Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: BlackJax96 on April 29, 2013, 06:29:35 AM
Somehow i already got ctools' compressor for szs archives working in bb
orly? so now it can save szs files? :o
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Quote from: BlackJax96 on April 29, 2013, 04:06:22 AM
What version is it? And how did you replace the sound, directly in the file or through the sound entry in the file tree?

Btw can you send me the rsar so I can add it to my rsar collection :P
iirc, it said the major version was 1 and the minor version was 4, and I just right clicked the file in the file tree and imported the song.

Also uploading so hold on...

Ok I just switched to another computer and the bones now work, but the background feature still doesn't work. Must be on my laptop...
NNID: Cha0sKnight     3DS FC: 4768-7680-2509

I'm not sure if you were joking or not but if you're keeping a collection of rsars; here's Haruhi Suzumiya no Gekidou:
https://www.dropbox.com/s/45gfd9j071uqn7g/Haruhi%20Suzumiya%20no%20Gekidou%20RSAR.rar

Quote from: Jamaldude on April 29, 2013, 10:00:42 AM
Also uploading so hold on...
http://depositfiles.com/files/ss7bhibku

Sorry for using cruddy file hosting services, I don't have anything else ^^;

Will there be support for exporting SEQ files from BRSAR archives in the future? Perhaps as a MIDI/SF2 combination.
At some point, you just have to bend down and tie your shoelaces.

Is there any chance that in the future, we'll be able to modify vertex points from more than one polygon?  It would also help if we knew which vertex points are selected, along with their coordinates.

April 29, 2013, 12:41:37 PM #14197 Last Edit: April 29, 2013, 12:46:26 PM by DarkPika
I just jizzed all over the REL assembly viewer :happy:
really loving this ^_^

on the up-side,
this will definately help with my decompilation language. ;)


EDIT:
now I can even work on writing the scripts for Pikachu in Blender ;D
thanx so much for this :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

April 29, 2013, 12:46:14 PM #14198 Last Edit: April 29, 2013, 12:47:58 PM by mnsg
I spotted a problem while trying out the animation edits.  For some reason, whenever I alter the translation on a certain bone (Ex.: TopN), it always ends up affecting the other bones as well.  Oddly, this seems to happen whenever I type in a value.

I found a bug while viewing the DolVolttackle trophy
not sure if it has to do with the order I opened the panels in,
but when opening the bones expansion panel in the model previewer,
and then clicking on a bone, the whole 3D scene suddenly goes green...
(the panels still display)

I had all the other panels open before opening the bones panel.
and I played with the floor and vertices settings on the top panel :P

if you like, I can email you an img :)
(I'm going to have to request an upload URL before I'll be able to UL images to Picasa again)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: mnsg on April 29, 2013, 12:46:14 PM
I spotted a problem while trying out the animation edits.  For some reason, whenever I alter the translation on a certain bone (Ex.: TopN), it always ends up affecting the other bones as well.  Oddly, this seems to happen whenever I type in a value.

So, you're saying that when you translate something like the TopN, all the other bones move too?

Because that's supposed to happen. When you move a bone, all of the children follow.


These features sound awesome. Sadly, my PC won't start, so I can't try them out :-\
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

April 29, 2013, 02:31:55 PM #14202 Last Edit: April 29, 2013, 02:36:47 PM by SuLeon
Dear Blackjax96 :)
Hello, I downloaded BrawlBox 0.68
but, some have bug :(
*rwav  roop point don't correctly doesn't any loop point work.
*In szs file folder can't create new file and import

And, why szs file is u8 format only?
If you can, please fix xD

Quote from: mnsg on April 29, 2013, 12:11:47 PM
Is there any chance that in the future, we'll be able to modify vertex points from more than one polygon?  It would also help if we knew which vertex points are selected, along with their coordinates.

Press escape in the object list and then press J and open the bottom panel.

I'll get to everyone's posts later, i'm on my phone

ah... now I inderstand the REFF objects.

OT:
kinda surprized yur calling it "Emitter" and not "Shader"
WAK WAK WAK
XDD

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.