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« Reply #12360 on: August 21, 2012, 12:50:41 PM » |
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I meant what exactly would I use a special flag for >_> BTW I'm curious, how goes the tri stripper thingamajig whatsahuzit?
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« Reply #12361 on: August 21, 2012, 12:53:45 PM » |
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Too many questions for one day, I'm out
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« Reply #12362 on: August 21, 2012, 01:39:19 PM » |
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Oh, come to think of it, the only way that really makes sense is for it to be a 1/value chance, so value is #sides.
While I'm asking you random things you have no good reason to know, what's the difference between "Sound Effect," "Other Sound Effect 2," etc.?
By the way, "Sounds 05" is just another type of sfx call. Right now v0.67b calls the value Undefined, but it's just an SFX ID like with all the other ones. I knew that. I wanted to know what set up the sides and chances. Since there is only a single value in that event, I'm pretty sure you can only do a "1 in X" chance.
Roll a Die event works like this: You always roll a Die from 1 - "Value or Scalar" So if you roll a die 1 - 1.25 (80% chance) 1 - 2 (50% chance) 1 - 6 (16.666667% chance) 1 - 10 (10% chance) 1 - 12.5 (8% chance) I use scalar, it works for decimals, but you can always use whole numbers
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« Last Edit: August 21, 2012, 01:45:33 PM by namq »
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« Reply #12363 on: August 21, 2012, 03:16:33 PM » |
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I meant what exactly would I use a special flag for >_> BTW I'm curious, how goes the tri stripper thingamajig whatsahuzit?
You would use it for everything that requieres you to use the special hitbox flags. Like for example, if you want a hitbox to hit more than once (repeating over a set number of frames). Or have it not be just as sphere but make it longer. Or if you want the attack to always send the enemies where your character faces (or the other way). Anything that is in the special flags. And the direct flag. I'm not sure. I have the theory that if a hitbox is direct you can hit the metalbox with it and get it. If it is not, you can't get metalbox this way. That's something that happened while coding Hadoken but could have been just my imagination.
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« Reply #12364 on: August 21, 2012, 03:23:13 PM » |
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You would use it for everything that requieres you to use the special hitbox flags. Like for example, if you want a hitbox to hit more than once (repeating over a set number of frames). Or have it not be just as sphere but make it longer. Or if you want the attack to always send the enemies where your character faces (or the other way). Anything that is in the special flags.
And the direct flag. I'm not sure. I have the theory that if a hitbox is direct you can hit the metalbox with it and get it. If it is not, you can't get metalbox this way. That's something that happened while coding Hadoken but could have been just my imagination.
Huh interesting, I wonder if I can replicate Links triforce slash thing (not the triforce slash itself, but the beam that he fires that freezes people in place ) myself at will. *goes off to smashboards for research*
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« Reply #12366 on: August 21, 2012, 05:43:11 PM » |
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hey BJ... Just curious...
Rmbr all those requests I made a while back that you said you like`d a few of?
Well... I`m just wondering wich ones sparked your interest??
Forgot XD
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« Reply #12367 on: August 21, 2012, 07:22:46 PM » |
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Hey I was editing Ikes moveset with the newest BB and I changed some stuff on his up special and then copy pasta'd everything back later (Fixing the minor things that didn't copy back over) and now the up special no longer moves at all. Is that supposed to happen?
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« Reply #12369 on: August 21, 2012, 07:56:48 PM » |
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Hey I was editing Ikes moveset with the newest BB and I changed some stuff on his up special and then copy pasta'd everything back later (Fixing the minor things that didn't copy back over) and now the up special no longer moves at all. Is that supposed to happen?
Nope Will you implement my modelling system when I finish it?? Nope too much work
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« Reply #12370 on: August 21, 2012, 09:10:51 PM » |
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?? Too much work how?? (other than translating the code, with my help included)
My system already works with OpenGL triangles...
Translation and Placement is really the only needed work...
!:O OpenGL selection objects... How exactly does brbx use them??
I need to know so you won`t have to be stuck with the kbd for everything...
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« Reply #12371 on: August 21, 2012, 10:16:54 PM » |
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Hey 'member that time kyral posted in here in june and nobody knew who he was?
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« Reply #12372 on: August 21, 2012, 10:26:59 PM » |
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Hey 'member that time kyral posted in here in june and nobody knew who he was?
Yep, I think only 3 people including myself recognized him at the time.
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« Reply #12373 on: August 21, 2012, 10:41:59 PM » |
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That makes me sad inside
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« Reply #12374 on: August 21, 2012, 11:24:33 PM » |
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Hey, I recognized him too.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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