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« Reply #12825 on: November 20, 2012, 08:45:11 AM » |
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oh i see, so im guessing stage sounds aren't stored at any specific stage file at all, right? which would mean people who make stages with sfx would have to include a sort of tutorial for how to install those sfx... sucks
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« Reply #12826 on: November 20, 2012, 01:27:49 PM » |
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oh i see, so im guessing stage sounds aren't stored at any specific stage file at all, right? which would mean people who make stages with sfx would have to include a sort of tutorial for how to install those sfx... sucks
yep
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« Reply #12827 on: November 20, 2012, 03:57:59 PM » |
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In the next Brawlbox, is the "Not a present key given" thing gone be fixed? (Whenever you change some previews in the sc_selmap this happens.) But only when using the latest brawlbox.
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« Reply #12828 on: November 20, 2012, 03:59:42 PM » |
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In the next Brawlbox, is the "Not a present key given" thing gone be fixed? (Whenever you change some previews in the sc_selmap this happens.) But only when using the latest brawlbox.
Do you know what causes it?
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« Reply #12829 on: November 20, 2012, 04:04:24 PM » |
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Do you know what causes it?
probably becuase bb still cant handle pictures? since i cant save on the css or stage select map without being corrupted or something i need 63d to save those 2 files.
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« Reply #12830 on: November 20, 2012, 04:10:29 PM » |
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Do you know what causes it?
I open up my sc_selmap in 0.67 I change some of the icons and preview images Then hit save or save as, whichever. I get this:

And it doesn't save the file either. I'd have to start over importing all the images again in a different Brawlbox.
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« Reply #12831 on: November 20, 2012, 05:41:35 PM » |
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I had absolutely no problem at all saving sc_selmap.pac using v0.67b.  Why are you using v0.67?
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« Reply #12833 on: November 20, 2012, 06:21:03 PM » |
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I will look into exporting BVH and/or DAE animations, but I can't guarantee I'll do it. The formats make it more complicated than it should be. Party everyday https://secure.join.me/576-965-079I'm willing to try it myself I just need you to upload some files to the source files so I can compile it 
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« Reply #12834 on: November 20, 2012, 07:46:57 PM » |
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will you fix the mdl0 conversion to v10-11 to v9? not only me wants it...also DSX8 >_>
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« Reply #12835 on: November 20, 2012, 07:51:28 PM » |
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will you fix the mdl0 conversion to v10-11 to v9? not only me wants it...also DSX8 >_>
It already works 
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« Reply #12836 on: November 20, 2012, 08:00:45 PM » |
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It already works  Check his thread page 462 second post <_< im on a phone dont blame me for not quoting it. >_>
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« Reply #12837 on: November 20, 2012, 08:05:09 PM » |
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Check his thread page 462 second post <_<
im on a phone dont blame me for not quoting it. >_>
He already told me, but... it already works. I tested it 
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« Reply #12838 on: November 20, 2012, 08:08:52 PM » |
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He already told me, but... it already works. I tested it  nope it doesnt >_> the customer is always right.....<_> seriously i tried it and screws a part on BB i cant explain you the exact problem since i dont have a pc to do it at this moment.
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« Reply #12839 on: November 21, 2012, 01:03:11 AM » |
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i tryed it also and turning 11 to 9 the model gets messed up materials and shaders i did this alot with pokepark models
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