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« Reply #12795 on: November 13, 2012, 10:15:49 PM » |
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Like the Brawlbox page on Facebook! Tweet it to your friends! Text it to your neighbors! Throw it in your sister's face! Reddit! Dancit! [censored]it! +1 our page on Google+! *more shameless self advertising* http://www.facebook.com/pages/Brawlbox/383546278392437You'll see in the next release *spams it on all social networks*
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« Reply #12796 on: November 13, 2012, 10:17:17 PM » |
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I did... she slapped me >_> btw what was the old stream for.. my phone is so [censored] that couldnt enter. >_>
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« Reply #12797 on: November 13, 2012, 10:21:54 PM » |
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I did... she slapped me >_>
btw what was the old stream for.. my phone is so [censored] that couldnt enter. >_>
It was just randomness as always.
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« Reply #12798 on: November 14, 2012, 06:39:16 AM » |
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You'll see in the next release
alrighty
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SSJ - The guy that can, but won't.
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« Reply #12799 on: November 14, 2012, 12:10:14 PM » |
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About Brawlbox Development, about that messed up UV nodes in one of the brawl models Blackjax96 umm I think that if you add too much mdl0 objects & edit them & export it, the ones from polygon277 or further's UV nodes will change.so I just deleted some of the polygons in the background of Delfino plaza.
Post Merge: November 14, 2012, 12:24:53 PM I was thinking how to add more collision nodes to stage pac files for the Brawlbox Development & CLR0 & SCN0 playing in the model previewer too.
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« Last Edit: November 14, 2012, 12:24:53 PM by E-scope12 »
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E-scope [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] [/url]
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« Reply #12800 on: November 14, 2012, 01:00:35 PM » |
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Like the Brawlbox page on Facebook! Tweet it to your friends! Text it to your neighbors! Throw it in your sister's face! Reddit! Dancit! [censored]it! +1 our page on Google+! *more shameless self advertising*
This made me laugh so loudly...
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« Reply #12801 on: November 14, 2012, 04:28:04 PM » |
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K, whats this? I tried to save a modified SSS and I got this...
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« Reply #12802 on: November 14, 2012, 04:35:35 PM » |
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Yoda: "Use an earlier version of brawlbox, I recommend"
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« Reply #12803 on: November 14, 2012, 06:48:37 PM » |
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About Brawlbox Development, about that messed up UV nodes in one of the brawl models Blackjax96 umm I think that if you add too much mdl0 objects & edit them & export it, the ones from polygon277 or further's UV nodes will change.so I just deleted some of the polygons in the background of Delfino plaza.
Something similar has happened to me and I didn't even need to go that far into the object count, about 35 objects on a pit import and started having this kind of problems, one of the object's UVs would randomly be destroyed. Same happened once for Ike, both times on a Shaman King Import
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« Reply #12804 on: November 14, 2012, 06:54:53 PM » |
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Yeah, Brawl Box doesn't seem to like dealing with too many objects. Easiest workaround I found was to combine all the objects that used the same material and the UVs remained intact after import. There are a few scripts floating around out there, so I'd recommend looking into that.
Another thing Brawl Box doesn't seem to like is when materials reference shaders out of order.
For example:
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Muslims are literally murderers
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« Reply #12805 on: November 14, 2012, 07:07:29 PM » |
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That Shader order you mention, the only thing I noticed with shaders is that brawlbox rebuilds them to have the "right order", but it has never deleted anything, to me at least. It does only when not using them i think, but otherwise just changes stuff around to get the order.
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« Reply #12806 on: November 14, 2012, 07:15:38 PM » |
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I'm looking into that UV error... no freaking idea what causes it other than possibly a lack of memory buffer or something.
And shaders aren't deleted as long as they're used. They're written in order of the materials by first appearance.
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« Reply #12807 on: November 14, 2012, 07:17:41 PM » |
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oh well, I dont know either, but I downloaded v0.66 and it works fine now
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« Reply #12808 on: November 14, 2012, 07:21:12 PM » |
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please look into that UV issue... would really come in handy for upcoming stages of mine that has well over 200 objects.. xD
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« Reply #12809 on: November 14, 2012, 07:23:38 PM » |
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Welp, they were definitely deleted for me, I'm pretty sure I haven't gone crazy yet.
And it's not shaders that were generated upon importing the model, it was a shader I added... later. Maybe that has something to do with it? Dunno.
Anyway like I said, as long as they're in order and being used it works fine, no biggie.
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Muslims are literally murderers
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