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« Reply #13290 on: February 15, 2013, 11:33:19 PM » |
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BJ... My body is ready... So shut up... And take my money... u my sir... CAN HAVE MAH BABIES!!! *faps all night* You would fap to a program. And I didn't know you could give birth. o0o
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« Reply #13291 on: February 15, 2013, 11:35:24 PM » |
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Hopefully even editable at some point (ex, moving and rigging vertices right in BB?). If you do that, I'd love you forever u my sir... CAN HAVE MAH BABIES!!! Fixed.
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« Reply #13292 on: February 15, 2013, 11:37:54 PM » |
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Dat GIF. It's on the boards now.
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« Reply #13293 on: February 16, 2013, 02:58:07 AM » |
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*look at weighting Vertices!*
*look at BJ96 avatar afterward*
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Stupid Tinypic :C
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« Reply #13294 on: February 16, 2013, 05:34:23 AM » |
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I guess I should make a CHR0 stretching/compacting feature. So, since I switched to OpenTK, I can bring back the render vertices feature. And this time, it'll be even better. Hopefully even editable at some point (ex, moving and rigging vertices right in BB?). weight paint??
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« Reply #13295 on: February 16, 2013, 08:17:38 AM » |
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Very cool, keep it up SomeGuy!
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« Reply #13296 on: February 16, 2013, 11:30:42 AM » |
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if I must ask... what exactly is OpenTK?? is it like OpenCL or OpenMP??
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« Last Edit: February 16, 2013, 11:31:34 AM by DarkPika »
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« Reply #13297 on: February 16, 2013, 11:32:53 AM » |
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OpenTK is just a huge C# wrapper for OpenGL.
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« Reply #13298 on: February 16, 2013, 11:49:04 AM » |
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OpenTK is just a huge C# wrapper for OpenGL.
ah, I see... so basically something like SDL right??
SDL is like GLUT but ALOT looser
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« Reply #13299 on: February 16, 2013, 02:37:47 PM » |
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>Save camera button I love you.
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« Reply #13300 on: February 17, 2013, 03:49:34 PM » |
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Any chance you can add a 'Delete bone entry' option to the edit all window for animations?
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« Reply #13301 on: February 17, 2013, 07:22:37 PM » |
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Good news: successfully built the latest SVN revision of BrawlLib and BrawlBox (against the OpenTK DLLs) and edited my expanded SSS with it. Now to see if I can use it without Brawl crashing P.S. HTMLEditor.cs was missing, but nothing else refers to it, apparently.
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« Reply #13302 on: February 17, 2013, 10:48:00 PM » |
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Any chance you can add a 'Delete bone entry' option to the edit all window for animations?
Sure P.S. HTMLEditor.cs was missing, but nothing else refers to it, apparently.
It was just this random thing I scrapped, I always forget I have to manually delete files from the source code through tortoisesvn which is annoying.
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« Reply #13303 on: February 18, 2013, 07:12:24 AM » |
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It was just this random thing I scrapped, I always forget I have to manually delete files from the source code through tortoisesvn which is annoying.
Yeah, I've heard that tortoisesvn is a little slow. :3
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« Reply #13304 on: February 18, 2013, 11:43:00 AM » |
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Yeah, I've heard that tortoisesvn is a little slow. :3
so that's how you delete files from a repository... what a pain D:
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