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« Reply #15105 on: August 15, 2013, 03:03:16 PM » |
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i wouldnt mind having bb 69
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« Reply #15106 on: August 15, 2013, 03:37:45 PM » |
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Make the version that you want to make...
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #15107 on: August 15, 2013, 03:41:06 PM » |
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I don't mind waiting for 0.69, even without 0.68e.
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« Reply #15108 on: August 15, 2013, 06:16:42 PM » |
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You have to add a new REFF and EFLS entry, link the new REFF entry to the EFLS entry by name and set the BRRES id if you want to attach a model to the effect, then call the newly added effect in PSA with the External Graphic event using the index of the new EFLS entry. If you want to link textures to the REFF, you can do that with REFT, and if you want to link an effect to a model bone, you can do that with an RE3D entry added to the EFLS entry, which has its BRRES ID linked to a brres with a model. Although you can't add REFF entries it seems, so I'll add a button for that in the next version. Seems like we might have a v0.68e release very soon, just because I want to save v0.69 for one of the three poll options above I think it would be a useful addition. Ehm, hmm. Just for clarification. I'm a bit of a hacking novice, though I have managed to successfully follow this tutorial ( http://forums.kc-mm.com/index.php?topic=42995.0) in the past. Right now, I'm looking in Link's miscdata.efls file to find where his PTCLinkentry is located and what calls it. I can find where its located (offset 185) but I can't seem to find where it's called from. I don't see anything calling 185 anywhere in that file via hex. Edit (818pm): Although I do note that in brawlbox under Link > misc data > null/3000E it expands to the name of a bone (TopN) which, when clicked on, reveals a RE3D entry that mentions PtcLinkEntry. Can you tell me what RE3D is and where I can find extra data on how it links to the ReftFile? (Under hex, I can see the RE3D referenced but I don't understand line 170 or what it references in offsets 173, 177, and 17F)
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« Last Edit: August 15, 2013, 06:21:46 PM by Keromonkey »
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« Reply #15109 on: August 15, 2013, 06:22:03 PM » |
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I think it would be a useful addition. Ehm, hmm. Just for clarification. I'm a bit of a hacking novice, though I have managed to successfully follow this tutorial ( http://forums.kc-mm.com/index.php?topic=42995.0) in the past. Right now, I'm looking in Link's miscdata.efls file to find where his PTCLinkentry is located and what calls it. I can find where its located (offset 185) but I can't seem to find where it's called from. I don't see anything calling 185 anywhere in that file via hex. Don't use that tutorial, it was made before Brawlbox could edit EFLS. You can view and edit all this stuff in Brawlbox v0.68d now. =o Make the version that you want to make...
I am =o i wouldnt mind having bb 69 you don't say I don't mind waiting for 0.69, even without 0.68e. lol =o 0.69: The Kinky Edition.
oyiss =o
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« Reply #15110 on: August 15, 2013, 06:42:32 PM » |
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I...wasn't aware there was an updated tutorial on this process (could you link me to it just so I have it in my records for the future?)
Edit: Also, I'm guessing that RE3D entries allow one to connect a bone to a gfx just by typing the PTc file in under effect in brawl box? Is there anything special I need to do to add RE3D entries or do I just type in RE3D in a hex program in the appropriate spot? (Whatever the appropriate spot is. I'm using link's files as a reference)
Edit2: I just realized BBv68 can add RE3D entries without needing to get into hex...wish I knew more about what they were (in-depth)
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« Last Edit: August 15, 2013, 06:49:13 PM by Keromonkey »
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« Reply #15111 on: August 15, 2013, 06:50:17 PM » |
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I...wasn't aware there was an updated tutorial on this process (could you link me to it just so I have it in my records for the future?)
Edit: Also, I'm guessing that RE3D entries allow one to connect a bone to a gfx just by typing the PTc file in under effect in brawl box? Is there anything special I need to do to add RE3D entries or do I just type in RE3D in a hex program in the appropriate spot? (Whatever the appropriate spot is. I'm using link's files as a reference)
Open it in Brawlbox v0.68d, right click the EFLS -> Add New Entry. Right click the newly added entry -> Add New RE3D entry. RE3D anchors a REFF effect to a bone's absolute position.
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« Reply #15112 on: August 15, 2013, 07:11:06 PM » |
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Open it in Brawlbox v0.68d, right click the EFLS -> Add New Entry. Right click the newly added entry -> Add New RE3D entry.
RE3D anchors a REFF effect to a bone's absolute position.
When you update BB could you make buttons for adding both REFF entries and REFT entries please? Also, what are the Unk entries under RE3D? I've never heard of them before.
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« Reply #15113 on: August 15, 2013, 07:16:58 PM » |
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When you update BB could you make buttons for adding both REFF entries and REFT entries please? Also, what are the Unk entries under RE3D? I've never heard of them before.
I just said I would add support for adding REFF entries, and you already can add REFT entries. Right click the REFT node -> Import Texture. The unk entries are unknown. That's why they're named "Unk".
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« Reply #15114 on: August 15, 2013, 07:46:22 PM » |
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I just said I would add support for adding REFF entries, and you already can add REFT entries. Right click the REFT node -> Import Texture.
The unk entries are unknown. That's why they're named "Unk".
Lol, my bad, I suppose I should have updated BB first , thank you Young Lad. Last question. If I was pressed for time (as in didn't want to wait for another version of BB to do this) and wanted to add more subgfx in the reff file under a PTC file that already had 2 subgfx, I'd probably have to do this in hex, right? I don't suppose you've an idea on how to do that? (Add 3 more subgfx to one of the files?) I've looked in hex and tried adding them manually after the first 2 subgfx but after re-importing the file they don't show up in BB.
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« Reply #15115 on: August 15, 2013, 07:50:25 PM » |
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Hai! ok>.> remember that bug i was talking about<.< and u wanted to check it out>.> well >.< on one of my hacks, i open it, edit the color nodes, save as pair, and brawlbox crashes. I do the same thing on 67b and now it saves properly. here is the file http://hop.tl/4CnVxG7MpZZG3SZs8hthere are 3, use the one that starts the name with "Color-"
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« Reply #15116 on: August 15, 2013, 08:32:27 PM » |
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Lol, my bad, I suppose I should have updated BB first , thank you Young Lad. Last question. If I was pressed for time (as in didn't want to wait for another version of BB to do this) and wanted to add more subgfx in the reff file under a PTC file that already had 2 subgfx, I'd probably have to do this in hex, right? I don't suppose you've an idea on how to do that? (Add 3 more subgfx to one of the files?) I've looked in hex and tried adding them manually after the first 2 subgfx but after re-importing the file they don't show up in BB. If you don't want to wait, you'll have to hex it, yes. I don't recommend it though as you'll have to relink all the data offsets after adding the new entry. Hai! ok>.> remember that bug i was talking about<.< and u wanted to check it out>.> well >.< on one of my hacks, i open it, edit the color nodes, save as pair, and brawlbox crashes. I do the same thing on 67b and now it saves properly. here is the file http://hop.tl/4CnVxG7MpZZG3SZs8hthere are 3, use the one that starts the name with "Color-" It saved fine for me. Does it show an error report?
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« Reply #15117 on: August 15, 2013, 08:56:03 PM » |
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It saved fine for me. Does it show an error report?
it crashes, and it closes by itself... did u save as pair? perhaps its a windows vista thing<.<
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« Reply #15118 on: August 15, 2013, 09:01:23 PM » |
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it crashes, and it closes by itself... did u save as pair? perhaps its a windows vista thing<.<
Most definitely a Windows Vista thing. That OS has been highly frowned upon to the point where it's almost like it never existed. Just goes Windows XP -> Windows 7 now
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« Reply #15119 on: August 16, 2013, 06:48:50 AM » |
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I suppose I don't need to get involved with further hexing for now, I can be patient though I do appreciate your assistance, Young Lad.
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