You should make BrawlBox automatically uncompress .pac files when they are saved since
some people still don't know they have to have no compression. There's other threads aswell.
Great idea.
although i dont think some of these people have the brain capacity to mod videogames anywayI open it, and it says "v0.68b." You couldn't have uploaded an older version.
... I updated the program after you reported te error. But it didn't update and you dl'd the same thing.
It's not too hard to figure out how to decompress the .pac files though. It's most likely an oversight that most people tend to overlook.
Besides, some .pac files have to be compressed, but that's only really the case for the .pac files inside the info2 and menu2 folders, along with common3.pac.
He never said to automatically decompress pac.
Nothing else uses pcs anyway.
szs is auto compressed too
It's the same stuff. ;_;
It might have to do with the rwav converter though, but idk.
I can send you the wave file I'm trying to replace it with, if you want to test it...
EDIT: When importing a sound, does the sample format have to be a certain thing? I never thought about changing it to something other than 32-bit float... I'll try that real quick.
EDIT2: I'm an idiot.... Wav files are already 16-bit PCM. orz
So does it work now or wat
If not, send me the goods
good news, REFF editing works great! no more random things or freeze when you saved too much havent test REFT yet but I can export them which is awesome!
bad news, REFF is still buggy! it dont want to read the textures!
any ideas that causing it? cause the name table is still fine with same name
Oy
I noticed that only happens to certain textures. I'll just have to compare diffs in hxd like always, but i was pretty sure it rebuilt exactly like the original.