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Author Topic: Brawlbox Resources & History  (Read 3861315 times)
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BlackJax96
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    « Reply #12450 on: August 27, 2012, 04:09:11 PM »


    Ok, I got OpenTK to work with BB.


    I know it's just the floor and it looks the same, but it's running ENTIRELY ON OPENTK!!11!!

    I have to go through all the OpenGL function calls now and convert them to use OpenTK functions now lol

    I will have a better preview soon. Tongue
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    « Reply #12451 on: August 27, 2012, 04:19:52 PM »


    Ok, I got OpenTK to work with BB.


    I know it's just the floor and it looks the same, but it's running ENTIRELY ON OPENTK!!11!!

    I have to go through all the OpenGL function calls now and convert them to use OpenTK functions now lol

    I will have a better preview soon. Tongue


    Good news...  Wooh!

    Awesome BJ98!
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    DSX8
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    « Reply #12452 on: August 27, 2012, 04:31:47 PM »


    Ok, I got OpenTK to work with BB.


    I know it's just the floor and it looks the same, but it's running ENTIRELY ON OPENTK!!11!!

    I have to go through all the OpenGL function calls now and convert them to use OpenTK functions now lol

    I will have a better preview soon. Tongue
    awesome cant wait ^^
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    « Reply #12453 on: August 27, 2012, 04:32:55 PM »


    Ok, I got OpenTK to work with BB.


    I know it's just the floor and it looks the same, but it's running ENTIRELY ON OPENTK!!11!!

    I have to go through all the OpenGL function calls now and convert them to use OpenTK functions now lol

    I will have a better preview soon. Tongue
    Can't wait to see what this bad boy has.
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    « Reply #12454 on: August 27, 2012, 05:20:03 PM »


    are you working on shaders and stuff in brawlbox?
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    BlackJax96
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    « Reply #12455 on: August 27, 2012, 05:22:31 PM »


    Yes I am.
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    « Reply #12456 on: August 27, 2012, 05:22:36 PM »


    are you working on shaders and stuff in brawlbox?
    yes he is. more like making shaders render
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    « Reply #12457 on: August 27, 2012, 08:03:49 PM »


    yes he is. more like making shaders render
    o hi dx

    Anyways Black Jax: when u make the script to import animations into 3dsMax, i guess all u will do is converst the x,y,z rotation values to speak 3dsmax language?easy?hard?





    But on the Meanwhiles do i just copy those rotations and paste them on the animation bar or do i have to add 90 degrees to each one?
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    BlackJax96
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    « Reply #12458 on: August 27, 2012, 08:19:09 PM »


    o hi dx

    Anyways Black Jax: when u make the script to import animations into 3dsMax, i guess all u will do is converst the x,y,z rotation values to speak 3dsmax language?easy?hard?




    But on the Meanwhiles do i just copy those rotations and paste them on the animation bar or do i have to add 90 degrees to each one?[/color]


    whatchu talkin bout willis?
    It depends, I'll have to look into DAE or BVH animation specs.
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    « Reply #12459 on: August 27, 2012, 09:29:58 PM »


    whatchu talkin bout willis?
    It depends, I'll have to look into DAE or BVH animation specs.
    lol
    the thing is that when testing the rig its sometimes hard to know how much to rotate a bone and how it should look at that angle...
    but no worries im rigging this way for now:
    rig edit, make dae, export, test on brawlbox, look for deformations
    rig edit, make dae, export, test on brawlbox, look for deformations
    « Last Edit: August 27, 2012, 09:33:03 PM by mr.mugenwii » Logged


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    « Reply #12460 on: August 28, 2012, 04:22:32 AM »


    You mean
    yes he is. more like making shaders render
    better lighting or shaders?

    Post Merge: August 28, 2012, 04:23:10 AM
    whatchu talkin bout willis?
    It depends, I'll have to look into DAE or BVH animation specs.
    How did you take that picture?
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    « Reply #12461 on: August 28, 2012, 04:27:59 AM »


    You mean better lighting or shaders?

    Post Merge: August 28, 2012, 04:23:10 AM
    How did you take that picture?
    lol i mean shaders... he's already got the lighting fixed for model viewer
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    « Reply #12462 on: August 28, 2012, 04:47:41 AM »


    lol i mean shaders... he's already got the lighting fixed for model viewer
    Thats cool. I'm rigging Jade from Beyond Good & Evil over Zero Suit Samus.
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    « Reply #12463 on: August 28, 2012, 08:02:40 AM »


    Thats cool. I'm rigging Jade from Beyond Good & Evil over Zero Suit Samus.
    Not to sound rude, but...
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    BlackJax96
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    « Reply #12464 on: August 28, 2012, 01:42:35 PM »


    Thats cool. I'm rigging Jade from Beyond Good & Evil over Zero Suit Samus.

    And how is this related at all? lol
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