the bone add by fortwaffles to quickly add bones. The bones appear in 63d, but there is just a topn in 65c
    please fix?

    Just don't use fort waffle's program, Instead add bones in brawlbox by right clicking>Add new bone or Ctrl+Alt+N.
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    « Reply #9097 on: February 20, 2012, 08:09:28 AM »


    Thanks for the keyboard shortcut! It adds bones TONS faster.
    Plus it adds WAY less files size than his program.
    I still think it should be fixed, however.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #9098 on: February 20, 2012, 08:16:01 AM »



    Don't need to sound needy but would a batch texture importer be possible? ._.

    Im getting annoyed with dealing with spending 10 minutes+ importing textures from imported stage models.
    Import->Folder.
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    « Reply #9099 on: February 20, 2012, 11:16:35 AM »


    I managed to import a model that had some of its bones seemingly corrupted.


    It's NaN cat!

    I don't know what caused this, but I think it was caused by me moving bones in 3dsmax before importing them. Also strange is that any vertices affected by these bones don't appear in the model at all (meaning Lugia's wings are missing completely). Strangely enough, the bones don't even appear, but you can see them if you click an animation (the affected vertices are still missing though).
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    BlackJax96
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    « Reply #9100 on: February 20, 2012, 11:22:21 AM »


    I managed to import a model that had some of its bones seemingly corrupted.


    It's NaN cat!

    I don't know what caused this, but I think it was caused by me moving bones in 3dsmax before importing them. Also strange is that any vertices affected by these bones don't appear in the model at all (meaning Lugia's wings are missing completely). Strangely enough, the bones don't even appear, but you can see them if you click an animation (the affected vertices are still missing though).


    Probably a divide by 0 error when calculating the matrix.
    Weighted vertices are multiplied by the bone matrix and you can't really multiply by NaN, so that's why the vertices are missing.

    hope BB goes well BJ96 :3

    sorry if I haven't helped latetly but I am very busy right now IRL ,_,

    and would you like to teach me little more about parshe in hex file? I know much about it already but I want more D:


    I'll probably just livestream and explain it there to everyone who wants to learn someday.
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    DoctorFlux(Mariodk)
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    « Reply #9101 on: February 20, 2012, 11:23:38 AM »


    Just don't use fort waffle's program, Instead add bones in brawlbox by right clicking>Add new bone or Ctrl+Alt+N.
    it not always work on all model swap ports
    like on my goku over pit
    i first tried adding bones by brawlbox but it freeze the model but forwaffle´s method worked
    but good it worked on Geno over R.o.B
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    « Reply #9102 on: February 20, 2012, 02:35:19 PM »


    it not always work on all model swap ports
    like on my goku over pit
    i first tried adding bones by brawlbox but it freeze the model but forwaffle´s method worked
    but good it worked on Geno over R.o.B
    the same thing happened to me when I tried adding bones using brawlbox to an alloy model!
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    « Reply #9103 on: February 20, 2012, 03:16:33 PM »


    I got Kit to work with BB's bone adder (8 Bones on Kit, 7 for her tail and Blade's Bone is inbetween TransN and XRot. Works flawlessly) and that's on Zero Suit Samus' Skeleton. Though this is on 0.65 and not 0.65c I did this with.
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    « Reply #9104 on: February 20, 2012, 03:18:31 PM »


    I added 50 bones flawlessly to a character. worked fine in game. but thats without his psa. with his psa, the game froze, but i thnk thats unrelated
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