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« Reply #13500 on: March 13, 2013, 02:15:31 AM » |
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mind blown
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« Reply #13501 on: March 13, 2013, 05:30:33 AM » |
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Someone my age is developing a revolutionary tool in the modding world of particular area with his brilliant mind and unlimited knowledge to allow our horizons to have no limits and I'm just sitting here masterballing.
When I grow up I wanna be like you.
I'm 22 and doing the same thing... but nobody cares about me...
BJ... as you can expect, I'm not impressed, but I do like it very much it's a very useful feature indeed =)
methinks I should do the same XD
oh... you got fullscreen view working on yours yet?? =) (no taskbar)
aaaaaand are you working on joystick support?? * DarkPika playing brbx with my GCN or PS2 controller ^_^ EDIT: WTF, WOAH o_o I typed in "/me" and got that red text o_o
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« Last Edit: March 13, 2013, 05:33:59 AM by DarkPika »
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« Reply #13502 on: March 13, 2013, 07:41:37 AM » |
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Hey BJ, gotta say, things are looking great! However, I would also incorporate weight painting as well as vertex selection. It'd seem useful to have both options, yknow?
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #13503 on: March 13, 2013, 08:47:39 AM » |
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... Just kidding I don't have money. Hey BJ, gotta say, things are looking great! However, I would also incorporate weight painting as well as vertex selection. It'd seem useful to have both options, yknow? This reminded me of: But this is a good idea, but BJ decides what is in the program.
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« Last Edit: March 13, 2013, 08:53:40 AM by Snivy »
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« Reply #13504 on: March 13, 2013, 09:57:06 AM » |
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How do I load images in the model previewer in brawlbox?
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E-scope [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] [/url]
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« Reply #13505 on: March 13, 2013, 10:03:57 AM » |
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How do I load images in the model previewer in brawlbox?
When the newest version comes out.
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« Reply #13506 on: March 13, 2013, 10:17:24 AM » |
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When the newest version comes out. OK Post Merge: March 13, 2013, 12:13:42 PM
I wish we could view color nodes in the model previewer for the brawlbox developement. Did anyone know that color nodes are previewed in brawlbox v0.63d?
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« Last Edit: March 13, 2013, 12:13:43 PM by E-scope12 »
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E-scope [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] [/url]
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« Reply #13507 on: March 13, 2013, 04:15:57 PM » |
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Yo BlackJax, I don't know what I'm doing wrong, but BB always fails to output Marth's UV's for his cape. It never seems to output correctly, no matter how many different versions I try. It always looks like this:
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« Reply #13508 on: March 13, 2013, 05:59:03 PM » |
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We would like the download link for BrawlBox v0.68 because we want to see shaders and stuff rendered on the model. Could you upload the new version of BrawlBox v0.68 on mediafire please?
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« Reply #13509 on: March 13, 2013, 06:00:52 PM » |
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We would like the download link for BrawlBox v0.68 because we want to see shaders and stuff rendered on the model. Could you upload the new version of BrawlBox v0.68 on mediafire please?
It's called "waiting for him to finish."
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« Reply #13510 on: March 13, 2013, 06:09:10 PM » |
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We would like the download link for BrawlBox v0.68 because we want to see shaders and stuff rendered on the model. Could you upload the new version of BrawlBox v0.68 on mediafire please?
This made me lol. Seriously. It made me lol in real life, too. You guys (meaning people like Brandondorf) are lucky BlackJax still has the patience and drive to work on this program.
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« Reply #13511 on: March 13, 2013, 06:27:09 PM » |
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Someone my age is developing a revolutionary tool in the modding world of particular area with his brilliant mind and unlimited knowledge to allow our horizons to have no limits and I'm just sitting here masterballing.
When I grow up I wanna be like you.
My thoughts exactly, but he is younger than me d'aww you guys Hey BJ, gotta say, things are looking great! However, I would also incorporate weight painting as well as vertex selection. It'd seem useful to have both options, yknow?
I'm considering it. Yo BlackJax, I don't know what I'm doing wrong, but BB always fails to output Marth's UV's for his cape. It never seems to output correctly, no matter how many different versions I try. It always looks like this: Ok, I'll see if I can figure out the problem. We would like the download link for BrawlBox v0.68 because we want to see shaders and stuff rendered on the model. Could you upload the new version of BrawlBox v0.68 on mediafire please?
[censored] you okay, maybe that was a bit harsh. But no.
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« Last Edit: March 13, 2013, 06:43:34 PM by BlackJax96 »
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« Reply #13512 on: March 13, 2013, 06:31:39 PM » |
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #13513 on: March 13, 2013, 07:01:44 PM » |
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Just wanted to tell you that when I made a PAT0-edited common5 in my build of 0.68, even 0.67b was able to edit it
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« Reply #13514 on: March 13, 2013, 07:09:42 PM » |
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Just wanted to tell you that when I made a PAT0-edited common5 in my build of 0.68, even 0.67b was able to edit it What do you mean
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